Madden NFL 11 Blog: Catch Tuning

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  • Hova57
    MVP
    • Mar 2008
    • 3754

    #91
    Re: Madden NFL 11 Blog: Catch Tuning

    my understanding of this is that based on the joint code you could point on any part of the body this would be possible and allowing this to be a contact point that would shift you center of gravity.

    Comment

    • BrianFifaFan
      Semi-retired
      • Oct 2003
      • 4137

      #92
      Re: Madden NFL 11 Blog: Catch Tuning

      Originally posted by Hova57
      my understanding of this is that based on the joint code you could point on any part of the body this would be possible and allowing this to be a contact point that would shift you center of gravity.
      In Madden? Or BackBreaker?
      Note to Tiburon Marketing:

      A great product sells itself, no "back of the box" features required! (See Fifa...)

      Comment

      • Hova57
        MVP
        • Mar 2008
        • 3754

        #93
        Re: Madden NFL 11 Blog: Catch Tuning

        in madden with the use of autodesk.

        Comment

        • kjcheezhead
          MVP
          • May 2009
          • 3118

          #94
          Re: Madden NFL 11 Blog: Catch Tuning

          The info sounds good, but all these screen shots were in Madden 10 supposedly and the video just showed the bad animations. Then again, there were some nice 5 second vids of pass/run blocking released last year too, so even if they showed me visual proof, I still wouldn't buy it at this point.

          Comment

          • BrianFifaFan
            Semi-retired
            • Oct 2003
            • 4137

            #95
            Re: Madden NFL 11 Blog: Catch Tuning

            Originally posted by Hova57
            in madden with the use of autodesk.
            The contact point needs to be based on the AI and be done on the fly. I'm sure there an "if-then" set of calculations based on postioning, but it needs to be driven by the Procedural Awareness engine. I'd like to see where a DB on a fly route has as his PA focus on the receiver and his eyes. He doesn't react with the ball coming into his "sphere of awareness," he reacts to the head tracking of the receiver. Then, he shifts his PA target to the ball. There should always be a primary PA target, then a secondary that is based on "reads." I'm not really seeing that yet. That's why blocking is so bad. There doesn't seem to be a multi-layed AI decision chain, that's why the FB becomes confused and double team blocking becomes so jumbled and confused. Each NPC needs to have a strong primary PA focus, based on pre-snap assignments. Then it chains out as the play unfolds.
            Note to Tiburon Marketing:

            A great product sells itself, no "back of the box" features required! (See Fifa...)

            Comment

            • Hova57
              MVP
              • Mar 2008
              • 3754

              #96
              Re: Madden NFL 11 Blog: Catch Tuning

              i'm really excited to see how this new CDT will work in relation to Cb also they should be able to do this to. and will this lead to better passing because you should be able to direct the ball more into a spot and the player should now play the ball and adjust his body. so throwing low and away you would get more of a leaning catch, or up and away will be more of a hands catch or like the beautiful pass manning threw to clark over his shoulder in the superbowl.

              Comment

              • BrianFifaFan
                Semi-retired
                • Oct 2003
                • 4137

                #97
                Re: Madden NFL 11 Blog: Catch Tuning

                Originally posted by Hova57
                i'm really excited to see how this new CDT will work in relation to Cb also they should be able to do this to. and will this lead to better passing because you should be able to direct the ball more into a spot and the player should now play the ball and adjust his body. so throwing low and away you would get more of a leaning catch, or up and away will be more of a hands catch or like the beautiful pass manning threw to clark over his shoulder in the superbowl.
                I hope just hope it's not a "bug-fixer," but a way, like you said, of expanding gmaeplay. They seem to have a really great set of tools, it's just a matter of expanding the gameplay and using the tool to tune it. Mark Turmell is supposed to be "Mr. Gameplay." It would be really cool if he's really added a layer of depth, as opposed to just playing with the exisiting code. Hopefully, that "other" new football game has made the Madden team branch out in some unexplored directions. I'm intrigued to see what comes out post-Draft....
                Note to Tiburon Marketing:

                A great product sells itself, no "back of the box" features required! (See Fifa...)

                Comment

                • Hova57
                  MVP
                  • Mar 2008
                  • 3754

                  #98
                  Re: Madden NFL 11 Blog: Catch Tuning

                  a implement of better or improved physics will do wonders for this game. along with improved ai logic for all positions which sound like they have to ability to do based on what he said about the CDT.

                  Comment

                  • HeavySaucer
                    Rookie
                    • Mar 2009
                    • 116

                    #99
                    Re: Madden NFL 11 Blog: Catch Tuning

                    Good blog, but where in Madden 10 are the sideline and end zone corner catch animations he was talking about? I've played at least 500 games and haven't ever seen any. I must be doing something wrong. Hopefully this year's version will address these things a little better as the author claims. It's little things like this that would make a great game like Madden 10 amazing.

                    Comment

                    • Pared
                      Legen - WAIT FOR IT
                      • Feb 2003
                      • 39337

                      #100
                      Re: Madden NFL 11 Blog: Catch Tuning

                      They're there, but they play so rarely they might as well not be there.

                      They happen about as often as that standup animation for RB's.
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                      • Hova57
                        MVP
                        • Mar 2008
                        • 3754

                        #101
                        Re: Madden NFL 11 Blog: Catch Tuning

                        Originally posted by Pared
                        They're there, but they play so rarely they might as well not be there.

                        They happen about as often as that standup animation for RB's.
                        i saw if for the first time playing with buffalo and fred jackson didn't go down.

                        Comment

                        • Pared
                          Legen - WAIT FOR IT
                          • Feb 2003
                          • 39337

                          #102
                          Re: Madden NFL 11 Blog: Catch Tuning

                          Yeah I've only seen it twice. It's great. I like it that way. I think one time was with Adrian Peterson.

                          But for sideline catches and jump balls in the back of the endzone, I would hope it happens with a much higher frequency.
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                          Comment

                          • Jimixiii
                            Banned
                            • Jun 2009
                            • 348

                            #103
                            Re: Madden NFL 11 Blog: Catch Tuning

                            HUGE pet peeve. Limits the gameplay tremendously. Hopefully they really work on it without causing different gameplay issues at the same time. The Madden team is known for fixing one thing but then causing other issue to arise...we'll see...

                            Comment

                            • splff3000
                              MVP
                              • Jun 2003
                              • 2867

                              #104
                              Re: Madden NFL 11 Blog: Catch Tuning

                              Originally posted by kjcheezhead
                              The info sounds good, but all these screen shots were in Madden 10 supposedly and the video just showed the bad animations. Then again, there were some nice 5 second vids of pass/run blocking released last year too, so even if they showed me visual proof, I still wouldn't buy it at this point.
                              Visual proof would work for me, but it has to be visual proof in game. I don't wanna see any vids of anything unless the vid is in game. If it's not gonna be in game, they might as well not show it because my reaction will be the same as if they didn't. No vids of one WR running a route by himself and getting his feet down before the sideline without a pass or anything coming at him, no vids of one WR and one CB jostling and fighting for possession, no vid comparing the speed of one WR release as opposed to the other, no vids of ........well you get my point. None of that.....unless it's in game. I know we're not the only ones that feel this way. A lot of people now have the "see it to believe it" attitude. I don't think anyone is falling for the banana in the tailpipe this year.
                              Last edited by splff3000; 03-25-2010, 03:20 PM.
                              PSN - Splff3000
                              Twitch

                              Comment

                              • Gossennator
                                Pro
                                • Jan 2007
                                • 996

                                #105
                                Re: Madden NFL 11 Blog: Catch Tuning

                                There is nothing more frustrating than calling a 5-yard route on 3rd and 4 and having the receiver catch it moving towards the QB and get tackled for a 2-yard gain.

                                I am so glad they are fixing this..a nice first blog. The screens did nothing for me though.
                                Who Dat!

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