Madden NFL 11 Video: Developer Series - Gameflow. Gameplanning. Locomotion.
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Remember that ESPN article that said they do have the animation where the runner will put his hand on the linemans back instead of running in place into his butt? I hope its in there as it would help with the look and feel of the gameLiked the overall vid and the gameplan looks very interesting.
@ 5:13=EPIC FAIL.
Running backs still cannot put there arm out on a line man's back. Instead they get F'n STUCK running in place. I thought they would have added this by now.
Still to this day one of my top pet peeves in the running game. Maybe It's because, It happens to me often or just that that looks horrible and wouldn't happen with a simple animation. I don't know. I'm disappointed.
GOD!!Comment
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Re: Madden NFL 11 Video: Developer Series - Gameflow. Gameplanning. Locomotion.
One more note lol.
The running animation does "look"(key word here) like a improvement with the new locomotion system in place. They seem to be more grounded but, when CJ2K was running I didn't get that feeling like wow he is fast(and this could be a problem IMO). Overall this seems like a good change in the right direction though but, we shall see.Originally posted by WatsonTigerOne out of 7 billion, and we still tagged your ***.Comment
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Re: Madden NFL 11 Video: Developer Series - Gameflow. Gameplanning. Locomotion.
Drew Brees video had it in it. Find the thread for it, and I posted the example there.
On this video, if you watch the game behind Phil at 0:52, you'll see a bunch of jerking moves and continued sliding. That's M11 there too, not M10. Until the game looks realistic from a broadcast standpoint, it's never going to look real from the QB vision standpoint. They need better transitional animations during and after the play, and more realistic reactions to whistles at the end of the play.Comment
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Re: Madden NFL 11 Video: Developer Series - Gameflow. Gameplanning. Locomotion.
I haven't been reading or watching almost any of the info and vids that have been put out lately. Just haven't been that interested.
You got link?Originally posted by WatsonTigerOne out of 7 billion, and we still tagged your ***.Comment
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Re: Madden NFL 11 Video: Developer Series - Gameflow. Gameplanning. Locomotion.
First shot of the Strategy Pad (that I have seen) at 1:12.
Looks like we have the following:
Up - Hot Routes
Left - Motion Left
Right - Motion Right
Down - OLine ShiftsComment
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Re: Madden NFL 11 Video: Developer Series - Gameflow. Gameplanning. Locomotion.
I'll look for that.Drew Brees video had it in it. Find the thread for it, and I posted the example there.
On this video, if you watch the game behind Phil at 0:52, you'll see a bunch of jerking moves and continued sliding. That's M11 there too, not M10. Until the game looks realistic from a broadcast standpoint, it's never going to look real from the QB vision standpoint. They need better transitional animations during and after the play, and more realistic reactions to whistles at the end of the play.
Regarding the jerkiness...that's not evident in the game at all imo. Only that replay broadcast view. Curious what your thoughts were because you had mentioned previously thought you thought it was a rendering issue. Animations seem much smoother imo.Comment
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Re: Madden NFL 11 Video: Developer Series - Gameflow. Gameplanning. Locomotion.
It looks like the walking animations were just tweaked. They don't appear to be totally re-done, and if they were they should've kept trying...
The cut scene issue of using good judgment when spotlighting a playmaker seems to not have been addressed
The coaches headset audio sounds too clean. There is no way it's going to sound that clean with 80,000 screaming fans in the background and the coach trying to hear himself speak over all of it. On top of that, the coach is speaking like he's talking to someone next to him in an empty stadium. Some coaching of the audio talent to sound connected to the game situation, and some simple vocal effects would've gone a long way here.Comment
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Re: Madden NFL 11 Video: Developer Series - Gameflow. Gameplanning. Locomotion.
Those are definitely two different things. The jerkiness is when they go from a facing forward blocking animation, to a turned around walking away animation because the whistle blew. It's most evident from the broadcast view.I'll look for that.
Regarding the jerkiness...that's not evident in the game at all imo. Only that replay broadcast view. Curious what your thoughts were because you had mentioned previously thought you thought it was a rendering issue. Animations seem much smoother imo.
Rendering has to do with making the animations look fluid. It's hard to trust what we see in the videos, as last years look fluid on their videos, but once we got it in, the game lacked fluidity on the animations unless you played it very slow on a replay. Playing on very slow seemed to help a little, but still didn't solve the problem. The game just can't render properly.Comment
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Re: Madden NFL 11 Video: Developer Series - Gameflow. Gameplanning. Locomotion.
With all of these videos and everything, it seems like the game is already done..what exactly are they waiting on now? rookies and ratings or what?Comment
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Re: Madden NFL 11 Video: Developer Series - Gameflow. Gameplanning. Locomotion.
Yea, those are separate issues, but it's hard to tell what you're referring to when you say jerkiness.. Regarding the fluidity (aka no stuttering or jumping between frames) I believe they've made great strides in this area. Looks much more natural in game. The replay you mention does seem to bring to light some of the after-the-whistle transitions that can certainly see some improving, but I disagree with your statement about the game not rendering properly. Unless things change from these videos, it's got to be one of the more fluid running/looking games out. Doesn't come close to Uncharted or anything but still impressive.Those are definitely two different things. The jerkiness is when they go from a facing forward blocking animation, to a turned around walking away animation because the whistle blew. It's most evident from the broadcast view.
Rendering has to do with making the animations look fluid. It's hard to trust what we see in the videos, as last years look fluid on their videos, but once we got it in, the game lacked fluidity on the animations unless you played it very slow on a replay. Playing on very slow seemed to help a little, but still didn't solve the problem. The game just can't render properly.
Edit: One reason for the lack of transition animations for after the whistle is probably because of their emphasis on post-whistle cutscenes. In gameplay, after the whistle in 10 (and now probably 11), you're often going to run right into a cutscene focusing on a few well animated players. Puts less emphasis on general transition animations for every player after plays.Last edited by NYyankz225; 04-27-2010, 04:14 PM.Comment
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Re: Madden NFL 11 Video: Developer Series - Gameflow. Gameplanning. Locomotion.
Which game are you referring to? M11 or M10? M10 is most definitely not fluid. I don't think M11 will be either. If you watch the vid that had the Drew Brees warm up chant on it, you can see it's not rendering properly. It looks just like M10 did. For the gameplay videos of M11, I don't know what they are running them on. M09 seems to be the version they started having major rendering problems.Comment

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