EA has just posted another NCAA Football 11 blog. Jean Adams, the Art Director talks about a couple of graphic improvements; the first being linear lighting.
"Without getting too much into the art/technical details, we wanted to talk about a couple of graphic improvements; the first being linear lighting. This lighting technique allows us to more accurately control the material properties of everything that makes up the player. To put it in basic terms, we now have control over how bright or dark things get without losing detail. It also helps us get the authentic color on the uniforms.
Linear lighting also allows us to tune helmets, jerseys, and other player gear in a much more realistic way. For example; youโll notice the skin looks more lifelike and less like plastic. Helmets and jerseys reflect the right amount of light. Colors are less saturated and react to lighting in a more realistic way. You might remember looking at previous versions of NCAA Football and feeling like things were too saturated and flat. We think weโve addressed these issues thanks to this new level of control."
Linear lighting also allows us to tune helmets, jerseys, and other player gear in a much more realistic way. For example; youโll notice the skin looks more lifelike and less like plastic. Helmets and jerseys reflect the right amount of light. Colors are less saturated and react to lighting in a more realistic way. You might remember looking at previous versions of NCAA Football and feeling like things were too saturated and flat. We think weโve addressed these issues thanks to this new level of control."
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