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Old 04-06-2010, 12:30 PM   #103
Valdarez
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Re: NCAA Football 11 Blog: Locomotion, 7 Screenshots and Video (EA Sports)

Quote:
Originally Posted by BigFan77
Valdarez,

I’m the Art Director on NCAA11 and new to the forums.

The animations were captured straight from the console. There’s no magic there. You’ll be able to see the game like this on your console as well.

The game captures are not hacked in any way. We feel the game is looking outstanding and are showing the game in its true form.

On another the note. The Arkansas face mask is correct in game. I’ll post some screen shots later this week showing the correction as well as all available facemasks for this cycle.

Jean Adams
After years of EA developers claiming they don't see anything wrong with the rendering, you'll have to forgive me if I don't believe it until I see it.

I played APF2K8 for years, and it had very smooth animations, and it was always jarring coming back to NCAA or Madden and seeing the 'jittery' effect to the animations in the EA Sports games. I was actually surprised when I put the running animations video together at how smooth the NCAA/Madden animations were when played in slow motion via the instant replay feature. This conversation became very confusing, because EA would always say the replays were only 30 FPS and the game itself was 60 FPS, yet the game constantly looked worse when in motion from a fluidity standpoint when compared to the instant replay in slow motion.

1) Prior to the new locomotion system, did you notice rendering problems? Many fans typically referred to it as a 'jittery' look to the animations.
2) Did the new locomotion system fix the jittery problem with rendering? Was the rendering system upgraded? Another fix? Or will the rendering be the same as prior versions?
3) Side Note - Has the foot plant / body touch points relative to the field been solved? The videos tend to give the impression it has been solved (huge fix/change there IMHO).
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Last edited by Valdarez; 04-06-2010 at 12:35 PM.
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