We know gameplay is the main focus this year and from what Ive seen this year on OS, this is what everyone is mostly concerned about. Lets take a look at a thread started 2 years ago by Ian on what the community wanted in Madden.
Gameplay / Animation
1. Deliver a more compelling 1-player experience - fix CPU play-calling bugs, make them much better at running the ball, get rid of "robo-QB", have them adapt and change to match what you are running
2. More sliders and options - CPU sliders, game speed, fatigue, injuries
3. OL/DL re-vamp - Edge rushing, more double teams, more accurate chips, less "suction", true pocket forming
4. WR/DB re-vamp - More interaction downfield, better head tracking, only play the ball that you see
5. Signature styles & animations: Passing, running, kicking, etc
6. Much more animation variety: More tackles, catches, swats; replace animations that have been around for a long time
7. Gang tackles: More of them, make them better, add more players
8. New ratings, make existing ratings matter more: Along with making them more prevalent, also possibly expose what each one actually does. New QB ratings are highly requested
9. Re-vamp kicking: Universally agreed that it's too automatic and not very stressful.
10. Make user-catching easier: With the removal of strafe catching, many people are struggling to user catch and would like it to be balanced so you can still "go up and get it"
Granted a lot of these issues have been addressed by the team, however they don't seem to work the way they should. The Madden team has had this list for almost 2 dev cycles now. Do you think Madden 11 will finally nail what this game needs in terms of gameplay or will we have to wait another year to play a solid football game?
(ACTUAL THREAD:
http://www.operationsports.com/forum...aves-list.html )