+1. No disrespect, but I'm surprised at the number of sim-oriented players here who like the idea of plays being called for them, even if it is from a pre-defined list established in advance, or tendecies, i.e., the "gameplan".
Unless I'm misunderstanding it. Doesn't gameflow by it's definition = plays being called for you regardless?
Trying to see through the smoke and mirrors, it almost seems like a glorified "favorites" list. I can see how that might be helpful in cutting down on time navigating to the desired play, but making the decision for you?
Most every article mentions the genesis of the idea stemming from the fact that they want to appeal to the casual gamer--no surprise there, that's the de-facto mission statement for Madden now. So it's easy to see how Gameflow stemmed from that.
Then it's said that it will also appeal to the experienced player because of the "Gameplan" aspect, i.e., the establishment of your pre-selected plays. Then, the cpu selects from your selected plays based on where you set those plays in the down and distance scenario. But it's still calling plays for you.
Are the sim-oriented players who like this idea favoring it because it relieves them of the in-game playcalling itself and would rather focus on the execution of the play?
Not knocking anyone, just trying to understand it myself.
I'll give it an honest go, but if it's what I think it might be, I'll most likely turn it off altogether. Props to EA for making it optional though.