CHdaughter**HOF/ALLSTAR** Slider Set 2010

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  • coreyhartsdaughter
    MVP
    • Jul 2008
    • 1107

    #1

    CHdaughter**HOF/ALLSTAR** Slider Set 2010

    A special thanks goes out to OS Members: Pberardi, ParisB, Triplethreat and Dabeeds in dialing these in!

    Last year I made what I felt to be a very strong set built exclusively for HOF. What I've tried to do here is parallel that feel, user ability, and competitiveness.

    Unfortunately, as discussed on another thread, the developers this year have rendered the USER HOF hitting level rather awkward and unbalanced without extensive use of the left stick. Due to this, I've built the set using All Star hitting to mirror the results and ball physics I found last year. (As an aside, it's interesting the game lacks a 'left stick influence slider')

    Fortunately, this years game's engine already affords better hit variety, trajectory and physics.

    Without further ado: (version FINAL V1.2 as of 6/4)

    Using KNIGHT's V2 Rosters

    Hitting Difficulty: All-Star
    Pitching Difficulty: Hall of Fame

    USER

    Contact: 1 (I've lowered to 0, I recommend you start at 1, but if BA are consistently over, .300 drop)
    Power: 7
    Timing: 4
    Fouls: 7
    Solid Hits: 4
    Starter Stamina: 5
    Reliever Stamina: 2
    Pitcher Control: 4
    Pitcher Consistency: 5


    CPU

    Contact: 3
    Power: 7
    Timing: 5
    Fouls: 5
    Solid Hits: 5
    Starter Stamina: 5
    Reliever Stamina: 2
    Pitcher Control: 5
    Pitcher Consistency: 5
    Strike Frequency: 2
    Manager Hook: 6
    Pickoffs: 3

    GLOBAL

    Pitch Speed: 6 (whatever works for you, most people are stoked on 4 or 5)
    Fielding Errors: 6
    Throwing Errors: 7
    Fielder Run Speed: 2
    Fielder Reaction: 7
    Fielder Arm Strength: 4
    Baserunner Speed: 5
    Baserunner Steal Ability: 5
    Baserunner Steal Frequency: 6
    Wind: 4
    Injury Frequency: 5

    Pitch Interface: Meter
    Guess Pitch: Off
    Baserunning Control: Classic
    Auto Baserunning: Assist
    Batting View: Catcher
    Pitching View: Catcher
    Swing Influence: ON
    Pitch Confidence: ON
    Fielding Assist: Assist
    Auto Throwing: OFF
    Auto Sliding: Assist
    Pitch Callout: Full
    Pitching Ball Marker: Fade
    Plate Coverage Indicator: OFF
    Swing/Pitch Indicator: ON
    Runner Windows: ON
    Strike Zone: OFF
    Hot Zones: OFF
    Tag Up Indicator: ON
    Catch Region Indicator: ON
    Catch Position Indicator: ON
    Rob HR Indicator: ON
    Vibration: ON
    Warm Up Pitchers: OFF
    API: Default
    Umpire Appeals: OFF (feel free to read through the thread on this)

    Input, rather good or bad is appreciated. If these are totally lame, let me know; but at least tell me why. Many of the explanations (as well as some other users great views) in how I view sliders can be found in last years extensive thread:

    http://www.operationsports.com/forum...lider-set.html

    <!-- / message -->
    Last edited by coreyhartsdaughter; 07-25-2010, 02:23 PM.
  • Marino
    Moderator
    • Jan 2008
    • 18113

    #2
    Re: CHdaughter**HOF/ALLSTAR** Slider Set 2010

    So, when you speak about the Left Stick, do you use it, sometimes, all the time or not at all?

    And this is pretty much where I need to be because pitching on All-Star is a little to easy for me.

    Comment

    • coreyhartsdaughter
      MVP
      • Jul 2008
      • 1107

      #3
      Re: CHdaughter**HOF/ALLSTAR** Slider Set 2010

      Originally posted by Marino
      So, when you speak about the Left Stick, do you use it, sometimes, all the time or not at all?

      And this is pretty much where I need to be because pitching on All-Star is a little to easy for me.
      No, never.

      Comment

      • xNobleEaglex
        Atlanta Black Sox
        • Jan 2008
        • 578

        #4
        Re: CHdaughter**HOF/ALLSTAR** Slider Set 2010

        excellent. I enjoyed your slider set last year, so I'm looking forward to giving yours a shot again this year. I seem to be getting too many hits (averaging like 12-13 hits per game on offense) on all the other slider sets I've tried, so I'm hoping yours will be evenly balanced for me!
        Moderator

        PSN: xNobleEaglex

        Comment

        • coreyhartsdaughter
          MVP
          • Jul 2008
          • 1107

          #5
          Re: CHdaughter**HOF/ALLSTAR** Slider Set 2010

          Originally posted by pope300hitter05
          excellent. I enjoyed your slider set last year, so I'm looking forward to giving yours a shot again this year. I seem to be getting too many hits (averaging like 12-13 hits per game on offense) on all the other slider sets I've tried, so I'm hoping yours will be evenly balanced for me!
          Right on!

          Looking forward to the feedback bad or good.

          Comment

          • michaeldu
            Banned
            • Feb 2004
            • 762

            #6
            Re: CHdaughter**HOF/ALLSTAR** Slider Set 2010

            with hitting on all star and pitching on hof, are those settings just for the user or is it for the user and the cpu?

            Comment

            • coreyhartsdaughter
              MVP
              • Jul 2008
              • 1107

              #7
              Re: CHdaughter**HOF/ALLSTAR** Slider Set 2010

              Originally posted by michaeldu
              with hitting on all star and pitching on hof, are those settings just for the user or is it for the user and the cpu?
              The setting represent the USERS level. As I understand it, hitting as All Star means the USER hitting level is effectively All Star (CPU pitching is All Star).

              HOF Pitching means the CPU Hitting is HOF.

              Comment

              • pberardi
                Pro
                • Apr 2005
                • 964

                #8
                Re: CHdaughter**HOF/ALLSTAR** Slider Set 2010

                Originally posted by coreyhartsdaughter
                Here's my crack at 2010 sliders. Last year I made what I felt to be a very strong set built exclusively for HOF. What I've tried to do here is parallel that feel, user ability, and competitiveness.

                Unfortunately, as discussed on another thread, the developers this year have rendered the USER HOF hitting level rather awkward and unbalanced without extensive use of the left stick. Due to this, I've built the set using All Star hitting to mirror the results and ball physics I found last year. (As an aside, it's interesting the game lacks a 'left stick influence slider')

                Fortunately, this years game's engine already affords better hit variety, trajectory and physics.

                Without further ado: (version 1 as of 4/8, updates to most certainly come)

                Hitting Difficulty: All-Star
                Pitching Difficulty: Hall of Fame

                USER

                Contact: 1
                Power: 6
                Timing: 4
                Fouls: 6
                Solid Hits: 0
                Starter Stamina: 5
                Reliever Stamina: 3
                Pitcher Control: 5
                Pitcher Consistency: 6

                CPU

                Contact: 3
                Power: 6
                Timing: 4
                Fouls: 6
                Solid Hits: 0
                Starter Stamina: 5
                Reliever Stamina: 3
                Pitcher Control: 4
                Pitcher Consistency: 7
                Strike Frequency: 3
                Manager Hook: 5
                Pickoffs: 3

                GLOBAL

                Pitch Speed: 4
                Fielding Errors: 6
                Throwing Errors: 7
                Fielder Run Speed: 1
                Fielder Reaction: 10
                Fielder Arm Strength: 5
                Baserunner Speed: 5
                Baserunner Steal Ability: 5
                Baserunner Steal Frequency: 5
                Wind: 4
                Injury Frequency: 5

                Ironically, even though I essentially started from scratch (for the most part) their seems to be a general consensus on how some sliders should be modified, and a rather large conflict on others.

                As a point of reference, I aim for as a realistic results over the long term. e.g. I wouldn't mind of I had a ERA of 6.00 50 games into a season if I knew why.

                Pitch Interface: Meter
                Guess Pitch: Off
                Baserunning Control: Classic
                Auto Baserunning: Assist
                Batting View: Catcher
                Pitching View: Catcher
                Swing Influence: ON
                Pitch Confidence: ON
                Fielding Assist: Assist
                Auto Throwing: OFF
                Auto Sliding: Assist
                Pitch Callout: Full
                Pitching Ball Marker: Fade
                Plate Coverage Indicator: OFF
                Swing/Pitch Indicator: ON
                Runner Windows: ON
                Strike Zone: OFF
                Hot Zones: OFF
                Tag Up Indicator: ON
                Catch Region Indicator: ON
                Catch Position Indicator: ON
                Rob HR Indicator: ON
                Vibration: ON
                Warm Up Pitchers: OFF
                API: Default

                A brief explanation on power at 6:

                Every MLB is capable of hitting a homerun or have gapping extra base hits. From Jeff Suppan to Craig Counsell. One of the most thrilling feelings is a solo shot with a pitcher, (for or against) or a triple with your #8 hitter.

                I'd assume the initial reaction would be that HR numbers would increase exponentially, but (as with last year) with the contact so low (and no solid hits slider) the % probability of HR actually diminishes, unless your somehow squaring everything up.

                In which case your going to see a good blend of extra base hits, flyouts, and HR's; rather than the assumed inflated HR count. Or your too damed good for my sliders.

                Input, rather good or bad is appreciated. If these are totally lame, let me know; but at least tell me why. Many of the explanations (as well as some other users great views) in how I view sliders can be found in last years extensive thread:

                http://www.operationsports.com/forum...lider-set.html

                <!-- / message -->
                I will run with these. My only debatable issue is why is everyone zeroing out solid hits slider?

                I'm constantly battling the cpu with 2-2 counts and therefore to avoid the dreaded strikeout, I have to hit the cpu's pitch which leads to a ton of weak hits with solid hits at two or three. On HOF, I had it at default and couldn't even conceive of lowering it. Is Allstar that blatant when it comes to solid hits?

                Comment

                • Jgainsey
                  I can't feel it
                  • Mar 2007
                  • 3362

                  #9
                  Re: CHdaughter**HOF/ALLSTAR** Slider Set 2010

                  Thanks for posting CHD.

                  Your sliders from last year worked almost perfectly for me all year. Though I do like to use the left stick on a pretty regular basis, so I think I'm going to leave my hitting difficulty at HOF for now. I'll let ya know how they're working for me once I get finish up a series or two with 'em.
                  Now, more than ever

                  Comment

                  • coreyhartsdaughter
                    MVP
                    • Jul 2008
                    • 1107

                    #10
                    Re: CHdaughter**HOF/ALLSTAR** Slider Set 2010

                    Originally posted by pberardi
                    I will run with these. My only debatable issue is why is everyone zeroing out solid hits slider?

                    I'm constantly battling the cpu with 2-2 counts and therefore to avoid the dreaded strikeout, I have to hit the cpu's pitch which leads to a ton of weak hits with solid hits at two or three. On HOF, I had it at default and couldn't even conceive of lowering it. Is Allstar that blatant when it comes to solid hits?
                    Agreed.

                    I have been tinkering with solid hits at 1 and 2, but the problem I've seen are the seeing eye singles (that should be outs) and awkward doubles to the wall (I have yet to see a frozen rope in real life so straight it stays 2 feet off the ground for 300 feet.)

                    I've attempted to counter your point regarding constant contact on pitchers counts by increasing the fouls slider (this may end up being 7), although I feel this may jeopardize hits down the lines.

                    Play a couple games and let me know how it 'feels'. (as an aside, I don't know who started the play 20 games and then comment idea, standard deviation aside, if you've played the game enough, you can pretty much feel how a slider change is impacting a game almost immediately)

                    Comment

                    • coreyhartsdaughter
                      MVP
                      • Jul 2008
                      • 1107

                      #11
                      Re: CHdaughter**HOF/ALLSTAR** Slider Set 2010

                      Originally posted by getinthevan87
                      Thanks for posting CHD.

                      Your sliders from last year worked almost perfectly for me all year. Though I do like to use the left stick on a pretty regular basis, so I think I'm going to leave my hitting difficulty at HOF for now. I'll let ya know how they're working for me once I get finish up a series or two with 'em.
                      You may want to bump the contact to 3 then. This is probably the only change I'd suggest.

                      Comment

                      • Jgainsey
                        I can't feel it
                        • Mar 2007
                        • 3362

                        #12
                        Re: CHdaughter**HOF/ALLSTAR** Slider Set 2010

                        Originally posted by coreyhartsdaughter
                        You may want to bump the contact to 3 then. This is probably the only change I'd suggest.
                        Funny you mention that.. I played a few games earlier today, and that was the exact change I made.
                        Now, more than ever

                        Comment

                        • coreyhartsdaughter
                          MVP
                          • Jul 2008
                          • 1107

                          #13
                          Re: CHdaughter**HOF/ALLSTAR** Slider Set 2010

                          Making some significant changes.

                          I feel the the pitching is spot on for both the CPU and HUM, so I'm focusing on the hitting and fielding.

                          After hitting about 200 balls today in 'the cages', and playing a handful of games, I'm changing solid hits to 2 for HUM, 1 for CPU.

                          I'm also changing the relationship between fielder speed and reaction. The jump that the 3rd basemen and CF get is simply unrealistic at 10. Moreover, the fielding ratings almost become moot. Gold glove center fielders or corner infielders react the same as historically poor outfielders.

                          Many of the slider sets worry about 'cheap' infield ground balls, but from what I've seen either a ball was going to get through, or it wasn't. Maxing out the fielder speed worked last year do the the poor hit variety and physics, but this year great strides have been made to remedy.

                          Furthermore, the weird huge final step animation that OF's get when tracking a fly ball needs to be compensated by slowing their initial reaction.
                          Last edited by coreyhartsdaughter; 04-11-2010, 05:30 PM.

                          Comment

                          • TripleThreat1973
                            Pro
                            • May 2007
                            • 564

                            #14
                            Re: CHdaughter**HOF/ALLSTAR** Slider Set 2010

                            The thing is .... some of those routine grounders DO get through in MLB ... and when a guy is having one of *those* breakout/outlier years in regards to average, you can almost always look at BABIP, and there's the reason ... he's getting those "ground balls with eyes" to go for hits. Likewise when a guy is having a "down" year, and other stats are similar, it's often the case that he's just hitting the ball right at guys.

                            Bull Durham wasn't too far off when they stated one 'cheapie' hit a week is the difference between .300 and .250

                            As a former pitcher (NCAA) and current pitching coach (HS), I can state that those grounders do get through on occassion, even at MLB. What doesn;t happen is all of the diving stabs made by average to below average players.

                            Guys that should be defensive liabilities are often just as spectacular as the guys that should be outstanding.
                            GATEWAY TO GREATNESS: 2010 CARDINALS FRANCHISE
                            http://www.digitalsportscene.com/for...dinals-17.html

                            Comment

                            • coreyhartsdaughter
                              MVP
                              • Jul 2008
                              • 1107

                              #15
                              Re: CHdaughter**HOF/ALLSTAR** Slider Set 2010

                              Originally posted by TripleThreat1973
                              The thing is .... some of those routine grounders DO get through in MLB ... and when a guy is having one of *those* breakout/outlier years in regards to average, you can almost always look at BABIP, and there's the reason ... he's getting those "ground balls with eyes" to go for hits. Likewise when a guy is having a "down" year, and other stats are similar, it's often the case that he's just hitting the ball right at guys.

                              Bull Durham wasn't too far off when they stated one 'cheapie' hit a week is the difference between .300 and .250

                              As a former pitcher (NCAA) and current pitching coach (HS), I can state that those grounders do get through on occassion, even at MLB. What doesn;t happen is all of the diving stabs made by average to below average players.

                              Guys that should be defensive liabilities are often just as spectacular as the guys that should be outstanding.
                              Very well spoken. This is exactly what I'm trying to accomplish.

                              I feel that many of the current slider sets are taking a awkward approach to controlling hits, and in doing so are taking the focus away from how the fielders play/react to the ball.

                              Last year their was a nice little reach and (half a$@ jump) animation for balls over outfielders heads (let's call it the Soriano animation). I haven't seen it once this year. What I have seen is a weird skip framed lunge on deep fly balls (that should be over their heads).

                              Moreover, the middle infielders should be unable to reach many of those balls up the middle. The focus (from a slider standpoint) shouldn't be stopping those balls after they're hit, but increasing the hit variation entirely.
                              Last edited by coreyhartsdaughter; 04-11-2010, 11:21 PM.

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