Madden NFL 11 Blog: Catch Tuning

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  • oneamongthefence
    Nothing to see here folks
    • Apr 2009
    • 5683

    #121
    Re: Madden NFL 11 Blog: Catch Tuning

    In the blog where Ian says that certain catch animations won't trigger in some situations, it should read it won't trigger in most situation. But if it's fixed it'll make madden much more enjoyable next year to me. As long as its not glitchy or broken.
    Because I live in van down by the river...

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    • im_noob
      Rookie
      • Nov 2009
      • 78

      #122
      Re: Madden NFL 11 Blog: Catch Tuning

      eh they don't even have a video showing it.

      Comment

      • Vikes1
        Proctor, MN. Go Rails!
        • May 2008
        • 4102

        #123
        Re: Madden NFL 11 Blog: Catch Tuning

        Originally posted by Segagendude
        Thanks, splff. So glad I'm no longer on board the hype train.

        Peace.....
        Yeah Sega...I've pretty much climbed off too.

        And if the attitude of some of the people posting about the very early info/screens is any indication...this years hype train maybe in for some rough track ahead.

        Maybe it's just me...but it kinda seems like not long ago, the very first screens and bit of info was historically greeted with overwhelmingly positive responses. Doesn't seem like that's the case in the very early going this year.
        1969 NFL Champions

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        • GiantBlue76
          Banned
          • Jun 2007
          • 3287

          #124
          Re: Madden NFL 11 Blog: Catch Tuning

          WHy does anyone buy into this stuff? Even if it really IS fixed, how is that exciting? It's 2010. Sports games have evolved now and Madden is stuck in 1999. Something that i got accustomed to seeing in football games from 5-6 years ago showing up in consoles that are 10X more powerful 5 years late doesn't excite me at all. Maybe I'm just crazy...

          Fool me once, shame on you. Fool me twice, shame on me.

          At this point the level of realism we should be expecting should be light years beyond what there is today. It's incredible how disastrous football gaming has become.

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          • feeq14
            MVP
            • Jun 2004
            • 3526

            #125
            Re: Madden NFL 11 Blog: Catch Tuning

            Im really hoping that this fixes the lack of rocket catching. I hated drafting, trading for, or having Fitzgerald type recievers that would never EVER fight for a jump ball and couldnt turn backwards toward the ball. I know Rocket catching can be game breaking for online players. But most online players are... uh beyond my concern when it comes to enjoying a fun game so i could care less for online tuning.

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            • TheWatcher
              MVP
              • Oct 2008
              • 3408

              #126
              Re: Ian Cummings' Catch Tuning Blog (3/24)

              Originally posted by BrianFifaFan
              I've started to play around with Autodesk 3ds Max. I'm building my little virtual Madden Man, and am gonna try to get some animation loops with some IK to show some of the biomechanics I'd like to see in Madden to make the game seem more authentic. I'm wondering if thats what Ian was using last year to show the route-running changes. It looks really similar to what I seeing as I'm working with it. I like 3dsMax a lot better than Cinema 4d. It's great for static work, but not animation. I'd be interested to find out what all they have in their toolkit. A lot of it has to be proprietary stuff, but I'm sure they've got a lot of "off the shelf" stuff, too.
              I asked Ian this at CD last year. They do use 3ds Max.

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