NHL 11 Gameplay Fixes Addressed - Operation Sports Forums

NHL 11 Gameplay Fixes Addressed

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  • ManiacMatt1782
    Who? Giroux!
    • Jul 2006
    • 3990

    #16
    Re: NHL 11 Gameplay Fixes Addressed

    can they make online ranked as playoff hockey instead of the damn shootout.
    www.twitch.tv/maniacmatt1228
    www.youtube.com/maniacmatt1782

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    • Flyermania
      MVP
      • Jun 2004
      • 2182

      #17
      Re: NHL 11 Gameplay Fixes Addressed

      Originally posted by mkharsh33
      i really like the game as is, but until shot totals for the CPU climb it's nearly unplayable once you get the controls down and hone your skills...
      I agree 100% with this. They can add all the leagues they want, but until this issue is addressed the offline aspect of the game is all but worthless.
      "And by the way, you know, when you're telling these little stories? Here's a good idea - have a POINT. It makes it SO much more interesting for the listener!"

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      • akula
        Rookie
        • May 2007
        • 409

        #18
        Re: NHL 11 Gameplay Fixes Addressed

        Originally posted by danphilibin
        I hope they improve puck physics in NHL 11. If you watch a real hockey game, the puck doesn't just glide around on the ice all the time. It pops up, turns over, rolls on its side, basically anything - especially along the boards. In NHL 10, 99% of the time the puck is either in the air or flat on the ice. Makes gameplay feel just a little bit scripted.
        for sure, I would love to see knuckle shots , ie if a pass gets deflected it might roll onto its side, which could then be slapped and become a knuckler which while hard to aim, would also be hard for the goalie to stop

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        • RealmK
          Banned
          • Sep 2003
          • 4199

          #19
          Re: NHL 11 Gameplay Fixes Addressed

          Originally posted by 06woz
          They were hesitant about the AI. Meaning it's either greatly improved or not touched.
          Or it could be its still very early in the cycle and they don't want to over promise and under deliver. This team has yet to let me down when it comes to actively listening to the fanbase and trying to improve the game every year. I think they're well aware of where the short comings in NHL10 are and will make every effort to improve things.

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          • Vikes1
            Proctor, MN. Go Rails!
            • May 2008
            • 4115

            #20
            Re: NHL 11 Gameplay Fixes Addressed

            Originally posted by danphilibin
            I hope they improve puck physics in NHL 11. If you watch a real hockey game, the puck doesn't just glide around on the ice all the time. It pops up, turns over, rolls on its side, basically anything - especially along the boards. In NHL 10, 99% of the time the puck is either in the air or flat on the ice. Makes gameplay feel just a little bit scripted.
            +2.

            I think this is a big one for NHL '11'. The puck physics imo took a nice jump from '09' to '10'. And I'm hoping the same thing happens for '11'. With hopefully ever increasing lifelike puck physics [and hopefully player as well] would go along way towards the less perfect play we have now. Ie...more strange bounces of the puck, pucks jumping over sticks, etc.

            For me anyway...the NHL game is so dang close to unreal good. If we could just have a bit more of an organic feel to this game...I'd be in video game hockey heaven.
            1969 NFL Champions

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            • armi5718
              Rookie
              • Sep 2008
              • 281

              #21
              Re: NHL 11 Gameplay Fixes Addressed

              So much needs to improve in this game. There needs to be a FIFA 08 switch to the actual gameplay because as of right now the entire NHL game is animation based. Get real body interaction and collision detection implemented. I'm sick of the checking animations primarily. A player taking an odd semi-erect posture and then shoving with two hands at about neck height is not a hit. It's not how they teach you to hit. No one hits like this besides 13 year olds in rec leagues. Lets get this game on the right track like FIFA did in 08 and start making bodies react to eachother without checking animations.
              Before I'd see him in Boulder, I'd see my son in Hell.

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              • Bama83
                Banned
                • Dec 2008
                • 399

                #22
                Re: NHL 11 Gameplay Fixes Addressed

                Originally posted by armi5718
                So much needs to improve in this game. There needs to be a FIFA 08 switch to the actual gameplay because as of right now the entire NHL game is animation based. Get real body interaction and collision detection implemented. I'm sick of the checking animations primarily. A player taking an odd semi-erect posture and then shoving with two hands at about neck height is not a hit. It's not how they teach you to hit. No one hits like this besides 13 year olds in rec leagues. Lets get this game on the right track like FIFA did in 08 and start making bodies react to eachother without checking animations.
                Agreed. Further, let's reduce the impact of most hits and make the goal of the defense not to be laying people out left and right. Most defense in hockey is positional. It's about causing turnovers and forcing the offense into poor scoring areas. It's not about making open ice hits everywhere.

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                • Bama83
                  Banned
                  • Dec 2008
                  • 399

                  #23
                  Re: NHL 11 Gameplay Fixes Addressed

                  Originally posted by Str80uttaChicag0
                  I just hate when people complain about the pokecheck. It is very effective now as it should be. I can average 2.46 PPG since the latest tuner and Im not complaining about the pokecheck...
                  The poke is NOWHERE near as effective in real life as it is in this game. Especially from behind. The ability to poke check while skating forward WITH the offensive player needs to be toned down severely.

                  Another issue is that defense/offense players don't have near the agility in real life that they display in this game. So, you get people rushing to the offensive player to spam the poke or the check, where in real life, they'll hang back and impede the offensive player's progress and opportunity. This is the whole purpose of skating backwards. The ability to put your stick out and impede process. In the game now, you can be as effective (if not more) skating forwards.

                  This is further ruined by the inability to dump the puck - get to it and the defenses magic ability to switch directions and hit full stride and then their behind the back/accurate passing out of corners. This is the biggest flaw in the game.

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                  • Tikker
                    Rookie
                    • Apr 2010
                    • 54

                    #24
                    Re: NHL 11 Gameplay Fixes Addressed

                    they really just need to up the aggressiveness of the defenders by about 200%

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                    • DJ
                      Hall Of Fame
                      • Apr 2003
                      • 17770

                      #25
                      Re: NHL 11 Gameplay Fixes Addressed

                      Good to see some early news on NHL.

                      What I'd like to see is more discrepency between teams' play styles. Right now offline, most of the games against the CPU play out the same way. There's really only a couple of teams that I can think of that actually play close to their real-life counterpart.

                      Give each team more of its own identity and I think that will help make the game feel less scripted.

                      Aside from that, I'm good with some tweaks to dump-and-chase and checking (still too powerful). I'm a casual fan and player but I really enjoy this series.
                      Currently Playing:
                      MLB The Show 25 (PS5)

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                      • Vikes1
                        Proctor, MN. Go Rails!
                        • May 2008
                        • 4115

                        #26
                        Re: NHL 11 Gameplay Fixes Addressed

                        Originally posted by Tikker
                        they really just need to up the aggressiveness of the defenders by about 200%
                        I agree Tikker.

                        That's one of the main things game play wise, I hoping for with '11'.

                        Being able to skate from end to end on nearly every rush up ice just isn't very realistic. If nothing else...I'm hoping maxing out the aggression sliders will do the trick with this years game.
                        1969 NFL Champions

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                        • kestrel
                          Rookie
                          • Apr 2006
                          • 368

                          #27
                          Re: NHL 11 Gameplay Fixes Addressed

                          Hopefully the issues that have prevented me from continuing my Be A GM are corrected: scouting assignments during the playoffs freezing the game (found a way to work around this, but it shouldn't be there), my free agents not signing (nor rejecting offers) until right before the next season begins (again, I've worked around it by waiting until right before the next season begins, but it I shouldn't have to), the off-season free agent pool only being populated by my free agents after that 5-day exclusive period, and (ultimately), not being able to sign any free agents during the next season as it freezes the game (I can get around this by not signing any free agents at all, but I have holes to fill). I assume that since these issues weren't addressed in a patch and have more-or-less been ignored (I'm not the only one experiencing them), they will be corrected in NHL '11.

                          I haven't played NHL '10 much since I've been frozen out of my Be A GM. I like Be A Pro, but I was really getting into Be A GM.

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                          • Qb
                            All Star
                            • Mar 2003
                            • 8818

                            #28
                            Re: NHL 11 Gameplay Fixes Addressed

                            If it's not too much trouble Kestrel, write up those GM mode bugs as clearly and with a much detail as possible then PM it to me. I'll take it along to the CD event. I may put up a GM/BAP feedback thread as well.

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                            • green94
                              MVP
                              • Feb 2004
                              • 3128

                              #29
                              Re: NHL 11 Gameplay Fixes Addressed

                              Originally posted by mkharsh33

                              i really like the game as is, but until shot totals for the CPU climb it's nearly unplayable once you get the controls down and hone your skills...
                              What kind of shot totals are you seeing? I play on SS and I'm seeing FAR too many shots by the computer!

                              I play 20 min periods as well.

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                              • DJ
                                Hall Of Fame
                                • Apr 2003
                                • 17770

                                #30
                                Re: NHL 11 Gameplay Fixes Addressed

                                Originally posted by kestrel
                                Hopefully the issues that have prevented me from continuing my Be A GM are corrected: scouting assignments during the playoffs freezing the game (found a way to work around this, but it shouldn't be there), my free agents not signing (nor rejecting offers) until right before the next season begins (again, I've worked around it by waiting until right before the next season begins, but it I shouldn't have to), the off-season free agent pool only being populated by my free agents after that 5-day exclusive period, and (ultimately), not being able to sign any free agents during the next season as it freezes the game (I can get around this by not signing any free agents at all, but I have holes to fill). I assume that since these issues weren't addressed in a patch and have more-or-less been ignored (I'm not the only one experiencing them), they will be corrected in NHL '11.

                                I haven't played NHL '10 much since I've been frozen out of my Be A GM. I like Be A Pro, but I was really getting into Be A GM.
                                Yes, BAG definitely needs to be de-bugged for 11. I'm still mad about losing my Avs BAG.
                                Currently Playing:
                                MLB The Show 25 (PS5)

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