Even though I did like the Fifa demo, I agree. I don't think it should be used for Madden. I think Madden needs its own locomotion built just for football. I think that's what they said they did, but I know I remember hearing fifa in the mix.
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Madden NFL 11 Blog: Locomotion w/ Videos and L.T. Screenshot
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Re: Madden NFL 11 Blog: Locomotion w/ Videos and L.T. Screenshot
Even though I did like the Fifa demo, I agree. I don't think it should be used for Madden. I think Madden needs its own locomotion built just for football. I think that's what they said they did, but I know I remember hearing fifa in the mix.http://twitter.com/sageinfinite
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Re: Madden NFL 11 Blog: Locomotion w/ Videos and L.T. Screenshot
I think what FIFA probably got right that everyone liked was the ball handling, but with regards to the movement itself, I saw little difference other than momentum seemed to be in effect, albeit awkwardly and inconsistently.
I hope they let the community day guys sound off on the new Locomotion system.Comment
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Re: Madden NFL 11 Blog: Locomotion w/ Videos and L.T. Screenshot
Acceleration and De-celeration is done very well in FIFA as well. Once a player stops or cuts they realistically accelerate again instead of just starting back up at full speed.I think what FIFA probably got right that everyone liked was the ball handling, but with regards to the movement itself, I saw little difference other than momentum seemed to be in effect, albeit awkwardly and inconsistently.
I hope they let the community day guys sound off on the new Locomotion system.Comment
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Re: Madden NFL 11 Blog: Locomotion w/ Videos and L.T. Screenshot
Agreed on acceleration, disagree on decelleration. I easily saw some quick cuts at full speeds that didn't look right at all.Comment
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Re: Madden NFL 11 Blog: Locomotion w/ Videos and L.T. Screenshot
i would like to know how the locomotion will be handled with oline and dline interaction. especially with the footwork of tackles and the chop steps they are suppose to tackle and what happens when their balance is off due to a move by the defense tackle or end.Comment
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Re: Madden NFL 11 Blog: Locomotion w/ Videos and L.T. Screenshot
They said Locomotion only effects the running (movement), not interactions in the NCAA video.Comment
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Re: Madden NFL 11 Blog: Locomotion w/ Videos and L.T. Screenshot
"We collaborated closely with the FIFA team and are combining the best parts of their locomotion system with a brand new tech we created specifically for Madden NFL 11" -Ryan BurnsidesI just downloaded the latest Fifa World Cup Afrika, and tried the movement out. I basically ran around in circles, switched directions, and the like. To be honest, I don't understand why everyone thinks this is a great locomotion system. In many ways it feels like Madden.
Here's my take-a-way:
- Left Analog stick can be used to move slowly or quickly (touch sensitive)
- RT is still used to Sprint, just like in Madden.
- Missing animations on turns (looked really bad at times here)
- Gliding on many of the movements, even some of the basic / walking / running animations at times
- Very quick stops when running fast
- Momentum feels inconsistent
Did I play the right version of FIFA?
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Re: Madden NFL 11 Blog: Locomotion w/ Videos and L.T. Screenshot
The community guys have been sounding off at NCAA strategies. These two threads have some interesting tibits. Its pretty long just read through some of the non sense. I know it's ncaa guys, but i imagine that alot of it would be the same.
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Re: Madden NFL 11 Blog: Locomotion w/ Videos and L.T. Screenshot
Thanks for the links... I think. I went through all but 4 pages of those threads and didn't see anything really new in there. I noticed cdj is the guy that went to CD, but I didn't see anything that hadn't already been discussed. Might just be better to list the tidbits for us since they weren't easy to find?The community guys have been sounding off at NCAA strategies. These two threads have some interesting tibits. Its pretty long just read through some of the non sense. I know it's ncaa guys, but i imagine that alot of it would be the same.
http://www.ncaastrategies.com/utopia...ad.php?t=74219Comment
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Re: Madden NFL 11 Blog: Locomotion w/ Videos and L.T. Screenshot
Quote:Thanks for the links... I think. I went through all but 4 pages of those threads and didn't see anything really new in there. I noticed cdj is the guy that went to CD, but I didn't see anything that hadn't already been discussed. Might just be better to list the tidbits for us since they weren't easy to find?
<table width="100%" border="0" cellpadding="6" cellspacing="0"> <tbody><tr> <td class="alt2" style="border: 1px inset ;"> Originally Posted by BigBlue
cdj, jb, and tommy I read on tradition football that scrambling quarterbacks are going to be effective. do you think that it is going to turn into a cheese fest or is it going to be able to shut down.
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They were effective in the build we played, but I think part of that was due to the defense still being tweaked. Actually, in the game I played versus Jeff (from Tradition Football) we each scrambled and pointed out several times to devs where the D could/should be quicker to react to the scrambling QB. It was/is still a work in progress, so I'm not too concerned about it right now. They knew the D was still being worked on in regards to locomotion (getting started in motion to make a play), so I don't think they will be too bad. However, my hunch is that very mobile QBs might be a pain if people don't call correct defenses or have a talented D.
As for some thoughts on it...
Damon Peterson and I went into Practice Mode during the Community Event and compared NCAA 10 to 11. To see how basic momentum worked, we had a RB/WR run full-speed for 40+ yards and then let go of the controls. In NCAA 10, the player stopped almost on a dime - in two yards or so. In NCAA 11, they would take 5-6 steps before stopping, so there is definite momentum in the game.
I really noticed it on the Hit Stick. Whiff on the Hit Stick and you are screwed. Your player is getting out of position and probably is done for the play.
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<table width="100%" border="0" cellpadding="6" cellspacing="0"> <tbody><tr> <td class="alt2" style="border: 1px inset ;"> To fix this, the designers at EA Sports focused on things like momentum and acceleration, variation in strides, and leaning. "Now you can lean forward into turns and lean forward when accelerating," adds Burnsides.
In terms of control, that means learning the timing of things like the lean. Lean forward to build up momentum for the truck, but lean forward too long and instead of trucking over a defender, you will end up falling on your facemask. </td> </tr> </tbody></table>
This is a very cool addition. You can now twist and turn as you go through holes, when contact is coming, and also 'steer' your truck move. As you hold the RS up, you can move it left or right for your player to drop his shoulder in that direction. IE: If a player is coming to lay the wood on you from the left, you can hold RS up and to the right to shield the ball away. I made the mistake one time of shifting the wrong way and the ball popped up. It looks very realistic and feels pretty natural.
If you hold down the truck stick too long, you will stumble and fall...however, you can let go in time to recover from the stumble. Though, if a defender is nearby, he is probably going to make the tackle.
IMO, Locomotion is one of the biggest additions coming to the game. People wanted realistic player movement and they got it. It's probably the biggest gameplay addition/change, but there are more to come on this front.
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<table width="100%" border="0" cellpadding="6" cellspacing="0"> <tbody><tr> <td class="alt2" style="border: 1px inset ;"> Originally Posted by Deuce
CDJ, can you talk more about the difference between power/speed RB's?
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The rosters were still being worked on to help reflect the strength of player attributes and I didn't use power/speed RBs enough to make definitive statements. One of the other guys there may have though.
EDIT - I did see Shopmaster use the Bama HB and just roll through people to get to the tourney championship. By watching, I could tell Power HBs are tough to bring down.
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<table width="100%" border="0" cellpadding="6" cellspacing="0"> <tbody><tr> <td class="alt2" style="border: 1px inset ;"> Originally Posted by BigBlue
With the new locomotion have you experienced the DE 3-4 yards outside of the tackle then running around the tackle to sack the quarterback in 1-2 seconds like in previous versions.
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I don't think that will be a big issue in 11, as locomotion will make it tough for bigger less agile players to run around and cut quickly.
JBHUSKER
CDJ pretty much nailed the important parts of the locomotion here. Like I said earlier...this addition is really sweet. We really didn't get the full feel of this in the run game until one of the programmers of this feature showed us basically everything the RB can do with the use of the right stick. From that point forward, I basically was trying every possible move with my RB.
As I had mentioned in the podcast...this was basically something that we had no idea that was in the game, as they were letting us discover things as we were playing. We kinda found out a couple of the things on our end, for me specifically I noticed the stumble. But when Burnsides showed us everything else...we were all just huddling around in amazement with everything he was doing with the RB.
It makes the run game feel brand new, you feel like you have total control. And as I've said before...it's a blast to play around with.
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<table width="100%" border="0" cellpadding="6" cellspacing="0"> <tbody><tr> <td class="alt2" style="border: 1px inset ;"> Originally Posted by coogrfan
A guy from traditionfootball.com who attended the event posted the following a little while ago over at OS:
I would be interested to hear how our guys experiences compare to Ryno's.
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It's still in alpha; therefore, the tuning is still being worked on....its FAR FAR FAR FAR FAR FAR away from being final. Nothing to worry about yet. Again, remember we are not even close to having all of the information yet....Comment
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Re: Madden NFL 11 Blog: Locomotion w/ Videos and L.T. Screenshot
Thanks for rounding that up, it was a lot of stuff to read through to get it (nearly 30 pages). It will be interesting to see how Madden fans react to momentum / footwork as many were quick to pan it in APF2K8.Comment

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