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  • RogueHominid
    Hall Of Fame
    • Aug 2006
    • 10904

    #151
    Re: Madden NFL 11 Blog: Locomotion w/ Videos and L.T. Screenshot

    Man, I didn't think there was any way that this news would be received with negative responses. The same usual suspects seem to manage to turn every positive into a negative, smh.

    I am not an easy sell, but the explanation that last year's team did in fact prioritize (and improve) locomotion but ran up against a tech limitation seemed pretty straightforward and believable to me. No way you can argue that '10 was as bad as '09 with regard to movement.

    The implementation in '11 kind of dispels de facto the notion that they're making this all up somehow and that none of this will actually get into M11 or make a positive difference.

    Comment

    • Jimixiii
      Banned
      • Jun 2009
      • 348

      #152
      Re: Madden NFL 11 Blog: Locomotion w/ Videos and L.T. Screenshot

      Originally posted by Trojan Man
      Man, I didn't think there was any way that this news would be received with negative responses. The same usual suspects seem to manage to turn every positive into a negative, smh.

      I am not an easy sell, but the explanation that last year's team did in fact prioritize (and improve) locomotion but ran up against a tech limitation seemed pretty straightforward and believable to me. No way you can argue that '10 was as bad as '09 with regard to movement.

      The implementation in '11 kind of dispels de facto the notion that they're making this all up somehow and that none of this will actually get into M11 or make a positive difference.
      People are just jaded, if you need to know why just look up a few old Madden youtube clips & see what's been promised & never delivered, with visual demo's of these so-called changes also prior to release. It's not like it's just some blind hatred or nonsensical negative babble. I'm just gonna wait at least until real game play comes out to get excited about something like this, plus people are thinking this changes the non-running animations for some reason which it doesn't.

      Comment

      • goodygoody
        Rookie
        • Aug 2009
        • 119

        #153
        Re: Madden NFL 11 Blog: Locomotion w/ Videos and L.T. Screenshot

        Originally posted by Sausage
        Since acceleration is determined by how far one pushes the analog stick, do you all believe that the RT sprint will be removed or become so type of modifier.
        You know what would be interesting. . Maybe they could use the RT button as a brake. . For example. . If you are at high acceleration you can press RT to slow your player down. . If momentum is properly implemented this year, having a brake button could do wonders. . Just a thought
        Dear Madden,

        The little things matter. . what are the little things you say?. . . Idk. . surprise me ;-)

        Sincerely,
        Goodygoody

        Comment

        • Danimal
          MVP
          • Mar 2003
          • 2199

          #154
          Re: Madden NFL 11 Blog: Locomotion w/ Videos and L.T. Screenshot

          Keep the discussion on the blog and not on people opinions of the blog. If you think someone is in violation of the TOS the report it.
          <a href="http://www.operationsports.com/Danimal/blog/6756-going-old-school-v1/">Read my blog Going Old School v1 GridIron! football.

          Comment

          • bukktown
            MVP
            • Jan 2007
            • 3257

            #155
            Re: Madden NFL 11 Blog: Locomotion w/ Videos and L.T. Screenshot

            Originally posted by womalee23
            Great.. No more sprint button for the cheesers!
            yeah, they will never figure out how to sprint by moving the analog stick

            Comment

            • Only1LT
              MVP
              • Jul 2009
              • 3010

              #156
              Re: Madden NFL 11 Blog: Locomotion w/ Videos and L.T. Screenshot

              Originally posted by achain
              Where have I heard this song and dance before about how great locomotion is going to be in this year's game....

              Oh wait, that's right. It was a promised "feature" of Madden 2009. They even made this fancy video to show it off....



              Gotta love rehashing.

              Boy, I sure hope they get it right this year :\

              That does bring back memories. Most of them bad lol.
              "You mustn't be afraid to dream a little bigger, darling."

              Comment

              • Only1LT
                MVP
                • Jul 2009
                • 3010

                #157
                Re: Madden NFL 11 Blog: Locomotion w/ Videos and L.T. Screenshot

                Originally posted by Valdarez
                Animations is the movement, which they use motion capture to acquire. Rendering is the drawing of the players to the screen. They claim 60 FPS and yet their animations look as though they are 15 FPS, so while they might (emphasis on 'might') have the responsiveness of a 60 FPS game (I definitely do not see it on slow/very slow mode), they do not render properly at 60 FPS.

                I write this off as a rendering problem because when I go into a replay and play the play very slowly, it's as fluid, if not more so, than APF2K8's animations. So the animation / capture is definitely 100% there, they just can't display it properly during actual gameplay, hence a rendering problem. Funny thing is I have sounded off on this for well over a year and not one single person from EA has provided any info on the subject. None.
                It's possible that they don't have a fix for it as of yet. Not the best PR job to admit that there is an issue and that they have no idea how, or if they can fix it at present.

                The animations are mo-capped so that should make animations fairly lifelike. That is unless there is something amiss with either their mo-cap tech, or if the logic that translates the animations is flawed. Like you, I agree, that until that problem is addressed, I don't care if the game runs at 240fps, the animations are never going to look right.
                "You mustn't be afraid to dream a little bigger, darling."

                Comment

                • mmorg
                  MVP
                  • Jul 2004
                  • 2305

                  #158
                  Re: Madden NFL 11 Blog: Locomotion w/ Videos and L.T. Screenshot

                  Originally posted by achain
                  Where have I heard this song and dance before about how great locomotion is going to be in this year's game....

                  Oh wait, that's right. It was a promised "feature" of Madden 2009. They even made this fancy video to show it off....



                  Gotta love rehashing.

                  Boy, I sure hope they get it right this year :\
                  I don't see anything in that video that compares to anything in the latest NCAA/Madden videos, and while I didn't play much Madden 09 I do recall players being twitchy like that video showed.
                  Check me out on Twitch and YouTube

                  Comment

                  • mmorg
                    MVP
                    • Jul 2004
                    • 2305

                    #159
                    Re: Madden NFL 11 Blog: Locomotion w/ Videos and L.T. Screenshot

                    Originally posted by stiffarmleft
                    There is no physics engine, it's still all animation, just more of it.
                    I must be misunderstanding it then. From what I have read and seen, players actually move around as if they have weight. It takes them a few steps to slow down, if their feet aren't under them they will fall down, acceleration actually happens. It might not be a physics engine persay, but there is definitely a driving force in the game now for some real physics to be happening right?
                    Check me out on Twitch and YouTube

                    Comment

                    • Only1LT
                      MVP
                      • Jul 2009
                      • 3010

                      #160
                      Re: Madden NFL 11 Blog: Locomotion w/ Videos and L.T. Screenshot

                      Originally posted by huskerwr38
                      I would normally agree, but they ripped out their old locomotion technology and put in an entirely new one, used in FIFA. So they are using a proven technology that works, so I'm a believer on this one this year.
                      Don't get me wrong, the fact that they are addressing the locomotion issue to the extent of scrapping what they had and using an existing better solution is definitely encouraging. Having said that, things aren't as cookie cutter as that. Just because they use FIFA's system and stick it in Madden, doesn't mean that it will just integrate flawlessly without any issue.

                      Furthermore, from what I gather from the blog, they are not just lifting the FIFA system and dropping it in untouched. They are adding their own flavor to make it fit what they think is the best implementation. That could be a very good thing if done correctly, or it could be a worse proposition than just leaving it alone.

                      This isn't an anti EA/Madden/Ian & Co post by any means. I just think it is a lot more complicated than saying there is no possible way that this can't work, because they are using tech that already works in another implementation. Way too early to say what the outcome of this will be. That goes for both the positive and the negative arguments. Only one thing you can say at this point is that SEEM to be taking this issue seriously enough to take this action.
                      "You mustn't be afraid to dream a little bigger, darling."

                      Comment

                      • roadman
                        *ll St*r
                        • Aug 2003
                        • 26339

                        #161
                        Re: Madden NFL 11 Blog: Locomotion w/ Videos and L.T. Screenshot

                        Originally posted by Only1LT
                        Don't get me wrong, the fact that they are addressing the locomotion issue to the extent of scrapping what they had and using an existing better solution is definitely encouraging. Having said that, things aren't as cookie cutter as that. Just because they use FIFA's system and stick it in Madden, doesn't mean that it will just integrate flawlessly without any issue.

                        Furthermore, from what I gather from the blog, they are not just lifting the FIFA system and dropping it in untouched. They are adding their own flavor to make it fit what they think is the best implementation. That could be a very good thing if done correctly, or it could be a worse proposition than just leaving it alone.

                        This isn't an anti EA/Madden/Ian & Co post by any means. I just think it is a lot more complicated than saying there is no possible way that this can't work, because they are using tech that already works in another implementation. Way too early to say what the outcome of this will be. That goes for both the positive and the negative arguments. Only one thing you can say at this point is that SEEM to be taking this issue seriously enough to take this action.
                        Real good points, agree with everything here. How's it going, LT?

                        Comment

                        • SouthernBrick
                          9.17.13
                          • Mar 2009
                          • 5831

                          #162
                          Re: Madden NFL 11 Blog: Locomotion w/ Videos and L.T. Screenshot

                          Originally posted by huskerwr38
                          Here's my twitter account, you can check my question to Ian.



                          Then he replied with a Yep.

                          @ian_cummings will the acceleration work with the left analog stick like in FIFA? pushing up more = faster accel, less pressure = less accel

                          ian_cummings
                          @huskerwr38 yep
                          Thanks.

                          Originally posted by huskerwr38
                          I would normally agree, but they ripped out their old locomotion technology and put in an entirely new one, used in FIFA. So they are using a proven technology that works, so I'm a believer on this one this year.
                          That is exactly why I think the locomotion will be very much improved on. I've heard nothing but, good/great comments on Fifa's locomotion system even though I've never played it but, have watched some friends of mine play. I agree since Its completely different proven technology on a proven EA Sports title, I'll choose to believe that the locomotion will be a lot better(not saying the whole game will be but, this could be huge) than M10. If Fifa's technology can't help madden then I don't know what will.

                          I'm skeptical about the wide receiver blog so that is still a wait and see. I don't choose to believe every single thing a dev writes(been let down to many times) but, I got a good feeling about this new locomotion technology. No doubt M10's movement was better than 09 so hopefully Ian and Co. get one of the most core aspects of football done right this year.

                          This looks promising so don't let me down. No pressure, no pressure.
                          Originally posted by WatsonTiger
                          One out of 7 billion, and we still tagged your ***.

                          Comment

                          • Only1LT
                            MVP
                            • Jul 2009
                            • 3010

                            #163
                            Re: Madden NFL 11 Blog: Locomotion w/ Videos and L.T. Screenshot

                            As far as the vidz themselves, I wish that I could actually watch them. I'm at work now and the computer I am on isn't the fastest nor does it have the best GPU. I'll watch it when I get home, although from what I am reading, it still may be choppy as all hell lol.

                            I don't know why they would have such crappy vidz for something this pivotal to Madden. If I can't see that the loco has been improved then it's like you never had a blog.

                            I've said many times that fixing loco, momentum, and the animation system, would go a long, long, LONG way to fixing many of the gameplay issues that the game suffers from. As long as players move like they would in real life, then it wouldn't matter if the CB read your mind, or if someone cut routes short with a WR and tried to RC, or many other things, because the effects of those things would be lessened by the fact that they still could not do anything that they would not be able to do in real life.

                            I would care a lot less if the AI controlled CB broke on the ball the second I hit the button to pass as long as he is not able to make up ground unrealistically to break up a play that in real life, no human being could cover that much ground in that short a time, which is what happens now. And I could not care less if someone wanted to break off a route to try and snag a pass in the air short of the intended target, as long as he didn't immediately stop his forward progress and turn on a dime and then launch into the air.

                            Anyone that doesn't think that having realistic loco/momentum, animation system, and a physics engine in the game (not saying that they are making a new physics engine for 11, I'm just talking in general) wouldn't greatly improve gameplay and fix many annoyances that many of us complain about, isn't looking at the situation hard enough.
                            Last edited by Only1LT; 04-08-2010, 03:22 PM.
                            "You mustn't be afraid to dream a little bigger, darling."

                            Comment

                            • Only1LT
                              MVP
                              • Jul 2009
                              • 3010

                              #164
                              Re: Madden NFL 11 Blog: Locomotion w/ Videos and L.T. Screenshot

                              Originally posted by roadman
                              Real good points, agree with everything here. How's it going, LT?
                              Wsup Roadie lol?

                              Can't complain. OK maybe I can lol. Can't wait for this semester to be over. Want to have some free time to mess around with Microsoft's XNA more (XBOX 360 SDK), but between work and school it's tough.

                              How about you?

                              What do you think of the info so far?
                              "You mustn't be afraid to dream a little bigger, darling."

                              Comment

                              • roadman
                                *ll St*r
                                • Aug 2003
                                • 26339

                                #165
                                Re: Madden NFL 11 Blog: Locomotion w/ Videos and L.T. Screenshot

                                Originally posted by Only1LT
                                Wsup Roadie lol?

                                Can't complain. OK maybe I can lol. Can't wait for this semester to be over. Want to have some free time to mess around with Microsoft's XNA more (XBOX 360 SDK), but between work and school it's tough.

                                How about you?

                                What do you think of the info so far?
                                The locomotion is interesting. Interesting to see how it will be implemented and where do we go from here with it.

                                I have a wait and see attitude about prior information released. (wr catching)

                                Also, I'm interested in finding out if tuning locomotion is the leading feature or what else they have in store for us. My gut tells me no, because I'm sure there might be other features released at a later date that may topple tuning locomotion.

                                Homestretch for semester, good luck!!!!

                                Comment

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