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Madden NFL 10 Blog - Improvements to WR/DB Interaction
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04-26-2010, 11:48 AM
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briax87
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Re: Madden NFL 10 Blog - Improvements to WR/DB Interaction
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Originally Posted by
johnnyg713
I mean wow read that blog.. and tell me even half that stuff is in the game.
" In real life, regardless of the difference in speed, a good defensive back can use his body to keep the receiver in check... a fly route is rarely an untouched foot-race sprint to the endzone."
"
Adding these animations also allowed us the ability to call more realistic pass interference penalties. We've added a lot of variety that ranges from minor hand-fighting to severe push-offs and holds, so now we can make sure that pass interference gets called in a much more accurate manner. We're using the man coverage rating of the defender to determine how well he keeps the WR in check and how often he gets penalized
."
"Re-factored all double moves to work correctly, including defensive cut moves that are companions to the WR cuts (chances of defender biting come from man coverage rating, play recognition rating, as well as boosts for correctly timed pump fakes)
Added all new start play WR animations with more realistic acceleration
Added "pop" animations where say a LB will hit a WR as he comes across the middle through his zone"
"Lastly, we've started to use Procedural Awareness (so far just as a purely visual thing). We recently got head tracking in pre-play for WR's so they now look in towards the ball at the snap. This has been long overdue. We also enabled Procedural Awareness head tracking for DB's. In man coverage they will directly 'track' the eyes of the WR, and in zone coverage they will track the QB's eyes, with the ability to also randomly swap targets based on proximity of guys entering their zone."
It's been ages since I last played Madden 10, but can anyone tell me if they have ever experienced the part in bold? The only pass inteference calls I remember is when I would smash the receiver well before the ball arrived
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