Re: UFC 2010 Undisputed Demo Available, Post Impressions Here
After getting utterly owned for 3 nights playing this game (I swear I only won twice, once by decision with Rua over Machida and again by freak KO, same fighters), I seem to have finally gotten the hang of the new features and can handle my business now on Expert. I noticed what others said on the difficulty levels -- seemed like I was getting a flash KO loss every time on Advanced, but could take it to decision on Expert using the same pacing. It's like the CPU pushes the fight more or the damage is tweaked slightly on Advanced where you get KO'd more easily.. I dunno, I just wanted to say that I noticed that too, even though I think Expert is still the best and most realistic difficulty (better pacing, CPU plays smarter, and is probably ultimately tougher than on other difficulty levels).
Now that I've gotten the hang of posturing up on the ground, the timing on sways (wish it was a dynamic sway system more along the FNR4 lines instead of a fixed and timed sway animation, but I'll live), and gotten some kind of handle on the clinch game, I've been able to control the fights for the most part. I really love being Rua against Machida and pushing the pace with leg kicks and trying to make him uncomfortable -- it's cool how the different fighters react to pressure and to losing the fight (seems like Machida shrinks away while Rampage tries a last-ditch effort to KO you).
I'm loving the boxing, the sway system makes it so much more effective compared to last year. I don't like how powerful/useful the LB strikes are, but hopefully there's some tweaking fatigue-wise or something to make the short quick punches a little more common and useful. I peppered Rampage with the jab as Rashad and it seemed effective in keeping him somewhat at distance and off balance, but I still got Flash KO'd easily by one of Rampage's LB uppercuts in the clinch. Just seems like if there's no severe damage penalty, it could become and issue with the really powerful fighters -- seems like if you land 3 or 4 of those as a powerful guy like Rampage, it's pretty much curtains.
so yeah, I'm very excited for the retail, especially against a human. I think the variets of situations that they added plus the expanded/personalized move lists will do a lot to take the staleness off of the online game that crept in early in 09. The ground system feels a little more open now but it isn't so easy to get mount or just reverse your way to full mount where the fights ended ~75% of the time in 09. The GnP is much more dynamic and less robotic, as is the clinch game (though the transition seem underpowered compared to the CPU, who can seem to get you in whatever clinch position they want and keep you there). The submission switching and all that will just make it even more fun against a person -- the predictability that the CPU is already displaying will be nullified by a human opponent... can't wait for the league and for the career mode (which seems much better than last year's, which I still had fun with).
Can't wait for my first gogoplata victory...
Also, I've seen fights end in KO (not TKO) from ground positions that I hadn't seen before. Rampage got back side control on me as Machida and landed 2 or 3 big LB shots to the head, which was enough to almost rock me (no grey screen) and he tagged me with another one that ended the fight immediately.
Another comment on the KOs -- hopefully there is more variety to the experience, as right now it's eiter 1) one-strike flash KO, with the winner standing there and/or starting to celebrate immediately after the strike lands (normally they jump on the wounded fighter until the ref stops it, it's very rare to blast them and KNOW they're done), 2) grey screen "helpless" TKO where they just jump on and pound away until the ref stops, or 3) the semi-rocked state where the fighter stumbles back a bit, this normally leads to a one-strike KO experience.
I LOVE that the stupid mouthpiece doesn't fly out all the time now, but the rag doll "dead on arrival" way they fall down and there is never any follow-up makes the KOs seem unrealistic. I know they probably didn't want it like last year where you can continue pounding them 6+ times after the ref stops the fight, but there should be some variety in the actual KOs.
After getting utterly owned for 3 nights playing this game (I swear I only won twice, once by decision with Rua over Machida and again by freak KO, same fighters), I seem to have finally gotten the hang of the new features and can handle my business now on Expert. I noticed what others said on the difficulty levels -- seemed like I was getting a flash KO loss every time on Advanced, but could take it to decision on Expert using the same pacing. It's like the CPU pushes the fight more or the damage is tweaked slightly on Advanced where you get KO'd more easily.. I dunno, I just wanted to say that I noticed that too, even though I think Expert is still the best and most realistic difficulty (better pacing, CPU plays smarter, and is probably ultimately tougher than on other difficulty levels).
Now that I've gotten the hang of posturing up on the ground, the timing on sways (wish it was a dynamic sway system more along the FNR4 lines instead of a fixed and timed sway animation, but I'll live), and gotten some kind of handle on the clinch game, I've been able to control the fights for the most part. I really love being Rua against Machida and pushing the pace with leg kicks and trying to make him uncomfortable -- it's cool how the different fighters react to pressure and to losing the fight (seems like Machida shrinks away while Rampage tries a last-ditch effort to KO you).
I'm loving the boxing, the sway system makes it so much more effective compared to last year. I don't like how powerful/useful the LB strikes are, but hopefully there's some tweaking fatigue-wise or something to make the short quick punches a little more common and useful. I peppered Rampage with the jab as Rashad and it seemed effective in keeping him somewhat at distance and off balance, but I still got Flash KO'd easily by one of Rampage's LB uppercuts in the clinch. Just seems like if there's no severe damage penalty, it could become and issue with the really powerful fighters -- seems like if you land 3 or 4 of those as a powerful guy like Rampage, it's pretty much curtains.
so yeah, I'm very excited for the retail, especially against a human. I think the variets of situations that they added plus the expanded/personalized move lists will do a lot to take the staleness off of the online game that crept in early in 09. The ground system feels a little more open now but it isn't so easy to get mount or just reverse your way to full mount where the fights ended ~75% of the time in 09. The GnP is much more dynamic and less robotic, as is the clinch game (though the transition seem underpowered compared to the CPU, who can seem to get you in whatever clinch position they want and keep you there). The submission switching and all that will just make it even more fun against a person -- the predictability that the CPU is already displaying will be nullified by a human opponent... can't wait for the league and for the career mode (which seems much better than last year's, which I still had fun with).
Can't wait for my first gogoplata victory...
Also, I've seen fights end in KO (not TKO) from ground positions that I hadn't seen before. Rampage got back side control on me as Machida and landed 2 or 3 big LB shots to the head, which was enough to almost rock me (no grey screen) and he tagged me with another one that ended the fight immediately.
Another comment on the KOs -- hopefully there is more variety to the experience, as right now it's eiter 1) one-strike flash KO, with the winner standing there and/or starting to celebrate immediately after the strike lands (normally they jump on the wounded fighter until the ref stops it, it's very rare to blast them and KNOW they're done), 2) grey screen "helpless" TKO where they just jump on and pound away until the ref stops, or 3) the semi-rocked state where the fighter stumbles back a bit, this normally leads to a one-strike KO experience.
I LOVE that the stupid mouthpiece doesn't fly out all the time now, but the rag doll "dead on arrival" way they fall down and there is never any follow-up makes the KOs seem unrealistic. I know they probably didn't want it like last year where you can continue pounding them 6+ times after the ref stops the fight, but there should be some variety in the actual KOs.
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