Pretty sweet, although it's pretty sad that we have to get excited about things as fundamental as this that should have been implemented half a decade ago.
Madden NFL 11 Video: Drew Brees and the Saints
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Re: Gameplay of sideline/Endzone catch!
I was actually more impressed with the way Colston caught that last pass in the endzone & how he turned into the catch while being hit. They need more animations like that. The actual running doesn't look as bad as previous years but still but kinda bad.
All & all, a few good things & a few of the same issues I hope to see get addressed.Comment
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Re: Gameplay of sideline/Endzone catch!
I gotta say, this is the first madden 11 vid I've seen where I came away impressed. Running back jukes and cuts looked much more fluid, and the reciever catches are without a doubt 10x better.Comment
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Re: Gameplay of sideline/Endzone catch!
I also like seeing the referees pay more attention to the plays and actually following it instead of staring into space sometimes. Also, I'm glad that it's on an easier setting because some of the defensive players were just playing dumb, Over running Bush @ 2:40.Bleed Green 24/7... EAGLES!!
THUNDER UP!!!
XBOX ONE
Playing right now: Rocket League
Games Looking forward to: Moving to PS4 lol
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Re: Gameplay of sideline/Endzone catch!
One annoying thing was in the beginning of the video when they were huddled around Brees they were so spaced out comparing to
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Re: Gameplay of sideline/Endzone catch!
I think the more recent NCAA and Madden vids look pretty good overall. One thing that still stands out animation wise is the need to have different running types to differentiate between fast guys with long strides and ones with shorter quicker strides. Everybody just looks like they're gliding.Comment
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Re: Gameplay of sideline/Endzone catch!
the block by Reggie after the play action was pretty goodComment
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Re: Gameplay of sideline/Endzone catch!
Things I do and do not like about this video:
@ about 0:57 the saints call a run play where the FB is told to lead away from the play to decive the defense. When you watch, the safety and a few backside players correctly try and key off of the FB and the initial move of the RB. As a result they are decived. We also see a double team block on one of the DTs. We see the play is supposed to go between the tackle and guard in the play art, and as the RB goes in that direction, the safety and LB try to pres and fill those gaps after adjusting to the misdirection. Since his lanes are filled the RB kicks outside and toward the sideline where we see a defender take a great pursuit angle and get shook right out of his shoes with a well played juke/animation and is finally brought down inside the 5.
@ about 1:26 we see a play action. the play looks nice... I just am mixed about this play. the defense doesn't really read or react to the run, but maybe that is just becasue they were not faked out by the play action. It doesn't look bad to me. They are not in man, so we can't tell on this play if there is psychic man coverage or not and the run/pass blocking on this play action doesn't appear to have psychic blockers either. We also don't see stupid linemen spining around and leting people through either.
@ about 1:42 we have a red zone play and again the defense is in zone, so no way to see man coverage. The pass blocking in this clip looks as bad as it always has. No real pocket on this play. We do, however, see that great end zone catch.
@ about 2:11 we see more of the same lack of a true pocket and classic Madden pass blocking. Again the defense is in zone and brees launches a bomb over the top of the coverage for a huge gain. This is liekly Pro mode, however, we do see locomotion really taking effect and the match up of acceleration and top speed against a CB.
@ about 2:35 we see the RT and RG double team the DE Robert Mathis who actually gets a "super win" [a term I learned from central game play at CD] {becasue he takes two linemen out of the play, trading two people for one.}
Finally @ about 3:03 we see another example of bad pass blocking/no true pcoket.
In short, from this video only, we see [in my opinion] solid pursuit, nice run blocking logic and poor pass blocking AI. I think this video is a nice example of how Madden 11 is shaping up to be better than Madden 10.Comment
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Re: Gameplay of sideline/Endzone catch!
to me you can tell the ball carrier is using proper foot planting (looks more realistic) and im sure this is due to the new dual stick controls but the foot planting doesn't seem to be that great with the other players who don't have the ball! Does the same foot planting apply to non ball carriers ?Comment
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Re: Gameplay of sideline/Endzone catch!
Things I do and do not like about this video:
@ about 0:57 the saints call a run play where the FB is told to lead away from the play to decive the defense. When you watch, the safety and a few backside players correctly try and key off of the FB and the initial move of the RB. As a result they are decived. We also see a double team block on one of the DTs. We see the play is supposed to go between the tackle and guard in the play art, and as the RB goes in that direction, the safety and LB try to pres and fill those gaps after adjusting to the misdirection. Since his lanes are filled the RB kicks outside and toward the sideline where we see a defender take a great pursuit angle and get shook right out of his shoes with a well played juke/animation and is finally brought down inside the 5.
@ about 1:26 we see a play action. the play looks nice... I just am mixed about this play. the defense doesn't really read or react to the run, but maybe that is just becasue they were not faked out by the play action. It doesn't look bad to me. They are not in man, so we can't tell on this play if there is psychic man coverage or not and the run/pass blocking on this play action doesn't appear to have psychic blockers either. We also don't see stupid linemen spining around and leting people through either.
@ about 1:42 we have a red zone play and again the defense is in zone, so no way to see man coverage. The pass blocking in this clip looks as bad as it always has. No real pocket on this play. We do, however, see that great end zone catch.
@ about 2:11 we see more of the same lack of a true pocket and classic Madden pass blocking. Again the defense is in zone and brees launches a bomb over the top of the coverage for a huge gain. This is liekly Pro mode, however, we do see locomotion really taking effect and the match up of acceleration and top speed against a CB.
@ about 2:35 we see the RT and RG double team the DE Robert Mathis who actually gets a "super win" [a term I learned from central game play at CD] {becasue he takes two linemen out of the play, trading two people for one.}
Finally @ about 3:03 we see another example of bad pass blocking/no true pcoket.
In short, from this video only, we see [in my opinion] solid pursuit, nice run blocking logic and poor pass blocking AI. I think this video is a nice example of how Madden 11 is shaping up to be better than Madden 10.Comment
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Re: Gameplay of sideline/Endzone catch!
At 2:35 it looked like number 44 (Saints) just warped and then was in good position to make the block on the run. I do like the catches they are showing, but as someone posted earlier it is kind-of hard to get excited about something that should have been in the game before now. I don't mind the running, and I think the lean back and stutter steps looks pretty cool.
This franchise has alot of work to do before I spend money on it, but I do keep an open mind through the decision process.If a loved one is expecting a baby or just had one, please read about Craniosynostosis. It is a common birth defect that can sometimes be overlooked by doctors.
http://en.wikipedia.org/wiki/CraniosynostosisComment
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Re: Gameplay of sideline/Endzone catch!
You should've seen how this looked in the Alpha. The camera was completely out of control. I complained a lot about it. I'm glad they at least got it stable.Comment
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