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Madden NFL 11 Video: Developer Series - Gameflow. Gameplanning. Locomotion.
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Re: Madden NFL 11 Video: Developer Series - Gameflow. Gameplanning. Locomotion.
You make it like 2k gamers are part of an elite club. I've played 2k games before and I've played a variety of other more recent higher budget games. I don't need to be a "2k gamer" to determine whether or not I think it's fluid or not. Especially when MLB2k10 and most recent 2k games are a jittery mess.
Judge the game on its merits don't bring irrelevent issues into it.
I'm talking about 11. Not 10. I see the issues with 10.
don't let Valderez get to you...he's essentially a troll.....he'll be in here until august looking to pick arguements daily. just look at his twitter account.
i've added him to my ignore listBummed that you're not on my ignore list yet?.....Don't worry, I'm sure you will be very soon.Comment
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Re: Madden NFL 11 Video: Developer Series - Gameflow. Gameplanning. Locomotion.
As soon as you start picking on individual posters in this manner I'll be sure to enforce the TOS and you'll lose access to these forumsComment
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Re: Madden NFL 11 Video: Developer Series - Gameflow. Gameplanning. Locomotion.
I 100% respect the TOS (check my post history), but K-Gun raises a good point. I'm not justifying his post...just saying that there others that share his opinion.Comment
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Where does all this "60 minute games" or games on a average took 1hr 3mins or w/e he said. Thats a load of crap. Average online game took what 35-45 minutes tops. I just do not get where they get 63 minutes from. Unless they are making up something on what they fell is a real sim qtr lenght to play. Other then that this is one of the best videos year, finally heard the offensive guy talk.
Also is anyone worried that the loccomotion is to much about the offense and not the defense, like how are tackles effected by loccomotion? If your at full speed in loccomotion is the tackle going to do more damage or what?Comment
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Re: Madden NFL 11 Video: Developer Series - Gameflow. Gameplanning. Locomotion.
I must agree. K-Gun didn't attack Valdarez, he just pointed out the obvious.
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Re: Madden NFL 11 Video: Developer Series - Gameflow. Gameplanning. Locomotion.
I'm still not getting how this will speed up the total time it takes you to play a game.
For instance, I use "Ask Madden" a lot. It helps me get to a play quicker. The clock still ticks accordingly. What it does is probably allows me to get in more plays, but it's still taking me over an hour to play a game.
I imagine the minutes in your quarters play a big impact, too. I usually go 8- to 9-minute quarters.Comment
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Re: Madden NFL 11 Video: Developer Series - Gameflow. Gameplanning. Locomotion.
offline franchise, online franchise, custom games. not everyone plays online ranked. actually, most people play everything except online ranked.Where does all this "60 minute games" or games on a average took 1hr 3mins or w/e he said. Thats a load of crap. Average online game took what 35-45 minutes tops. I just do not get where they get 63 minutes from. Unless they are making up something on what they fell is a real sim qtr lenght to play. Other then that this is one of the best videos year, finally heard the offensive guy talk.
Also is anyone worried that the loccomotion is to much about the offense and not the defense, like how are tackles effected by loccomotion? If your at full speed in loccomotion is the tackle going to do more damage or what?Comment
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Re: Madden NFL 11 Video: Developer Series - Gameflow. Gameplanning. Locomotion.
I could care less who shares who's opinions.
If you respect the TOS you'll stay away from going after other posters.
If you cannot do that then I cannot refuse giving you a red card.
If someone is breaking the TOS report them, thats what the feature is for.
If you cannot do that agree to disagree and move on.Last edited by 23; 04-27-2010, 05:45 PM.Comment
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Re: Madden NFL 11 Video: Developer Series - Gameflow. Gameplanning. Locomotion.
I'm still not seeing any collisions or impact deflections. The rb's seem to be just sliding off of defenders rather than bouncing off of them.
Hopefully this will change but I don't think they are gonna change Pro-tak
That being said the speed and locomotion look great. The gameplan feature is a nice addition.
People use so few plays because they find money plays that always work. Hopefully they fix the CPU ai to make the user call different plays. And hopefully no more engage 8 by the CPU on a 3rd and longLast edited by HolyCrap; 04-27-2010, 05:54 PM.NFL- Bears
NBA- Bulls
MLB- Cubs
NHL- Blackhawks
Soccer- EhComment
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Re: Madden NFL 11 Video: Developer Series - Gameflow. Gameplanning. Locomotion.
They put all this new stuff in the game but it doesn't seem like they improve on the great stuff they added last year... I know its still early but these vids they release look exactly the same except for locomotionComment
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Re: Madden NFL 11 Video: Developer Series - Gameflow. Gameplanning. Locomotion.
Heres how I see it speeding up the game.I'm still not getting how this will speed up the total time it takes you to play a game.
For instance, I use "Ask Madden" a lot. It helps me get to a play quicker. The clock still ticks accordingly. What it does is probably allows me to get in more plays, but it's still taking me over an hour to play a game.
I imagine the minutes in your quarters play a big impact, too. I usually go 8- to 9-minute quarters.
Last year, I would play 15 minute quarters with a 25 second runoff. Now, the clock wouldn't run off until I selected a play. So, I still wasted 10+ seconds just selecting a play, then the clock would run down to 10 seconds left. So, I was still picking plays and taking a long time to get through games. But I still played on 15 minute quarters to get realistic stats. Accelerated clock helped me get those stats while speeding up the game too.
How I see GameFlow speeding up the game is, I will no longer select a play. So now when I run a play, I'll be back up at the line and the accelerated clock will run off. i won't have wasted 10+ seconds digging through my playbook. That 10 seconds will add up. Say on average it saves me 7 seconds a play. Now, I would run between 55-70 offensive plays a game. So that is about 6-8 minutes at the least saved. Now, it took me longer than 7 seconds to select a play on average, but thats showing you how it will still save time. If I did the real calculations of around 10-15 seconds selecting a play, then thats like 12-15 minutes saved.“No one is more hated than he who speaks the truth.”
― PlatoComment
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Re: Madden NFL 11 Video: Developer Series - Gameflow. Gameplanning. Locomotion.
After watching that I am not totally writing off the feature and am looking forward to playing with it. I am curious if we will (and assuming my friends use the feature) be able to save playbooks on a memory card and bring it over to my / their system(s) so we do not have to set up a new playbook one each and every system we play it on.Comment
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Re: Madden NFL 11 Video: Developer Series - Gameflow. Gameplanning. Locomotion.
i think it looks awsome!,remember guys this thing isnt even fully done yet,they got four more months to polish and get stuff right. i know im stoked
I saw a jersey shore commercial once,it gave me herpes.That show is just foul.Comment

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