Madden NFL 11 Hands-On Impressions (Kotaku)
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Re: Madden NFL 11 Hands-On Impressions (Kotaku)
I just like the idea because every year I search through about every team playbook and find that perfect playbook for me (Minnesota this year) and I always go into every online game with a mental gameplan (or know what plays I wanna call, and when) but sometimes I take so much time scrolling through formations I end up choosing only like the same 4-6 plays because I can't remember exactly where they are or i'll forget about one of my good plays, because i don't want the accelerated clock get to low so I can read the D.
With gameplan I feel like I can put my plays in and have the my coordinator call the plays when I would usually call them but without the fumbling and bumbling thru the playbook at a fast pace, I like that thers no playcall screen just all on field and cut scenes and i can just play naturally and focus on execution.Twitter - @OtistheOriginalComment
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Re: Madden NFL 11 Hands-On Impressions (Kotaku)
For we regular Madden players, the only thing i've heard of that MAY be worth looking at is locomotion. I can't see how a company so large and succesfull, thanks to us, can make so few and little changes with soooo much feedback. I can't wait for June 1st!Comment
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Re: Madden NFL 11 Hands-On Impressions (Kotaku)
That preview wasn't that well written in my opinion. He didn't talk about anything but gameflow.
Thats a casual gamer if there ever was one. Doesn't even notice a difference in player movement, new equipment, pretty much none of the intricasies of the game. Epitomy of a casual gamer.
Doesn't really sound like he's really into sports games at all. No details in the article whatsoever.Comment
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Re: Madden NFL 11 Hands-On Impressions (Kotaku)
I am kinda surprised by the reactions to the game flow feature.
One of the most frustrating things about any sports game is playing a AI or person that cheats/abuses a game play element. In football games users mainly abuse bad AI and game functions and that mainly through the play calling and player controls.
20 years of this has brought us to the Madden world we have today. A handful of guys that have learned the game so well they play for money and act like morons on TV and are glorified for it.(...not all of them act like morons)
We then have the guys who know more than the average user who are savvy enough to not have to rely on exploits to be competitive but will access exploit central in a bind......yall know who you are......
Then there are the guys who play the game a lot and dont know all the ends and outs of real football and also dont look to find exploits and also dont play the game enough to know how to deal with very situaton they may run into. These are mainly the guys you see complaining about there last online opponent.
The "sim" players and "stick skill" guys should be a little happy. At long last they are implementing a feature that helps balance the playing field a little.
It may scare a few of you to know they are schooling up your usual victims to finally learn how deal with yall thus making the game a bit more challenging for you(and in the process upping your game skills also)
In the US everyone should be carrying a gun. Should be given to you at BIRTH. Mutually assured destruction breeds a more cautious criminal. He aint going into that school to shoot up students when he KNOWS they gonna be shooting back. Same thing applys to the game of Madden. Facing a opponent armed with knowledge, the typical "great madden player" gonna have to be carrying more than those 13 plays and exploits to his next game. Whats not to like about that ?
I don't fully know how this is implemented but anything that brings the users up to the level of the game without cheating for them is good for everyone. When they get everyone playing in a fashion that makes us all have to think instead of knowing how to game the game, then we will start seeing better online games.
My 2 cent.Comment
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