I knew you couldn't change team colors. Even the DS version let you do it. Pass for me.
Tecmo Bowl Throwback Impressions (PS3 and 360)
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Actually, it is possible. People have hacked the TSB (NES) a couple years ago and added 4 teams to make it 32. Before it was a matter of sacrificing a team...but no more.Comment
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re: Tecmo Bowl Throwback Impressions (PS3 and 360)
I love it. I'm not going to change the names to the 1993 NFL rosters; I'm just going to get used to the new names and think of it has a brand new and a heck of a fun tecmo league. QB #1 Haffey for the Houston .. flame things is gonna light it up with that run and shoot playbook.
Btw, what are the team nicknames? I don't see them on any of the team data screens.
For any who were fans of Tecmo back in the day this is a can't miss.Comment
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re: Tecmo Bowl Throwback Impressions (PS3 and 360)
*There is a strange glitch where you drop back, no one is pressuring you, but for some reason you can't move or throw and you're almost certain to get sacked.
*Passes come out slow, and get to the spots slow. Overall, everything feels kind of slow. I think it has to do with the character frame speeds. They don't seem to move as quickly as the old 2D versions.
*The music is not too good. I would've liked a mix of the NES and original Genesis version. And speaking of music, the music for certain events in the game is just not as good as the old versions. They really didn't do a good job with this part at all. I'm not sure why the music plays through playcall now either.
*When you fall, sometimes the recovery time seems to take too long. Might be a glitch.
*Sometimes the wrong cut scene plays. They'll show a scene of a WR diving for a pass when he didn't actually dive.
*The CPU often calls a sack or a tackle even before it's been made.
*INT's happen even when the defender is not directly in front of the pass. Sometimes he's so far off it's ridiculous, yet he still gets the pick.
*When players lock up, there is no real struggle animation. It would've been very easy to create a few frames of struggle like the old Tecmo Bowl games had. It just feels like you're trying to get away from a magnet instead of trying to struggle to break a tackle. The struggle animation of breaking and making tackles was a nice part of the old Tecmo Bowl games.
*The player models in cut scenes look like the models from BCFX. Models closer to the original Tecmo Super Bowl would've been perfect.
*When you get tackled, the way you fall, lol... it just looks like you slipped on ice and busted your butt in front of a group of laughing people. I can't believe I'm saying this, but I think it all was animated better by the original group in 2D.
*Speaking of 2D, they really could've saved a HUGE amount of memory by simply making 3D-to-2D conversions of all of their models and animations. The user would never be able to tell the difference. I see this done all the time with smaller indie games. With the memory savings, we might've been able to get the customization we needed.
*Not being able to edit player ratings offline is a terrible thing. My guess is that some of the customization options we wanted had to be held back due to the size constraints XBLA puts on games. I know with Community games the limit is 150 MB's. Tecmo Bowl Throwback happens to be 150 MB's, so putting two+two together it seems to be the reason as deeper customization would've required more memory.Last edited by TheWatcher; 04-28-2010, 02:19 PM.Comment
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*There is a strange glitch where you drop back, no one is pressuring you, but for some reason you can't move or throw and you're almost certain to get sacked.
*Passes come out slow, and get to the spots slow. Overall, everything feels kind of slow. I think it has to do with the character frame speeds. They don't seem to move as quickly as the old 2D versions.
*The music is not too good. I would've liked a mix of the NES and original Genesis version. And speaking of music, the music for certain events in the game is just not as good as the old versions. They really didn't do a good job with this part at all. I'm not sure why the music plays through playcall now either.
*When you fall, sometimes the recovery time seems to take too long. Might be a glitch.
*Sometimes the wrong cut scene plays. They'll show a scene of a WR diving for a pass when he didn't actually dive.
*The CPU often calls a sack or a tackle even before it's been made.
*INT's happen even when the defender is not directly in front of the pass. Sometimes he's so far off it's ridiculous, yet he still get the pick.
*When players lock up, there is no real struggle animation. It would've been very easy to create a few frames of struggle like the old Tecmo Bowl games had. It just feels like you're trying to get away from a magnet instead of trying to struggle to break a tackle. The struggle animation of breaking and making tackles was a nice part of the old Tecmo Bowl games.
*The player models in cut scenes look like the models from BCFX. Models closer to the original Tecmo Super Bowl would've been perfect.
*When you get tackled, the way you fall, lol... it just looks like you slipped on ice and busted your butt in front of a group of laughing people. I can't believe I'm saying this, but I think it all was animated better by the original group in 2D.
*Speaking of 2D, they really could've saved a HUGE amount of memory by simply making 3D-to-2D conversions of all of their models and animations. The user would never be able to tell the difference. I see this done all the time with smaller indie games. With the memory savings, we might've been able to get the customization we needed.
*Not being able to edit player ratings offline is a terrible thing. My guess is that some of the customization options we wanted had to be held back due to the size constraints XBLA puts on games. I know with Community games the limit is 150 MB's. Tecmo Bowl Throwback happens to be 150 MB's, so putting two+two together it seems to be the reason as deeper customization would've required more memory.Comment
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re: Tecmo Bowl Throwback Impressions (PS3 and 360)
In another instance, the QB's arm was throwing forward during the situation, but the ball never came out.Comment
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It was clear weather. But even then it didn't look like a slip, the guy was just sort of stepping in place. He couldn't move at all, he was just stuck completely.
In another instance, the QB's arm was throwing forward during the situation, but the ball never came out.Comment
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re: Tecmo Bowl Throwback Impressions (PS3 and 360)
Some more stuff:
*It's too easy to get safeties. I've only played like 5 games, but I've already gotten 4 safeties. In the 20+ years of me playing the Tecmo series, I think I've only gotten 2 safeties lifetime prior to Tecmo Bowl Throwback.
*It seems like, if you hit a running back right when he touches the whiteline of the goaline, he'll fumble. I've pulled this off several times now.Comment
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