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  • RaychelSnr
    Executive Editor
    • Jan 2007
    • 4846

    #1

    40 Fixes for NBA 2K11 (Part I)

    Kushmir Hassan checks in over the next few weeks with 40 fixes that'd put NBA 2K11 completely over the top when it comes to gameplay. Check out his list over the coming weeks and see if you agree with all of his fixes!

    Read More - 40 Fixes for NBA 2K11 (Part I)
    OS Executive Editor
    Check out my blog here at OS. Add me on Twitter.
  • Gosens6
    All Star
    • Oct 2007
    • 6097

    #2
    Re: 40 Fixes for NBA 2K11 (Part I)

    I agree with everything except shot difficulty and full court passes. Before the patches players hit EVERYTHING. Shot %'s were in the high 80's and even after the patch it's still a bit too high.

    Full court passes go right over the players head and right out of bounds 90% of the time. That's just my observation though. Everything else he hit right on the head. Hopefully he has Clark Kellogg on that list somewhere, that man is beyond annoying

    Comment

    • StormJH1
      MVP
      • Jul 2007
      • 1195

      #3
      Couldn't agree more with #7, shots behind the backboard. MAJOR problem, and it's been around in 2k for as many years as I've played it. It's especially bad down in the post, since the shot stick doesn't necessarily tell the guy the proper direction to spin and shoot. It should be programmed so that guy never attempts a shot to the wrong side of the basket, no matter what control input you give.

      Comment

      • jeebs9
        Fear is the Unknown
        • Oct 2008
        • 47665

        #4
        Re: 40 Fixes for NBA 2K11 (Part I)

        Originally posted by Gosens6
        Full court passes go right over the players head and right out of bounds 90% of the time. That's just my observation though. Everything else he hit right on the head.
        I agree with full court passes going over their head for the most part.

        Ok I'm a bit confused about the Deflecting passes out of bounds thing. Doesn't this happen already? If you notice the players that deflect the passes are looking at the ball. For the most part the passes that make it in are because the defender has his back turned to the ball. I have never seen a passes where the players was looking at the ball the player just stand there. If they were looking at the ball they always attempt to deflect or steal the passes. It might not be a steal. But at least they attempted. I've notice that deflection success rate is way higher. But going for steals is more of a 50/50 or 40/60.


        The Ray Allen layup you show in your video. Is kind of bad.....It doesn't matter if I have 5 defender standing there. If only one jumps to attempt an contest. The other 2 stand there. And my shot isn't contested. Why should he miss right there? His hand is on the right side. And the defenders are on his left hip....

        I have this small feeling he was playing the unpatched verison of the game. Because a few of the thing he mentioned I already see in the game...The full court passes and deflecting balls/defenders being aware of the ball.
        Last edited by jeebs9; 03-25-2010, 01:17 PM.
        Hands Down....Man Down - 2k9 memories
        http://www.youtube.com/watch?v=4IHP_5GUBQo

        Comment

        • rangerrick012
          All Star
          • Jan 2010
          • 6205

          #5
          Re: 40 Fixes for NBA 2K11 (Part I)

          I still see the full court passes going for too high of a percentage. The patch helped, but it still isn't perfect. Maybe enact the bobble animation that's present for some full court passes in CH 2k8 would be a good addition. Either way it's still too easy to do a full or 3/4 court pass off of defensive rebounds.
          Twitter: @rangerrick012

          PSN: dsavbeast

          Comment

          • jeebs9
            Fear is the Unknown
            • Oct 2008
            • 47665

            #6
            Re: 40 Fixes for NBA 2K11 (Part I)

            Originally posted by rangerrick012
            I still see the full court passes going for too high of a percentage. The patch helped, but it still isn't perfect. Maybe enact the bobble animation that's present for some full court passes in CH 2k8 would be a good addition. Either way it's still too easy to do a full or 3/4 court pass off of defensive rebounds.
            I like the bobble animation....But I still don't see what you guys are talking about and full court passes. Is this a full court passes that should be a turnover? (The first one that K.Dooling makes)


            This is definitely full court pass that shouldn't be completed

            (thats was a pre-patch video)
            Last edited by jeebs9; 03-25-2010, 01:39 PM.
            Hands Down....Man Down - 2k9 memories
            http://www.youtube.com/watch?v=4IHP_5GUBQo

            Comment

            • Gotmadskillzson
              Live your life
              • Apr 2008
              • 23305

              #7
              Re: 40 Fixes for NBA 2K11 (Part I)

              Yeah ball denial and shot blocking would be great. I love to see off ball battles, especially in the post, adds to the realism.

              Comment

              • Gosens6
                All Star
                • Oct 2007
                • 6097

                #8
                Re: 40 Fixes for NBA 2K11 (Part I)

                Originally posted by jeebs9
                I agree with full court passes going over their head for the most part.

                Ok I'm a bit confused about the Deflecting passes out of bounds thing. Doesn't this happen already? If you notice the players that deflect the passes are looking at the ball. For the most part the passes that make it in are because the defender has his back turned to the ball. I have never seen a passes where the players was looking at the ball the player just stand there. If they were looking at the ball they always attempt to deflect or steal the passes. It might not be a steal. But at least they attempted. I've notice that deflection success rate is way higher. But going for steals is more of a 50/50 or 40/60.


                The Ray Allen layup you show in your video. Is kind of bad.....It doesn't matter if I have 5 defender standing there. If only one jumps to attempt an contest. The other 2 stand there. And my shot isn't contested. Why should he miss right there? His hand is on the right side. And the defenders are on his left hip....

                I have this small feeling he was playing the unpatched verison of the game. Because a few of the thing he mentioned I already see in the game...The full court passes and deflecting balls/defenders being aware of the ball.
                Thats the perception I was getting when reading that. That he was playing an unpatched version. I doubt that's the case but that's just what it seemed like

                Comment

                • rangerrick012
                  All Star
                  • Jan 2010
                  • 6205

                  #9
                  Re: 40 Fixes for NBA 2K11 (Part I)

                  Originally posted by jeebs9
                  I like the bobble animation....But I still don't see what you guys are talking about and full court passes. Is this a full court passes that should be a turnover? (The first one that K.Dooling makes)


                  This is definitely full court pass that shouldn't be completed

                  (thats was a pre-patch video)
                  I wouldn't say take out full court passes completely, just who is able to do it and how frequently they are able to do it. No one's going to be able to throw FC passes w/ 100% accuracy every time IRL, so the game should simulate that. Whether it's having the pass bounce ahead of the intended reciever, or the bobble animation I mentioned, something to tone down the effectiveness of the pass is needed.

                  I don't want to see guys w/ low pass ratings still making good long passes like that, and like I said the patch did an ok job of eliminating that. I have no problem w/ good pgs making passes like that. But the rate of the effectiveness of those passes needs to go down more, whether it's putting in a bobble animation to slow the break or something else.

                  There wasn't a problem w/ the Dooling pass. It's the passes that go from under one basket to the other freethrow line right on the mark that I have a problem with. And yes that 2nd play was exactly what i'm talking about.
                  Twitter: @rangerrick012

                  PSN: dsavbeast

                  Comment

                  • Smokez4DAyz
                    Banned
                    • Sep 2005
                    • 110

                    #10
                    I dont agree with not one single thing on your list and you still have more to bring. Are you serious with this garbage? You think because you have a gripe, an example of it, and a solution that there is actually a problem? I'm gonna be very careful as to what I say because almost anything gets you an infraction with this website, even though we all watch family guy and aren't offended, anywayz.

                    Why when these "fixes' articles come out, its never about NBA LIVE? How come? please tell me, how the most played game, 2K, is always the first on this website to have the "fixes"...people are still playing and enjoying the title, still getting fresh rosters, still gaming in leagues, what is this "fixes" garbage?

                    I never see these fixes articles for Madden, even though you all at EA still havent gotten it right...still...but you guys at EA, always have something to say about "fixing" 2K, are you serious. and you have 40 fixes, lmao....I know you're bored and are waiting for Kentucky-Cornell tonight, but geesh, what garbage reporting...full court passes? shot difficulty? missing shots when you're wide open? Man if you don't wanna play basketball, don't ask that the best SPORTS game simulation OUT fix it so you score more, if you suck, you suck, No game fixes are gonna help you realize when to shoot, who to shoot, who you are shooting against, etc. that comes with knowing the players you are playing with...alot of what he speaks of DOESNT exist. And his video replays don't look like issues, he sucks...

                    Comment

                    • Smokez4DAyz
                      Banned
                      • Sep 2005
                      • 110

                      #11
                      To further the point, we have to less than completed baseball games come to the market, that clearly needed fixes, and got them thru patches...NBA 2K10 is pure simulated basketball. Please talk abou NBA LIVE ease of play, ease of everything, its easy because they couldnt program it to have balls, its like a 2kbball game from 5 years ago...when will they catch up. If Im am counting right, this is like the 5th or 6th article trying to fix NBA2K10, yet I have seen sympathy blogs about Madden, and almost Nothing on Nba Live, its like you guys put the game out, and it is child's play compared to the seriousness of 2K, and I see nothing on your website about it, No developer interview about what went wrong, what still needs to be done, why you cant catch 2k, admit, with real articles, not these viral, smear campaigns that you're younger readers, or you're older dumb ones, cant see it for what it is...Please spend more time making sure The NYJ have Wildcat formation in the playbook, when we were the first to use it, 5 years ago...lol...EA needs to fix who studies these games for them....Leave NBA2K alone, Im sure Rob Thomas and the boys are making it the best, without your silly list, and its not finished yet!

                      Why didn't you make a 3 parter about the 40 ways you love NBA2K, since you play it so much, and you gonna write 3 parts about how much you play it and whats wrong? really? I didnt finish college, but Im not paint chip slow either, you need to stop with the "faux" articles. You know damn well you have 40 reasons why you hate that EA is making you diss your favorite game....lol....and I still remember that video of EA canada playing NBA 2k7 and CHoops2k7 to get better at making their game....hahahahahahaha

                      Comment

                      • Smokez4DAyz
                        Banned
                        • Sep 2005
                        • 110

                        #12
                        Check the basketball section of this website, Its all NBA 2K! EA introduced NBA JAM in January and basically ABANDONED NBA LIVE discussion, you released some New Sneakers (lmao) {New Sneakers! LOL} and that was it, no talk about NBA LIVE since allstar weekend...one lame article about needing the dream, lol.
                        So WHATS WRONG WITH LIVE? How come no talk, no articles, no interested fans, nobody talking about it, BUT YOU HAVE FIXES for NBA 2K...
                        (sucks his teeth) (shakes his head)...40 fixes for 2k...yeah right...and Bush left the country in great shape...

                        Comment

                        • RayAP19
                          Banned
                          • Oct 2006
                          • 2668

                          #13
                          Re: 40 Fixes for NBA 2K11 (Part I)

                          lol @ the "Foul Trouble" defensive pressure setting. I swear he got that from me.

                          Comment

                          • RayAllen20
                            MVP
                            • Jun 2009
                            • 1829

                            #14
                            Re: 40 Fixes for NBA 2K11 (Part I)

                            My idea for full-court passes. They should keep the occasional too-far pass that goes out of bounds but I'd like a pass that is a long lob that may bounce before the player can get to it, and a pass that is a lob that is behind so the player has to wait for it. This would make it so that sometimes the pass will go too far and make the hoop at a rough angle, or the defender could get to the pass before the offensive player. Also sometimes a player may be wide open for a dunk, but has to wait for a pass and the defense has a chance to get back.
                            I will always, always be a Jets fan. But trust me it hurts.

                            Comment

                            • jeebs9
                              Fear is the Unknown
                              • Oct 2008
                              • 47665

                              #15
                              Re: 40 Fixes for NBA 2K11 (Part I)

                              Originally posted by rangerrick012
                              I wouldn't say take out full court passes completely, just who is able to do it and how frequently they are able to do it. No one's going to be able to throw FC passes w/ 100% accuracy every time IRL, so the game should simulate that. Whether it's having the pass bounce ahead of the intended reciever, or the bobble animation I mentioned, something to tone down the effectiveness of the pass is needed.

                              I don't want to see guys w/ low pass ratings still making good long passes like that, and like I said the patch did an ok job of eliminating that. I have no problem w/ good pgs making passes like that. But the rate of the effectiveness of those passes needs to go down more, whether it's putting in a bobble animation to slow the break or something else.

                              There wasn't a problem w/ the Dooling pass. It's the passes that go from under one basket to the other freethrow line right on the mark that I have a problem with. And yes that 2nd play was exactly what i'm talking about.
                              I agree with everything your saying.

                              But that second video with the super long pass from a big man. Since the patch I haven't that happen. That video was before the patch. Everytime I play a random opponent. They always throw on of those passes.....right out of bounds.
                              Hands Down....Man Down - 2k9 memories
                              http://www.youtube.com/watch?v=4IHP_5GUBQo

                              Comment

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