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Madden NFL 11 Blog: Game Flow & Game Planning

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  • Valdarez
    All Star
    • Feb 2008
    • 5075

    #31
    Re: New madden blog posted (gameflow & gameplanning)

    Originally posted by Bgamer90
    While this topic may not be anything new and/or getting kind of annoying, this did answer some of the questions people were having.

    You CAN use gameplanning and not have gameflow.
    Yeah, and it looks like Ask Madden is no longer there...
    Follow Me On Twitter: http://twitter.com/Valdarez
    Read My Blog - Vision Is Everything

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    • thudias
      MVP
      • Jul 2006
      • 1995

      #32
      Re: Madden NFL 11 Blog: Game Flow & Game Planning

      Originally posted by rgiles36
      I anticipated a stale blog b/c this stuff has been talked about all week...but it was actually pretty informative and organized. I like all of the customization options (tweaking CPU gameplans to account for real life tendencies ).

      I'm curious to see how these features are translated to franchise mode. IGN confirmed that gameplans are affected by hiring/firing coordinators and while I can believe that, I'd like to hear it from the horse's mouth.

      its also possible IGN doesnt know what they are talking about.
      Because I can!

      Comment

      • joejccva71
        Banned
        • Mar 2008
        • 1535

        #33
        Re: Madden NFL 11 Blog: Game Flow & Game Planning

        Originally posted by thudias
        its also possible IGN doesnt know what they are talking about.
        Yea, IGN isn't very credible however we probably won't know if this is a part of franchise because we haven't heard anything on franchise mode yet.

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        • Valdarez
          All Star
          • Feb 2008
          • 5075

          #34
          Re: Madden NFL 11 Blog: Game Flow & Game Planning

          I hope we can set our play calling approach in the menu, so we don't have to hit X each and every single time just to avoid GameFlow.

          I hope we they didn't burn all their time/resources on the GameFlow implementation, and we actually have the ability to edit our own playbook this year, and to save games. Both of which have been fan requests for years now.
          Follow Me On Twitter: http://twitter.com/Valdarez
          Read My Blog - Vision Is Everything

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          • Boregard
            Banned
            • Jun 2008
            • 614

            #35
            Re: Madden NFL 11 Blog: Game Flow & Game Planning

            Originally posted by Valdarez
            I hope we can set our play calling approach in the menu, so we don't have to hit X each and every single time just to avoid GameFlow.

            I hope we they didn't burn all their time/resources on the GameFlow implementation, and we actually have the ability to edit our own playbook this year, and to save games. Both of which have been fan requests for years now.

            I actually think both those and GameFlow together would be really cool. Even if GameFlow works super - I still want to be able to atleast go through, pick my formations and what plays I run out of them. GameFlow will help me cut out the complete BS plays, but still won't, as far as we know, let me get that handful of plays from "x" playbook that i want to run too!

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            • Tengo Juego
              MVP
              • Dec 2007
              • 2524

              #36
              Re: Madden NFL 11 Blog: Game Flow & Game Planning

              Originally posted by Valdarez
              I hope we can set our play calling approach in the menu, so we don't have to hit X each and every single time just to avoid GameFlow.
              That's a legitimate request. It should definitely be an option.

              If someone really just wants absolutely nothing to do with gameflow, dont further agitate them by forcing them to look at it every single play. And on the flip side, if someone no longer wants to see the playbook, let them also choose to only use gameflow.

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              • CardsFan52
                Rookie
                • May 2009
                • 275

                #37
                Re: Madden NFL 11 Blog: Game Flow & Game Planning

                Off topic but did anyone else notice the chain gang refs moving pre snap? I'm not sure if this was in last year. just checking

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                • Bgamer90
                  MVP
                  • Jul 2008
                  • 1919

                  #38
                  Re: Madden NFL 11 Blog: Game Flow & Game Planning

                  Originally posted by Valdarez
                  I hope we can set our play calling approach in the menu, so we don't have to hit X each and every single time just to avoid GameFlow.
                  "You can choose to play with the conventional play call screen (old style play call screen that's been around since the advent of football gaming). You can choose to turn off coordinator audio, subtitles, and strategy pad. Pretty much everything is an option."

                  Pretty sure you'll be able to in an option menu.
                  Bgamer90 on twitter

                  Comment

                  • TDKing
                    MVP
                    • Feb 2003
                    • 1845

                    #39
                    Re: Madden NFL 11 Blog: Game Flow & Game Planning

                    Like the Gameplan part, don't like gameflow, I'll try it but I think that voice in my headset is going to get stale and annoyiing real quick. Hoping I can completely turn off Gameflow and not have to x out everytime.

                    Comment

                    • Boregard
                      Banned
                      • Jun 2008
                      • 614

                      #40
                      Re: Madden NFL 11 Blog: Game Flow & Game Planning

                      You could look at it that way or you could say great - I go through the situations once, "set" my gameplan once, go back and tweak (probably take you like 5 mins) every now and then!

                      Comment

                      • iamgramps
                        Rookie
                        • Apr 2010
                        • 176

                        #41
                        Re: Madden NFL 11 Blog: Game Flow & Game Planning

                        In regards to gameflow, will the same play be called for every 1st and long or 3rd and 1?
                        I'm not the master of anything, but a student of everything.

                        Comment

                        • budsticky
                          Pro
                          • Aug 2007
                          • 794

                          #42
                          Re: Madden NFL 11 Blog: Game Flow & Game Planning

                          I really like where they are going with this but I do see some possible pitfalls. I haven't read all this stuff on Madden this year, but I've seen a lot of it..so if some of these things have been addressed please forgive me.

                          1. I'm assuming the CPU will be calling plays against you in the same manner..with a limited palette of plays in each situation. It says the users can adjust their game plans, but will the CPU just blindly go with the same game plan every game during the course of a season? If I'm a team with a weak rush defense can I expect to see the CPU try and exploit that in their game plan? Also, will the CPU AI change game plans if they are in your division and playing you twice (and even a possible 3rd time in the playoffs)? So if I play a team in week 1 and face them again in week 10 can I expect the same thing out of them?

                          2. Kind of related to number 1: Will the CPU take into account it's personnel over multiple years in a franchise? If I run a franchise for 10 years and a CPU through the draft, trades, free agency, ends up morphing from a running team to a passing team personnel wise will it be reflected in their game plans and play calling? I know it says we can go in and change CPU game plans, but who wants to do that for 30 teams every season?

                          3. I have seen nothing about being able to put packages together relating to score and time left in the game. All I see is down and distance. The plays I want coming up when I'm 1st and 10 on my first possession are not the plays I want coming up on 1st and 10 with 3 minutes left in the fourth quarter and down by 14. Again..I know you can override this stuff and just look at your whole playbook, but that kind of seems to go against the spirit of this feature which is supposed to limit your palette of plays from week to week as is done in the NFL. I hope they at least have a situation for "hurry up," and "slow down."


                          Again, this stuff all sounds cool but I can't help but feel a little skeptical. Play calling AI hasn't always been a Madden strong suit. In fact, in a lot of areas it's a joke (2 minute offenses come to mind). So while this stuff is great for the user, for us solo players it really won't matter if the CPU is too dumb to utilize it effectively.

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                          • OKAY OKAY
                            Banned
                            • Apr 2010
                            • 37

                            #43
                            Re: Madden NFL 11 Blog: Game Flow & Game Planning

                            How will game flow work online?

                            Say one person wants to use it whereas the other person wants to go pick a play... what will happen in this situation?

                            Comment

                            • TDKing
                              MVP
                              • Feb 2003
                              • 1845

                              #44
                              Re: Madden NFL 11 Blog: Game Flow & Game Planning

                              Originally posted by budsticky
                              I really like where they are going with this but I do see some possible pitfalls. I haven't read all this stuff on Madden this year, but I've seen a lot of it..so if some of these things have been addressed please forgive me.

                              1. I'm assuming the CPU will be calling plays against you in the same manner..with a limited palette of plays in each situation. It says the users can adjust their game plans, but will the CPU just blindly go with the same game plan every game during the course of a season? If I'm a team with a weak rush defense can I expect to see the CPU try and exploit that in their game plan? Also, will the CPU AI change game plans if they are in your division and playing you twice (and even a possible 3rd time in the playoffs)? So if I play a team in week 1 and face them again in week 10 can I expect the same thing out of them?

                              2. Kind of related to number 1: Will the CPU take into account it's personnel over multiple years in a franchise? If I run a franchise for 10 years and a CPU through the draft, trades, free agency, ends up morphing from a running team to a passing team personnel wise will it be reflected in their game plans and play calling? I know it says we can go in and change CPU game plans, but who wants to do that for 30 teams every season?

                              3. I have seen nothing about being able to put packages together relating to score and time left in the game. All I see is down and distance. The plays I want coming up when I'm 1st and 10 on my first possession are not the plays I want coming up on 1st and 10 with 3 minutes left in the fourth quarter and down by 14. Again..I know you can override this stuff and just look at your whole playbook, but that kind of seems to go against the spirit of this feature which is supposed to limit your palette of plays from week to week as is done in the NFL. I hope they at least have a situation for "hurry up," and "slow down."


                              Again, this stuff all sounds cool but I can't help but feel a little skeptical. Play calling AI hasn't always been a Madden strong suit. In fact, in a lot of areas it's a joke (2 minute offenses come to mind). So while this stuff is great for the user, for us solo players it really won't matter if the CPU is too dumb to utilize it effectively.
                              All great points and my answer is when has EA implemented a new feature and got it right the 1st year. Almost Online Franchise comes to my mind immediatly. We'll see...

                              Comment

                              • Pakeege10
                                Rookie
                                • Oct 2008
                                • 54

                                #45
                                Re: Madden NFL 11 Blog: Game Flow & Game Planning

                                So what about if I go to a friends house and want to take my game plan with me...Should I copy it on paper. That maybe a hour right there. So hopefully its a way to take them with you. Never know when a game of Madden can pop off...when in the streets! LOL!
                                "Fly Is Forever!!!"

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