Madden NFL 11 Hands-On Impressions (VGRevolution)

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  • adembroski
    49ers
    • Jul 2002
    • 5829

    #16
    Re: Madden NFL 11 Hands-On Impressions (VGRevolution)

    Originally posted by eckology
    "But now with the improved Locomotion system, each player has their correct speed and acceleration ratings"

    So basically, the real overhaul was last year, and after a year of tweaks, they are ready to call it "Locomotion"

    They didnt want to advertise it as Locomotion in Madden 10 because it was crap compared to what it will be this year. hopefully
    No... SPD and ACC ratings were adjusted in M10, but the actual locomotion was only slowed down. This year is a rebuild of the locomotion entirely.

    They wanted to add it last year, but weren't able to adjust AI to compensate. This year, they rebuilt the whole thing so that it worked with the AI properly, based on what FIFA did.

    To sum it up; last year was only a ratings change, this year is a rewrite to the system running how players move.
    There are two types of people on OS: Those who disagree with me, and those who agree.

    The first kind is wrong. The second is superfluous.

    The only difference between reality and fiction is that fiction needs to be credible.
    -Mark Twain.

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    • PantherBeast_OS
      RKO!!
      • Apr 2009
      • 6636

      #17
      Re: Madden NFL 11 Hands-On Impressions (VGRevolution)

      Originally posted by ch46647
      He says the sprint button has been removed! (With an option to turn it back on) That is great news IMO as it will work more like NHL 10! It seems like in NCAA the sprint button will be default with the ability to turn it off, and Madden "no sprint" will be default with the ability to turn it on.

      I have been waiting for Madden to get rid of the "sprint" button for two years now. Speed, acceleration, etc should all be based on ratings and not by just jamming the sprint button as soon as you get the ball.

      Edit: Can any of our CD guys comment if this is correct and how it felt? If any of you have played NHL 10 could you compare it to the feel of that? Thanks!
      Well the sprint button is not gone. It is just turned off by default. It can be turned back on.

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      • ch46647
        MVP
        • Aug 2006
        • 3515

        #18
        Re: Madden NFL 11 Hands-On Impressions (VGRevolution)

        What was the default game-play speed set on? I think they can raise it back to normal or fast if the locomotion works correctly. The action on the field can be much faster if proper momentum, acceleration/deceleration, foot pinning, and transition animations are applied.

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        • Blazelore
          Pro
          • Jun 2004
          • 542

          #19
          Re: Madden NFL 11 Hands-On Impressions (VGRevolution)

          Originally posted by ch46647
          What was the default game-play speed set on? I think they can raise it back to normal or fast if the locomotion works correctly. The action on the field can be much faster if proper momentum, acceleration/deceleration, foot pinning, and transition animations are applied.
          I agree. That would make it feel like the speed of the NFL game.
          Provided by yours truly
          -Blazelore

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          • PantherBeast_OS
            RKO!!
            • Apr 2009
            • 6636

            #20
            Re: Madden NFL 11 Hands-On Impressions (VGRevolution)

            Well why people are fusing about the gameflow aspect of the game right now. I would like to point out that it is nice to see they finally added the oline double teaming to the game finally. Also they finally fixed the blocking now. Just can't wait to see it in action. All we need now is a blog about offline franchise mode improvements. Then I will be happy.
            Last edited by PantherBeast_OS; 04-26-2010, 12:19 PM.

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            • Magaman
              Rookie
              • Apr 2010
              • 26

              #21
              Re: Madden NFL 11 Hands-On Impressions (VGRevolution)

              Hey guys, I just finished uploading our interview with Ian Cummings, he goes a bit more in-depth about the changes.



              And if you guys got any questions about the game feel free to ask, we did play it a bunch
              Editor-in-Chief VGrevolution

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              • XtremeDunkz
                CNFL Commissioner
                • Aug 2007
                • 3414

                #22
                Re: Madden NFL 11 Hands-On Impressions (VGRevolution)

                Originally posted by Magaman
                Hey guys, I just finished uploading our interview with Ian Cummings, he goes a bit more in-depth about the changes.



                And if you guys got any questions about the game feel free to ask, we did play it a bunch
                what do you think of the new kicking meter? do you think it will be harder on the harder difficulties? Actually possible to miss kicks this year?
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                • Magaman
                  Rookie
                  • Apr 2010
                  • 26

                  #23
                  Re: Madden NFL 11 Hands-On Impressions (VGRevolution)

                  Originally posted by xtremedunkz
                  what do you think of the new kicking meter? do you think it will be harder on the harder difficulties? Actually possible to miss kicks this year?
                  You know I don't know what difficulty the game was set to, but the kick meter seemed easier. It's more like old school NES golf, hit A when it's full then hit A again when it lines up at the other end.
                  Editor-in-Chief VGrevolution

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                  • ch46647
                    MVP
                    • Aug 2006
                    • 3515

                    #24
                    Re: Madden NFL 11 Hands-On Impressions (VGRevolution)

                    Why didnt you put any game play in your interview? You had great gameplay footage in your NCAA interview...

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                    • canes21
                      Hall Of Fame
                      • Sep 2008
                      • 22951

                      #25
                      Re: Madden NFL 11 Hands-On Impressions (VGRevolution)

                      1. When playing, did you get to use any power backs. If so, were they as effective with their power as speed backs are with their speed? Or is it going to still be a scat back dominated game?

                      2. Did you focus on the WR/ DB play? If so, did the DB's play much more realisitc. Did they backpedal 30 yards and at crazy speeds. Or do they now turn after a few steps and run with the WR? Also, do they cover routes in a more realistic manner with keeping it all in front of them and making breaks on the ball when its thrown? Do they run the route simultaneously with the WR's or do they actually cover the WR instead of running the route with them?

                      3. Did you play NCAA too after your other video? Which game did you prefer?
                      “No one is more hated than he who speaks the truth.”


                      ― Plato

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                      • Magaman
                        Rookie
                        • Apr 2010
                        • 26

                        #26
                        Originally posted by canes21
                        1. When playing, did you get to use any power backs. If so, were they as effective with their power as speed backs are with their speed? Or is it going to still be a scat back dominated game?

                        2. Did you focus on the WR/ DB play? If so, did the DB's play much more realisitc. Did they backpedal 30 yards and at crazy speeds. Or do they now turn after a few steps and run with the WR? Also, do they cover routes in a more realistic manner with keeping it all in front of them and making breaks on the ball when its thrown? Do they run the route simultaneously with the WR's or do they actually cover the WR instead of running the route with them?

                        3. Did you play NCAA too after your other video? Which game did you prefer?
                        1) Didn't get a chance
                        2) I notice more so there coverage, throwing into double or triple coverage in the endzone looked good and didn't feel impossible.
                        3) Yes, it's hard still NCAA is further along in development, also Madden we played in a dome, which I always thought looked kinda fake, while NCAA was outside and looked great. I'm on the fence between the two, but leaning more towards NCAA
                        Editor-in-Chief VGrevolution

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                        • Magaman
                          Rookie
                          • Apr 2010
                          • 26

                          #27
                          Originally posted by ch46647
                          Why didnt you put any game play in your interview? You had great gameplay footage in your NCAA interview...
                          We were asked not to shoot gameplay(Unlike some websites we do follow publishers requests), keep an eye on the EA Sports site, they were shooting gameplay videos.
                          Editor-in-Chief VGrevolution

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                          • canes21
                            Hall Of Fame
                            • Sep 2008
                            • 22951

                            #28
                            Re: Madden NFL 11 Hands-On Impressions (VGRevolution)

                            Originally posted by ch46647
                            He says the sprint button has been removed! (With an option to turn it back on) That is very old news
                            Fixed for you
                            “No one is more hated than he who speaks the truth.”


                            ― Plato

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                            • SouthernBrick
                              9.17.13
                              • Mar 2009
                              • 5831

                              #29
                              Re: Madden NFL 11 Hands-On Impressions (VGRevolution)

                              I really do hope the blocking is better especially down field.
                              Originally posted by WatsonTiger
                              One out of 7 billion, and we still tagged your ***.

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