Can't believe I'm saying this but I agree with Valdarez.
Online especially, people tend to attack the same section of the field or run certain patterns until you stop it. That's actually how a real NFL team would call plays, depending on your school of thought. A team will constantly run crossing routes if you can't stop it. If I see a team doing that I'll probably stop using man coverage. How does Game Plan take any of this into account? This Game Plan (as far as we know) is not taking the actual plays that occur in a game into consideration. It's nice that it takes down and distance into account, but because it doesn't factor in the routes they run this actually takes away our ability to strategize and you could end up getting beat anyway.
So what if the game knows the Packers run out of Shotgun on 1st downs? What's important is, does the game know that they run slants and then more importantly if you're on the opposing team, will the Game Plan suggestion on defense recognize that and call a play that might stop that? Gameplanning for a 3 receiver set means nothing imo...that's too general.
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