Looks the same. It's kinda disappointing compared to when they did this last year with that Big Ben picture
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Madden NFL 11 Screenshot: Tim Tebow, How Many Things Can You Spot?
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Re: Madden NFL 11 Screenshot: Tim Tebow, How Many Things Can You Spot?
Stated in one of the other threads.. They havent put the new lighting system in the game, and polished things up yet. But most likely this is what we will get lolComment
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Re: Madden NFL 11 Screenshot: Tim Tebow, How Many Things Can You Spot?
If it's 11, it's a terrible model of Tebow. Huge shoulder pads, skinny arms, slim waist, skinny thighs. It just looks bad. The lighting looks nice and his face resembles Tebow, but I dont think its a 3D scan that we see on high profile guys. Wrist coach is still over sized, facemask is still the wrong mask. Should be replaced with the one we see in NCAA11.I think its from 11. Peyton Hillis (traded) isn't the FB in the screenshot. It's got to be a place holder because that's obviously not (Spencer) Larsen by looking at the back of his jersey and #44 is retired (Floyd Little). Seth Olsen is at center he played guard last year for them.
How's that for investigative skills?
It's an ugly shot.
EDIT: I take back the comment about the wrist coach. It just needs to be less bulky looking on the arm, and increase the size of the play sheet on it.
Last edited by Tengo Juego; 04-26-2010, 02:14 PM.
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Re: Madden NFL 11 Screenshot: Tim Tebow, How Many Things Can You Spot?
I can't tell you anything that is new really, but I can tell you what isn't new. The same poor player models. Don't know why this is so hard for them to get down, but I have pretty much always had a problem with the player models in Madden. Just bad.
And to canes, the arm definitely does look very awkward. EA sports games are famous for very weird limbs and appendages, and this pic is no different."You mustn't be afraid to dream a little bigger, darling."Comment
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My teams: Leeds United, Central Coast Mariners, Denver Broncos, Florida Gators, Florida Marlins, Miami Heat, Brisbane Broncos.
My screen-name is a combination of my favourite college football player in Tim Tebow and my favourite ever Bronco, Terrell Davis (30).Comment
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Re: Madden NFL 11 Screenshot: Tim Tebow, How Many Things Can You Spot?
Just looking at how the facemask is off...it being lower than in real life...the thickness of it. Those are SIMPLE fixes. I have no idea how a big company like EA cannot get that stuff right
Either its pure laziness, or the people developing this game knows nothing about football.Comment
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Re: Madden NFL 11 Screenshot: Tim Tebow, How Many Things Can You Spot?
If his finger being too long was the only problem, I'm sure this thread wouldn't be as long as it is. Ya think??Comment
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Re: Madden NFL 11 Screenshot: Tim Tebow, How Many Things Can You Spot?
Graphics on 11, and 10 also, look great from a pure polygon standpoint. The players are very detailed and hi-res. But there is a difference from having a huge amount of polygons that makes up a player model and having a player model that looks to be properly proportioned. EA has no problems with the detail of the players. Where they struggle is making them look like an actual human being. The only way I can describe it.
APF28K, to me, was not in Madden's league from a polygon standpoint, but from a player model standpoint, I thought it looked better proportioned and more realistic. Would love to see what they could do if their players were as detailed as Madden's.Last edited by Only1LT; 04-27-2010, 11:25 AM."You mustn't be afraid to dream a little bigger, darling."Comment
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Re: Madden NFL 11 Screenshot: Tim Tebow, How Many Things Can You Spot?
Perhaps though points to keep in mind:
1. It's an early image that ain't the final build of the game and
2. It's an early image that ain't the final build of the game.
Constructive feedback I am sure if welcomed by developers, though it seems this one image and the nit picking is a little bit of overkill given as we stand right now we are some 12-14 weeks out from the release of the game.
Some of the "errors" pointed out are valid, I agree, though it's not a concern this far out from the release of the game. If we were debating this image release one week out, there would be more cause for concern.
Just my opinion.My teams: Leeds United, Central Coast Mariners, Denver Broncos, Florida Gators, Florida Marlins, Miami Heat, Brisbane Broncos.
My screen-name is a combination of my favourite college football player in Tim Tebow and my favourite ever Bronco, Terrell Davis (30).Comment
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Re: Madden NFL 11 Screenshot: Tim Tebow, How Many Things Can You Spot?
Putting polish on a game by making it a higher res, or adding lighting or smoke or particle effects to a game are entirely possible as a game goes from alpha/beta to retail. But totally changing player models or animations at this point are most likely not going to happen, so to say that there is time, is not applicable to every aspect of development.Perhaps though points to keep in mind:
1. It's an early image that ain't the final build of the game and
2. It's an early image that ain't the final build of the game.
Constructive feedback I am sure if welcomed by developers, though it seems this one image and the nit picking is a little bit of overkill given as we stand right now we are some 12-14 weeks out from the release of the game.
Some of the "errors" pointed out are valid, I agree, though it's not a concern this far out from the release of the game. If we were debating this image release one week out, there would be more cause for concern.
Just my opinion."You mustn't be afraid to dream a little bigger, darling."Comment
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Re: Madden NFL 11 Screenshot: Tim Tebow, How Many Things Can You Spot?
Touche'...didnt even think of that.I may be wrong here, but I think the reason he is holding a number 10 jersey is because he was selected in the first round of the 2010 draft. I'm pretty sure he'll stick with number 15. Gaffney is still number 10, thats why Brady Quinn switched to number 9 this season.
Back on topic. I hope thats Madden 10 they are using....I think that pic looks terrible in a number of ways.Comment
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I agree, and I am concerned, because NCAA 11's player models seem to have evolved in terms of body proportions, while Madden 11's screenshots (so far) do not seem to have changed much at all (with the notable exception of improved facial details, which *is* deserving of credit).Graphics on 11, and 10 also, look great from a pure polygon standpoint. The players are very detailed and hi-res. But there is a difference from having a huge amount of polygons that makes up a player model and having a player model that looks to be properly proportioned. EA has no problems with the detail of the players. Where they struggle is making them look like an actual human being. The only way I can describe it.
APF28K, to me, was not in Madden's league from a polygon standpoint, but from a player model standpoint, I thought it looked better proportioned and more realistic. Would love to what they could do if their players were as detailed as Madden's.Comment

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