04-26-2010, 04:29 PM
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#47
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MVP
OVR: 31
Join Date: Mar 2008
Location: Pittsburgh
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Re: Madden NFL 11 Hands-On Impressions (Kotaku)
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Originally Posted by Flamehead |
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Joe, I believe you’re hitting at the heart of what’s confusing to me about the appeal of this feature (if I’m understanding it correctly):
You say “it puts the AI of your coordinator into the game whereas it was non-existent in previous Madden releases”.
The way I see it, we acted as our own coordinator in previous releases. Meaning, the differences for sim-oriented players might be as follows:
Madden ’10:
1) Scout next opponent’s depth chart for potential mismatches and make mental note of which plays you’d call most to take advantage of those.
2) Fire up game, call play, execute play.
Madden ’11:
1) Scout next opponent’s depth chart for potential mismatches and enter bank of plays you’d have the cpu call most to take advantage of those.
2) Fire up game, have cpu call play, execute play.
So while I might formulate a “favorites” list of sorts based on opponent and situation, the cpu is calling the play in-game, I’m just executing it.
Isn’t part of the fun in Madden actually calling the plays in-game? Yes I realize your getting the “laminated play-call sheet” ready ahead of time, but isn’t this a more tuned version of “Ask Madden” based on pre-defined criteria?
Not knocking anyone who likes it (or even trying to debate its usefulness), just earnestly trying to understand the appeal based on what we know at the moment.
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this is where i wish they would just come out with all the details about it. something tells me this is incorporated into franchise some how.
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