Madden NFL 11 Video: Developer Series - Gameflow. Gameplanning. Locomotion.

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  • Valdarez
    All Star
    • Feb 2008
    • 5075

    #16
    Re: Madden NFL 11 Video: Developer Series - Gameflow. Gameplanning. Locomotion.

    Originally posted by NYyankz225
    Check out the pulling guard @ 133. So awesome. Went up to the second level just like adem said.
    They do it on pass plays as well, and no penalty for doing so. heh
    Follow Me On Twitter: http://twitter.com/Valdarez
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    • NYyankz225
      Pro
      • Aug 2008
      • 555

      #17
      Re: Madden NFL 11 Video: Developer Series - Gameflow. Gameplanning. Locomotion.

      Originally posted by Valdarez
      They do it on pass plays as well, and no penalty for doing so. heh
      What are you talking about? Example?

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      • NavigatorD83
        Banned
        • May 2009
        • 206

        #18
        Originally posted by AnyGivenSunday
        Liked the overall vid and the gameplan looks very interesting.

        @ 5:13=EPIC FAIL.

        Running backs still cannot put there arm out on a line man's back. Instead they get F'n STUCK running in place. I thought they would have added this by now.

        Still to this day one of my top pet peeves in the running game. Maybe It's because, It happens to me often or just that that looks horrible and wouldn't happen with a simple animation. I don't know. I'm disappointed.

        GOD!!
        Remember that ESPN article that said they do have the animation where the runner will put his hand on the linemans back instead of running in place into his butt? I hope its in there as it would help with the look and feel of the game

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        • SouthernBrick
          9.17.13
          • Mar 2009
          • 5831

          #19
          Re: Madden NFL 11 Video: Developer Series - Gameflow. Gameplanning. Locomotion.

          One more note lol.

          The running animation does "look"(key word here) like a improvement with the new locomotion system in place. They seem to be more grounded but, when CJ2K was running I didn't get that feeling like wow he is fast(and this could be a problem IMO). Overall this seems like a good change in the right direction though but, we shall see.
          Originally posted by WatsonTiger
          One out of 7 billion, and we still tagged your ***.

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          • Valdarez
            All Star
            • Feb 2008
            • 5075

            #20
            Re: Madden NFL 11 Video: Developer Series - Gameflow. Gameplanning. Locomotion.

            Originally posted by NYyankz225
            What are you talking about? Example?
            Drew Brees video had it in it. Find the thread for it, and I posted the example there.

            On this video, if you watch the game behind Phil at 0:52, you'll see a bunch of jerking moves and continued sliding. That's M11 there too, not M10. Until the game looks realistic from a broadcast standpoint, it's never going to look real from the QB vision standpoint. They need better transitional animations during and after the play, and more realistic reactions to whistles at the end of the play.
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            • SouthernBrick
              9.17.13
              • Mar 2009
              • 5831

              #21
              Re: Madden NFL 11 Video: Developer Series - Gameflow. Gameplanning. Locomotion.

              Originally posted by NavigatorD83
              Remember that ESPN article that said they do have the animation where the runner will put his hand on the linemans back instead of running in place into his butt? I hope its in there as it would help with the look and feel of the game
              I haven't been reading or watching almost any of the info and vids that have been put out lately. Just haven't been that interested.

              You got link?
              Originally posted by WatsonTiger
              One out of 7 billion, and we still tagged your ***.

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              • RGiles36
                MVP
                • Jan 2008
                • 3962

                #22
                Re: Madden NFL 11 Video: Developer Series - Gameflow. Gameplanning. Locomotion.

                I'm ready to see some stuff in-between plays (I know, it's only April). That's the area where Madden has struggled the last several years.
                Twitter

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                • Valdarez
                  All Star
                  • Feb 2008
                  • 5075

                  #23
                  Re: Madden NFL 11 Video: Developer Series - Gameflow. Gameplanning. Locomotion.

                  First shot of the Strategy Pad (that I have seen) at 1:12.

                  Looks like we have the following:

                  Up - Hot Routes
                  Left - Motion Left
                  Right - Motion Right
                  Down - OLine Shifts
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                  • NYyankz225
                    Pro
                    • Aug 2008
                    • 555

                    #24
                    Re: Madden NFL 11 Video: Developer Series - Gameflow. Gameplanning. Locomotion.

                    Originally posted by Valdarez
                    Drew Brees video had it in it. Find the thread for it, and I posted the example there.

                    On this video, if you watch the game behind Phil at 0:52, you'll see a bunch of jerking moves and continued sliding. That's M11 there too, not M10. Until the game looks realistic from a broadcast standpoint, it's never going to look real from the QB vision standpoint. They need better transitional animations during and after the play, and more realistic reactions to whistles at the end of the play.
                    I'll look for that.

                    Regarding the jerkiness...that's not evident in the game at all imo. Only that replay broadcast view. Curious what your thoughts were because you had mentioned previously thought you thought it was a rendering issue. Animations seem much smoother imo.

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                    • SA1NT401
                      Banned
                      • Sep 2007
                      • 3498

                      #25
                      Re: Madden NFL 11 Video: Developer Series - Gameflow. Gameplanning. Locomotion.

                      Only April...But i like what i am seeing thus far. Locomotion is very noticable.

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                      • TheWatcher
                        MVP
                        • Oct 2008
                        • 3408

                        #26
                        Re: Madden NFL 11 Video: Developer Series - Gameflow. Gameplanning. Locomotion.

                        It looks like the walking animations were just tweaked. They don't appear to be totally re-done, and if they were they should've kept trying...

                        The cut scene issue of using good judgment when spotlighting a playmaker seems to not have been addressed

                        The coaches headset audio sounds too clean. There is no way it's going to sound that clean with 80,000 screaming fans in the background and the coach trying to hear himself speak over all of it. On top of that, the coach is speaking like he's talking to someone next to him in an empty stadium. Some coaching of the audio talent to sound connected to the game situation, and some simple vocal effects would've gone a long way here.

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                        • Valdarez
                          All Star
                          • Feb 2008
                          • 5075

                          #27
                          Re: Madden NFL 11 Video: Developer Series - Gameflow. Gameplanning. Locomotion.

                          Originally posted by NYyankz225
                          I'll look for that.

                          Regarding the jerkiness...that's not evident in the game at all imo. Only that replay broadcast view. Curious what your thoughts were because you had mentioned previously thought you thought it was a rendering issue. Animations seem much smoother imo.
                          Those are definitely two different things. The jerkiness is when they go from a facing forward blocking animation, to a turned around walking away animation because the whistle blew. It's most evident from the broadcast view.

                          Rendering has to do with making the animations look fluid. It's hard to trust what we see in the videos, as last years look fluid on their videos, but once we got it in, the game lacked fluidity on the animations unless you played it very slow on a replay. Playing on very slow seemed to help a little, but still didn't solve the problem. The game just can't render properly.
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                          • ChampIsHere42
                            Pro
                            • Apr 2009
                            • 548

                            #28
                            Re: Madden NFL 11 Video: Developer Series - Gameflow. Gameplanning. Locomotion.

                            With all of these videos and everything, it seems like the game is already done..what exactly are they waiting on now? rookies and ratings or what?

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                            • NYyankz225
                              Pro
                              • Aug 2008
                              • 555

                              #29
                              Re: Madden NFL 11 Video: Developer Series - Gameflow. Gameplanning. Locomotion.

                              Originally posted by Valdarez
                              Those are definitely two different things. The jerkiness is when they go from a facing forward blocking animation, to a turned around walking away animation because the whistle blew. It's most evident from the broadcast view.

                              Rendering has to do with making the animations look fluid. It's hard to trust what we see in the videos, as last years look fluid on their videos, but once we got it in, the game lacked fluidity on the animations unless you played it very slow on a replay. Playing on very slow seemed to help a little, but still didn't solve the problem. The game just can't render properly.
                              Yea, those are separate issues, but it's hard to tell what you're referring to when you say jerkiness.. Regarding the fluidity (aka no stuttering or jumping between frames) I believe they've made great strides in this area. Looks much more natural in game. The replay you mention does seem to bring to light some of the after-the-whistle transitions that can certainly see some improving, but I disagree with your statement about the game not rendering properly. Unless things change from these videos, it's got to be one of the more fluid running/looking games out. Doesn't come close to Uncharted or anything but still impressive.

                              Edit: One reason for the lack of transition animations for after the whistle is probably because of their emphasis on post-whistle cutscenes. In gameplay, after the whistle in 10 (and now probably 11), you're often going to run right into a cutscene focusing on a few well animated players. Puts less emphasis on general transition animations for every player after plays.
                              Last edited by NYyankz225; 04-27-2010, 04:14 PM.

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                              • Valdarez
                                All Star
                                • Feb 2008
                                • 5075

                                #30
                                Re: Madden NFL 11 Video: Developer Series - Gameflow. Gameplanning. Locomotion.

                                Originally posted by NYyankz225
                                Unless things change from these videos, it's got to be one of the more fluid running/looking games out. Doesn't come close to Uncharted or anything but still impressive.
                                Which game are you referring to? M11 or M10? M10 is most definitely not fluid. I don't think M11 will be either. If you watch the vid that had the Drew Brees warm up chant on it, you can see it's not rendering properly. It looks just like M10 did. For the gameplay videos of M11, I don't know what they are running them on. M09 seems to be the version they started having major rendering problems.
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