I don't care so much about the glowing (on field indicators are a part of the game - from the arrow and the 1 and 2 in TB to the blue circle in Madden and the Yellow star in APF - meh.)
But I do agree to show something else now aside from the tackles/hits and focusing on the camera view and show/talk about those other things you mentioned. Only AI thing I remember is when they had to program not facemasking, which is interesting because it means there could be Euphoria-related situations that can cause penalties. What else is there? How does Euphoria work with the AI engine? When they programmed no face-masks, is it based on rating (i.e. some guys will anyway now and then)?
And I also agree that I wish the players weren't maxed. How does the game play from the other end of the spectrum. How would two weak teams look? How about two average teams? An above average team vs a below average team?
Matchups that are more likely to happen in actual practice, in other words, not just two maxed teams or a maxed team vs an average/bad team for the sake of highlights.

WOW!!!
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