NCAA Football 11 Hands-On Preview

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  • jmik58
    Staff Writer
    • Jan 2008
    • 2401

    #181
    I could be wrong, but the impression I get about this "auto turbo" thing is that it is NOT turbo at all. At least I hope that's the case. The way I see this working is that a player builds up speed based on their acceleration, agility, speed ratings when they are moving without obstruction. Therefore, there is no "turbo". A player has the potential to run at a certain rate of speed and the longer you are able to run in a line without changing direction, the player will reach that top speed based on their ratings. I have a feeling I'm wrong on this, but I wish this was how it went. The analog sticks should be "analogous" to the players. If we press up all the way, they should achieve full speed. If I want to slow down I should just let off the left stick a little, etc. Or use the right stick to lean with the upper body. I love the idea of pushing up at about 80% as I run through the hole with a running back and then "explode" by pushing up on the left stick all the way for 100% speed. This would work great with locomotion.

    Comment

    • BDawg35
      MVP
      • Apr 2003
      • 2340

      #182
      As always, will reserve judgment. I think that the reviews every year tend to be glowing, but what we get in our consoles is a disappointment. We read now what everyone has already known, that this generation of NCAA has been a major disappointment. I'd like to dig up some Community Day reviews from the past few years to see what was being said. That having been said, presentation isn't quite as subject to the eye of the beholder as gameplay. It sounds like the presentation is going to be awesome, which will go a long way toward making this an enjoyable game to play. NCAA has felt hollow and empty in this generation.

      Comment

      • rudyjuly2
        Cade Cunningham
        • Aug 2002
        • 14816

        #183
        Re: NCAA Football 11 Hands-On Preview

        Originally posted by jmik58
        The analog sticks should be "analogous" to the players. If we press up all the way, they should achieve full speed. If I want to slow down I should just let off the left stick a little, etc. Or use the right stick to lean with the upper body. I love the idea of pushing up at about 80% as I run through the hole with a running back and then "explode" by pushing up on the left stick all the way for 100% speed. This would work great with locomotion.
        That's a perfect system in a perfect world but it's nearly impossible for me to achieve that type of accuracy with the analog sticks. My thumb is incabable of adjusting the speeds that accurately which is why I like the turbo. I'd prefer full throttle on the analog stick to be about 80 or 90% of top speed and then I can hit turbo to really sprint (and lose the ability to make cuts).

        Comment

        • noplace
          MVP
          • Jul 2004
          • 2118

          #184
          Re: NCAA Football 11 Hands-On Preview

          Originally posted by rudyjuly2
          That's a perfect system in a perfect world but it's nearly impossible for me to achieve that type of accuracy with the analog sticks. My thumb is incabable of adjusting the speeds that accurately which is why I like the turbo. I'd prefer full throttle on the analog stick to be about 80 or 90% of top speed and then I can hit turbo to really sprint (and lose the ability to make cuts).
          I believe 2k did this pretty well with the exception of tapping the speed burst which was more like a acceleration button if anything.
          PSN: Somo23P



          Nebraska Cornhuskers
          Washington Redskins
          Miami Heat

          Comment

          • rudyjuly2
            Cade Cunningham
            • Aug 2002
            • 14816

            #185
            Re: NCAA Football 11 Hands-On Preview

            Originally posted by noplace
            I believe 2k did this pretty well with the exception of tapping the speed burst which was more like a acceleration button if anything.
            I got tired of tapping that button. That's the one control thing I wish they would have dropped.

            Comment

            • ODogg
              Hall Of Fame
              • Feb 2003
              • 37953

              #186
              Re: NCAA Football 11 Hands-On Preview

              yeah that was awful
              Streaming PC & PS5 games, join me most nights after 6:00pm ET on TwitchTV https://www.twitch.tv/shaunh20
              or Tiktok https://www.tiktok.com/@shaunh741

              Comment

              • ehh
                Hall Of Fame
                • Mar 2003
                • 28962

                #187
                Re: NCAA Football 11 Hands-On Preview

                Good write up and preview but I'm not buying into the hype after years of disappointment. It certainly sounds promising but every NCAA game on next-gen has been touted as the "return to the glory days" of the series and all have sucked. This game isn't a release day purchase anymore, I'll play it at one of my boy's places and then decide if it's worth a purchase.
                "You make your name in the regular season, and your fame in the postseason." - Clyde Frazier

                "Beware of geeks bearing formulas." - Warren Buffet

                Comment

                • ODogg
                  Hall Of Fame
                  • Feb 2003
                  • 37953

                  #188
                  Re: NCAA Football 11 Hands-On Preview

                  I'm not buying into the hype either but I still plan to get the game early, if possible. If not I'll buy on release day. I'm still playing both of last years football games and enjoying them. I can't remember saying that EVER on next-gen this late in the year. Usually I'm done with those games by the start of the New Year.
                  Streaming PC & PS5 games, join me most nights after 6:00pm ET on TwitchTV https://www.twitch.tv/shaunh20
                  or Tiktok https://www.tiktok.com/@shaunh741

                  Comment

                  • blackscorpion11
                    Pro
                    • Oct 2008
                    • 691

                    #189
                    Originally posted by jmik58
                    I could be wrong, but the impression I get about this "auto turbo" thing is that it is NOT turbo at all. At least I hope that's the case. The way I see this working is that a player builds up speed based on their acceleration, agility, speed ratings when they are moving without obstruction. Therefore, there is no "turbo". A player has the potential to run at a certain rate of speed and the longer you are able to run in a line without changing direction, the player will reach that top speed based on their ratings. I have a feeling I'm wrong on this, but I wish this was how it went. The analog sticks should be "analogous" to the players. If we press up all the way, they should achieve full speed. If I want to slow down I should just let off the left stick a little, etc. Or use the right stick to lean with the upper body. I love the idea of pushing up at about 80% as I run through the hole with a running back and then "explode" by pushing up on the left stick all the way for 100% speed. This would work great with locomotion.
                    I think this would add a great deal of realism, if it works properly.

                    Comment

                    • blackscorpion11
                      Pro
                      • Oct 2008
                      • 691

                      #190
                      Originally posted by stiffarmleft
                      Has the passing game been improved, can you still throw the ball at any time and have the receiver automatically adjust to the pass.
                      Damn good question?! The pass-fests is what hurt this game more than anything.. No Robo AI, No Robo USERS!!

                      Comment

                      • pistolanon
                        Rookie
                        • Apr 2010
                        • 5

                        #191
                        I am a tester on this game. Spent several months busting our butts on it. The demo is released soon so check it out. I think you'll all be pleased with it. Speaking as someone who's been playing this game since 97, and has been disappointed the past few years. The game is fun, plain and simple.

                        Comment

                        • moylan1234
                          MVP
                          • Jul 2004
                          • 3946

                          #192
                          Re: NCAA Football 11 Hands-On Preview

                          ? the demo has to be over a month away still

                          Comment

                          • rudyjuly2
                            Cade Cunningham
                            • Aug 2002
                            • 14816

                            #193
                            Re: NCAA Football 11 Hands-On Preview

                            Originally posted by moylan55
                            ? the demo has to be over a month away still
                            They said June. I actually hope it's very late June as I want a good build and not a buggy one. Plus I don't want to burn myself out on the demo before the retail version comes out. I'd be cool with a July 8th demo if it's good.

                            Comment

                            • ODogg
                              Hall Of Fame
                              • Feb 2003
                              • 37953

                              #194
                              Re: NCAA Football 11 Hands-On Preview

                              A July 8th demo would be awful timing I think considering most of us who get it early will probably have it July 9th. I think a July 1st demo would be the latest I'd want it to come out.
                              Streaming PC & PS5 games, join me most nights after 6:00pm ET on TwitchTV https://www.twitch.tv/shaunh20
                              or Tiktok https://www.tiktok.com/@shaunh741

                              Comment

                              • pistolanon
                                Rookie
                                • Apr 2010
                                • 5

                                #195
                                It's definitely a June release demo. Should wet your chops just enough.

                                Comment

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