Did you see the WR getting tackled at the goalline put the ball on the ground to keep himslef from going down short of the goalline? WRs were blocking down field. They need to release more details and a demo now. Still have 2 months though.
Backbreaker Behind the Scenes - Dev Diary 3: Down in the Trenches (IGN)
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Re: developer diary 3
Did you see the WR getting tackled at the goalline put the ball on the ground to keep himslef from going down short of the goalline? WRs were blocking down field. They need to release more details and a demo now. Still have 2 months though. -
Re: developer diary 3
Exactly. Obnoxious is a good word for it.It's almost like people are just saying it to troll. There's no combo buttons to pull a players helmet off to hit them with it, there's no unrealistic off-the-wall hurdles & spins over & around players. It's nothing like Blitz when you watch the gameplan. What are these people talking about? It's just becoming obnoxious.
I can understand If the game looks similar to blitz in terms of the equipment and jerseys(especially the game cover) because, I would agree with that. Other than that this game PLAYS absolutely NOTHING like blitz and anyone that thinks that is just....
Originally posted by WatsonTigerOne out of 7 billion, and we still tagged your ***.Comment
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Re: developer diary 3
I think goal line will have a whole different look and feel with this engine. Instead of having 22 individual animations bumping into each other and not meshing well, these can all blend into one animation...a "pile" if you will. Should make goal line runs and goal line D way more interesting and realistic.Comment
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Re: developer diary 3
I hope the RB can dive over the pile at the goal line. I haven't seen it yet but, I'm skeptical that It'll be implemented.I think goal line will have a whole different look and feel with this engine. Instead of having 22 individual animations bumping into each other and not meshing well, these can all blend into one animation...a "pile" if you will. Should make goal line runs and goal line D way more interesting and realistic.Originally posted by WatsonTigerOne out of 7 billion, and we still tagged your ***.Comment
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Re: developer diary 3
So you've played the game? Interesting. Mind sharing some details about the franchise mode, or maybe the teams?Exactly. Obnoxious is a good word for it.
I can understand If the game looks similar to blitz in terms of the equipment and jerseys(especially the game cover) because, I would agree with that. Other than that this game PLAYS absolutely NOTHING like blitz and anyone that thinks that is just....
Bears | Bulls | Cubs | Illinois | #Team3Some
@CDonkey26
Originally posted by baumy300Yeah, she may be a bit of a beotch, but you get back to me when you find out a way to motorboat personality...Comment
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Re: Backbreaker Behind the Scenes - Dev Diary 3: Down in the Trenches (IGN)
Wow, the last two videos released are quite impressive. My only concern with Backbreaker is, that it is going to be so ground breaking, I won't be able to , or want to go back to regular football games again. This is both good and bad , the good, I'll never buy Madden again, The bad, I'll miss 2k5.Comment
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Re: Backbreaker Behind the Scenes - Dev Diary 3: Down in the Trenches (IGN)
Impressive video. May have to start removing the "For a first year effort" caveat.HBO's "The Wire" should rank as one of the top 10 shows EVER on tv - period
XBL gamertag: d0meBreaker22 (that's a zero)
congrats Steelers, city of Pittsburgh, and Steeler Nation - SIX TIME WORLD CHAMPSComment
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Re: Backbreaker Behind the Scenes - Dev Diary 3: Down in the Trenches (IGN)
Can someone post this video to youtube PLEASE so I can watch it on my phone. I'm at work
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in the words of peter griffin.. this game is friggin sweet!! lol I believe most folks good or bad go with what they know. I see potential in this game, so much so that i believe EA will do what they always do. buy it out, and never use it. cant wait for this one! hope we can customize well.. may have to get the ps3 version because of the ease of file transfer, i dunno. I want the 360 version for xb live. guess i will have to wait and see.Keep on Fighting don't give in!
M A R Y L A N D
Maryland will WIN!!Comment
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Re: Backbreaker Behind the Scenes - Dev Diary 3: Down in the Trenches (IGN)
Rest assured, computerlover. EA Sports can't buy this technology out. NaturalMotion has already stated the technology cannot be bought out. It's not something that can just be thrown into the game. It has to be built from the ground up with their assistance.in the words of peter griffin.. this game is friggin sweet!! lol I believe most folks good or bad go with what they know. I see potential in this game, so much so that i believe EA will do what they always do. buy it out, and never use it. cant wait for this one! hope we can customize well.. may have to get the ps3 version because of the ease of file transfer, i dunno. I want the 360 version for xb live. guess i will have to wait and see.Comment
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Re: Backbreaker Behind the Scenes - Dev Diary 3: Down in the Trenches (IGN)
i think the issue is people don't understand that Euphoria just controls the tackling randomness. its Morpheme and endorphin is doing the work that makes the game look and play the way it is, which both can be purchased as middleware.Comment
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Re: developer diary 3
You need to pay a bit more attention.Three developer diaries, and only three topics were covered in the game... The physics engine/tackling, customization, the camera angle. This doesn't seem odd... no mention of the rules the game will follow.... no mention that the game is set in the future... no mention of play books, o line blocking, defensive moves, controls, weather... it appears extremely suspect that these areas aren't discussed. Just my opinion.
Rules have not been discussed in detail yet, but from watching videos you can see that it plays like American Football, penalties, 2 feet in bounds on catches, 4 downs for 10 yards, all that jazz can be picked out of the videos.
Controls have also been touched on in just about every video, the continually stress how they wanted to map everything to the analog sticks to make things more fluid. They haven't broken it down in complete details but they've given a good idea on what the control scheme is like. Passing, spin moves, juking, etc.......have all been talked about in diaries and previews.
Weather has also been mentioned in the previews, day/night/rain are all options in the game. Rain has effect on how the game plays as well.
There's more discussion to come, but some of what you mentioned has been spoken about before.Comment
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Re: Backbreaker Behind the Scenes - Dev Diary 3: Down in the Trenches (IGN)
Yes they can be purchased, but they don't come with a one click installer and presto chango your game now has these components.
Still need to know how to use them, to create the behavioural AI seen in the game which doesn't come with a purchase.
EA can buy the hammer, but do they know how to swing it?Comment

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