Madden NFL 11 Hands-On Impressions (Kotaku)

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  • roadman
    *ll St*r
    • Aug 2003
    • 26339

    #31
    Re: Madden NFL 11 Hands-On Impressions (Kotaku)

    Originally posted by rodriggo
    Why would I want to call plays before a game starts?
    If you are a sim player, teams study films on Monday and Gameplan on Tuesdays or Wednesdays.

    On Thursdays and Fridays, it's usually walkthrough's of the Gameplan you are calling.

    Comment

    • joejccva71
      Banned
      • Mar 2008
      • 1535

      #32
      Re: Madden NFL 11 Hands-On Impressions (Kotaku)

      Originally posted by rodriggo
      Why would I want to call plays before a game starts?
      Wow did you REALLY ask this question? You don't think real coaches call plays before a game starts? Gameplanning ring a bell bro?

      I couldn't be happier about Gameflow because it's putting more NFLHC features into Madden which is what alot of us simmers and stat junkies really wanted.

      Comment

      • rodriggo
        Banned
        • Aug 2007
        • 56

        #33
        Originally posted by Klocker
        do you know how a real NFL game is played in 2010?
        What does Madden have to do with real-life?

        Gameplanning for Madden? WTF? That's funny.

        You do that automatically already anyway based on the players on your team and you're familiarity with the playbook.

        Walk me through how "Gameflow" would work exactly. You pick plays for hypothetical situations in the future? Why? I don't have a Madden playbook on my arm, it's in beautiful HD and I can cruise through all of it in seconds. What's the benefit?

        Comment

        • roadman
          *ll St*r
          • Aug 2003
          • 26339

          #34
          Re: Madden NFL 11 Hands-On Impressions (Kotaku)

          Originally posted by rodriggo
          What does Madden have to do with real-life?

          Gameplanning for Madden? WTF? That's funny.

          You do that automatically already anyway based on the players on your team and you're familiarity with the playbook.

          Walk me through how "Gameflow" would work exactly. You pick plays for hypothetical situations in the future? Why? I don't have a Madden playbook on my arm, it's in beautiful HD and I can cruise through all of it in seconds. What's the benefit?
          My advice would be to go back to the usual way of playing. If you don't enjoy the offensive and defensive coordinators calling the plays that you picked studying your opponent the week before, this feature is not for you.

          Comment

          • Klocker
            MVP
            • Jul 2003
            • 3239

            #35
            Re: Madden NFL 11 Hands-On Impressions (Kotaku)

            Walk me through how "Gameflow" would work exactly. You pick plays for hypothetical situations in the future? Why? I don't have a Madden playbook on my arm, it's in beautiful HD and I can cruise through all of it in seconds. What's the benefit?
            rodriggo, I have no interest in selling you on this feature. I was merely pointing out that your argument for not liking it was flawed. there are many reasons (as you can read in each of the hands-on) why many (most?) of us will end up liking this feature.

            As roadman said above... if it's not for you... simply turn it off.
            Last edited by Klocker; 04-26-2010, 12:35 PM.

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            • Hova57
              MVP
              • Mar 2008
              • 3754

              #36
              Re: Madden NFL 11 Hands-On Impressions (Kotaku)

              the only thing that scares me about this is the jackoff who would gameplan screens thru out their entire playbook.

              Comment

              • CreatineKasey
                MVP
                • Sep 2007
                • 4897

                #37
                Re: Madden NFL 11 Hands-On Impressions (Kotaku)

                Originally posted by Hova57
                the only thing that scares me about this is the jackoff who would gameplan screens thru out their entire playbook.
                Why? They could call screens manually and get the same result.
                Xbox Live Gamertag: CreatineKasey

                M - I - N - N - E - S - O - T - A

                Comment

                • Boregard
                  Banned
                  • Jun 2008
                  • 614

                  #38
                  Re: Madden NFL 11 Hands-On Impressions (Kotaku)

                  I am not a jackoff!!!

                  Just kidding, I feel what you are saying - you are gonna get some jerk who has too much time on his hands and is gonna figure out how to manipulate this feature to do the same crap they did online last year!!!

                  Comment

                  • Klocker
                    MVP
                    • Jul 2003
                    • 3239

                    #39
                    Re: Madden NFL 11 Hands-On Impressions (Kotaku)

                    Originally posted by Boregard
                    I am not a jackoff!!!

                    Just kidding, I feel what you are saying - you are gonna get some jerk who has too much time on his hands and is gonna figure out how to manipulate this feature to do the same crap they did online last year!!!

                    yea you can not have choices in a video game AND fix stupid.

                    Comment

                    • Hova57
                      MVP
                      • Mar 2008
                      • 3754

                      #40
                      Re: Madden NFL 11 Hands-On Impressions (Kotaku)

                      Originally posted by CreatineKasey
                      Why? They could call screens manually and get the same result.
                      true , i guess you wouldn't know if they manually or gameplanned . still i guess its there loss.

                      i also wonder will we have back global playbook

                      Comment

                      • joejccva71
                        Banned
                        • Mar 2008
                        • 1535

                        #41
                        Re: Madden NFL 11 Hands-On Impressions (Kotaku)

                        Unreal. They made a method of gameplanning and the calling play formula simpler with more AI of your coordinator involved based on different game situations. Not to mention you can turn off the feature completely, and people are still bickering.

                        Comment

                        • lgxjames
                          Pro
                          • Mar 2009
                          • 894

                          #42
                          Re: Madden NFL 11 Hands-On Impressions (Kotaku)

                          Originally posted by joejccva71
                          Unreal. They made a method of gameplanning and the calling play formula simpler with more AI of your coordinator involved based on different game situations. Not to mention you can turn off the feature completely, and people are still bickering.
                          exactly...

                          so we've gotten a piece of the simpler, a little bit of the quicker...But Hmmm Deeper??? sounds like a franchise/presentation thing

                          Comment

                          • joejccva71
                            Banned
                            • Mar 2008
                            • 1535

                            #43
                            Re: Madden NFL 11 Hands-On Impressions (Kotaku)

                            Originally posted by lgxjames
                            exactly...

                            so we've gotten a piece of the simpler, a little bit of the quicker...But Hmmm Deeper??? sounds like a franchise/presentation thing
                            It's deeper for about 50% of the Madden fanbase who are the guys who love the stats, who love the sim, and who love the offline franchise.

                            Why? Because it puts the AI of your coodinator into the game whereas it was non-existent in previous Madden releases. THAT to me...is the deeper part. And yes I love it.

                            Comment

                            • Bgamer90
                              MVP
                              • Jul 2008
                              • 1919

                              #44
                              Re: Madden NFL 11 Hands-On Impressions (Kotaku)

                              Originally posted by Valdarez
                              No, but there's been no talk of custom playbooks to date.
                              Still doesn't mean they won't be in.

                              Some of you guys may be complaining over things that are already in the game but just haven't been announced yet.
                              Bgamer90 on twitter

                              Comment

                              • grunt
                                Banned
                                • Jul 2002
                                • 9527

                                #45
                                Re: Madden NFL 11 Hands-On Impressions (Kotaku)

                                Originally posted by joejccva71
                                Unreal. They made a method of gameplanning and the calling play formula simpler with more AI of your coordinator involved based on different game situations. Not to mention you can turn off the feature completely, and people are still bickering.
                                I agree. What if the AI is great and you are calling plays you would never call without gameflow. Sometimes I use ask madden just for a change up because I get in a play calling rut. I have wanted a feature that I could use to gameplan down and distance for the last decade. I just want to be able to take my gameplay online.

                                Comment

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