Seems like they make LT thinner every year. If he doesn't retire in 2011, they'll have him looking like a skeleton...
Madden NFL 11 Blog: Locomotion w/ Videos and L.T. Screenshot
				
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 Re: Madden NFL 11 Blog: Locomotion w/ Videos and L.T. Screenshot
 
 Seems like they make LT thinner every year. If he doesn't retire in 2011, they'll have him looking like a skeleton...
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 Re: Madden NFL 11 Blog: Locomotion w/ Videos and L.T. Screenshot
 
 Everyone forgets bb was in development for years and it spent all its time working on the tackling system. While Madden gets one year to improve everything in the game. Tackling is an important aspect of football however so is everything else in football. It's a wait and see thing on all the other aspects of football in BB.Because I live in van down by the river...Comment
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 Re: Madden NFL 11 Blog: Locomotion w/ Videos and L.T. Screenshot
 
 It actually is, and isn't a physics engine. At heart, it's not, but it has a pluggable physic's engine, that's why I posted that Euhporia information earlier. It can plug-n-play with physics engines, but they do provide their own implementation as well, so it's really the developers choice. Go back a few posts and you'll find the Euphoria overview with a diagram.Comment
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 Re: Madden NFL 11 Blog: Locomotion w/ Videos and L.T. Screenshot
 
 Your math isn't quite right. Madden 06-11 is 5-6 years worth of development. BB has been in development for 3 years. Madden still has a 2-3 year head start on BB just on these consoles.Everyone forgets bb was in development for years and it spent all its time working on the tackling system. While Madden gets one year to improve everything in the game. Tackling is an important aspect of football however so is everything else in football. It's a wait and see thing on all the other aspects of football in BB.
 
 Also, euphoria doesn't just mean tackling. It's any contact in the game. Blocking, jostling, mid-air collisions betweem dbs and wrs, and of course tackling (including gang tackles).
 
 Oh, and we know they have not 1, but 2 customizable franchises and a very in depth logo creator. BB may appear bare-bones, but it's not all tackles.Comment
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 Re: Madden NFL 11 Blog: Locomotion w/ Videos and L.T. Screenshot
 
 my account got banned for no reason after i made the pro tac vs backbreaker tackle system thread. after madden 10 came out, some then try to hide or move the thread, so no one could read or comment on the thread. these is the thread you are looking for.http://www.operationsports.com/forum...le-system.htmlI've already seen it in 2 games (EDIT: Just read it's being used in Red Dead Redemption!), and I liked what I saw in those. That tells me it's viable. So no, I don't need to see BB to tell me it could better than what's already in Madden (emphasis on 'could be'). Plus, it's not like we are completely in the dark with BB. We have seen BB videos with regards to movement and tackles, and I definitely like the infinite number of tackles that it provides. Some might not like the big hits, but that's a configuration choice the BB team chose to take and not one that Madden would necessarily have to emulate.
 
 Euphoria requires a lot of custom configuration/coding for custom actions, and I personally think they didn't want to invest the time and resources into Euphoria. Why would they? When they already have a working engine? However, I still say that to say it couldn't work is bull. That's why I want to see the post/blog/vid where Ian said it. Plus, I want to make sure I understand his comments in context.
 
 
 You can fool some of the people some of the time... Comment
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 Re: Madden NFL 11 Blog: Locomotion w/ Videos and L.T. Screenshot
 
 I believe he's referring to the amount of time NaturalMotion has had to work with the Euphoria engine(3 years) to get it to do what they want vs what the Madden development team would have, which would be 1 year.I can't shave with my eyes closed, meaning each day I have to look at myself in the mirror and respect who I see.
 I miss the old days of Operation Sports :(
 
 Louisville Cardinals/St.Louis CardinalsComment
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 Re: Madden NFL 11 Blog: Locomotion w/ Videos and L.T. Screenshot
 
 Of course that only activates for collisions in BB, as stated by the developers. So that means that the rest are standard animations, and to be honest a number of them don't look great at all. The QB footwork looks bad, the passing animations need a ton of work, and the catches seem to have very little variation at all. I'm willing to look past those things on a first try. They have a great system, but clearly they need more time to refine how they're adapting it to football.Pro-Tac is nothing but procedural animations. Its all still canned. Natural Motion's engine runs off real time physics and obey's all the laws set by those like Newton. EA's animations may appear to be running of a physics engine that calculates momentum based statistics, but it was all handcrafted. What Natural Motion brings to the table is all real time statistics being calculated every millisecond and beyond.
 
 Anyway, locomotion upgrades were badly needed in Madden. I complained about that a lot during the Madden 10 cycle. I remember Ian talking last year about implementing FIFA's locomotion at some point. I'm all in favor of that. What I'm interested in seeing is how new animation upgrades will affect post-play movement and interaction, because speaking purely about Madden's 09 and 10... it's a mess.Comment
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 Re: Madden NFL 11 Blog: Locomotion w/ Videos and L.T. Screenshot
 
 they use PhysX engine with Agiae , but you are correct Val. euphoria isn't completely the answer it is a good start to build on, but the rest of the animations are mo capped just like madden.It actually is, and isn't a physics engine. At heart, it's not, but it has a pluggable physic's engine, that's why I posted that Euhporia information earlier. It can plug-n-play with physics engines, but they do provide their own implementation as well, so it's really the developers choice. Go back a few posts and you'll find the Euphoria overview with a diagram.Comment
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 Re: Madden NFL 11 Blog: Locomotion w/ Videos and L.T. Screenshot
 
 Either way that's not really true either. Madden is on 1 year cycles, but that doesn't mean they can't use 2 or more cycles to get something into the game.
 
 
 As for Pro-tak, it has a fatal flaw that euphoria doesn't from what I've seen. It seems like it has points of contact where players need to go to start a tackle animation. 2 defenders cannot use the same point and if it doesn't match up the defender has to get slid into the tackle point. Euphoria just creates the tackle animation whenever the player meet.Comment
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 Re: Madden NFL 11 Blog: Locomotion w/ Videos and L.T. Screenshot
 
 I guess they could hire in more devs to work on the Euphoria technology while the regular dev team works on the next Madden installment.I can't shave with my eyes closed, meaning each day I have to look at myself in the mirror and respect who I see.
 I miss the old days of Operation Sports :(
 
 Louisville Cardinals/St.Louis CardinalsComment
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 Re: Madden NFL 11 Blog: Locomotion w/ Videos and L.T. Screenshot
 
 Not to mention that the BB team is literally 1/10th the size of the Madden team.Your math isn't quite right. Madden 06-11 is 5-6 years worth of development. BB has been in development for 3 years. Madden still has a 2-3 year head start on BB just on these consoles.
 
 Also, euphoria doesn't just mean tackling. It's any contact in the game. Blocking, jostling, mid-air collisions betweem dbs and wrs, and of course tackling (including gang tackles).
 
 Oh, and we know they have not 1, but 2 customizable franchises and a very in depth logo creator. BB may appear bare-bones, but it's not all tackles.Comment
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 Re: Madden NFL 11 Blog: Locomotion w/ Videos and L.T. Screenshot
 
 I just downloaded the latest Fifa World Cup Afrika, and tried the movement out. I basically ran around in circles, switched directions, and the like. To be honest, I don't understand why everyone thinks this is a great locomotion system. In many ways it feels like Madden.
 
 Here's my take-a-way:
 
 - Left Analog stick can be used to move slowly or quickly (touch sensitive)
- RT is still used to Sprint, just like in Madden.
- Missing animations on turns (looked really bad at times here)
- Gliding on many of the movements, even some of the basic / walking / running animations at times
- Very quick stops when running fast
- Momentum feels inconsistent
 
 
 Did I play the right version of FIFA?Last edited by Valdarez; 04-12-2010, 10:50 AM.Comment

 
		
	 
		
	 
		
	 
		
	 
		
	 
		
	
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