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Old 04-27-2010, 06:08 PM   #29
NYyankz225
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Re: Madden NFL 11 Video: Developer Series - Gameflow. Gameplanning. Locomotion.

Quote:
Originally Posted by Valdarez
Those are definitely two different things. The jerkiness is when they go from a facing forward blocking animation, to a turned around walking away animation because the whistle blew. It's most evident from the broadcast view.

Rendering has to do with making the animations look fluid. It's hard to trust what we see in the videos, as last years look fluid on their videos, but once we got it in, the game lacked fluidity on the animations unless you played it very slow on a replay. Playing on very slow seemed to help a little, but still didn't solve the problem. The game just can't render properly.
Yea, those are separate issues, but it's hard to tell what you're referring to when you say jerkiness.. Regarding the fluidity (aka no stuttering or jumping between frames) I believe they've made great strides in this area. Looks much more natural in game. The replay you mention does seem to bring to light some of the after-the-whistle transitions that can certainly see some improving, but I disagree with your statement about the game not rendering properly. Unless things change from these videos, it's got to be one of the more fluid running/looking games out. Doesn't come close to Uncharted or anything but still impressive.

Edit: One reason for the lack of transition animations for after the whistle is probably because of their emphasis on post-whistle cutscenes. In gameplay, after the whistle in 10 (and now probably 11), you're often going to run right into a cutscene focusing on a few well animated players. Puts less emphasis on general transition animations for every player after plays.

Last edited by NYyankz225; 04-27-2010 at 06:14 PM.
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