NHL 11 Gameplay Fixes Addressed

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  • mkharsh33
    Hall Of Fame
    • Nov 2006
    • 12785

    #31
    Re: NHL 11 Gameplay Fixes Addressed

    Originally posted by green94
    What kind of shot totals are you seeing? I play on SS and I'm seeing FAR too many shots by the computer!

    I play 20 min periods as well.
    LOL!! I think you answered your own question. TWENTY MINUTE periods would be the reason... I play 9 minute periods... You are probably in a small minority of people who I even know play 20 min. periods.
    STEELERS INDIANS CELTICS

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    • Vikes1
      Proctor, MN. Go Rails!
      • May 2008
      • 4102

      #32
      Re: NHL 11 Gameplay Fixes Addressed

      Originally posted by mkharsh33
      I play 9 minute periods...
      I use 9 minute periods too Mk.

      And for the most part, I get pretty accurate stats.
      1969 NFL Champions

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      • DJ
        Hall Of Fame
        • Apr 2003
        • 17756

        #33
        Re: NHL 11 Gameplay Fixes Addressed

        Originally posted by Vikes1
        I use 9 minute periods too Mk.

        And for the most part, I get pretty accurate stats.
        Same here. Takes 30 minutes to finish a game, which I love.
        Currently Playing:
        MLB The Show 25 (PS5)

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        • GlennN
          MVP
          • Oct 2003
          • 1930

          #34
          Re: NHL 11 Gameplay Fixes Addressed

          Originally posted by Djwlfpack
          Same here. Takes 30 minutes to finish a game, which I love.
          Yep, not being able to save, I really like to finish my games (any sports video games, for that matter) in 30 minutes or less.

          Comment

          • Vikes1
            Proctor, MN. Go Rails!
            • May 2008
            • 4102

            #35
            Re: NHL 11 Gameplay Fixes Addressed

            Originally posted by Djwlfpack
            Same here. Takes 30 minutes to finish a game, which I love.
            My games normally take about 45 minutes or so to finish.

            Of course I take the time to watch all the cut scenes, and check out the stats between periods. Kind of a nut for stats...and it gives my hands a chance to rest.
            1969 NFL Champions

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            • Qb
              All Star
              • Mar 2003
              • 8798

              #36
              Re: NHL 11 Gameplay Fixes Addressed

              Originally posted by Vikes1
              My games normally take about 45 minutes or so to finish.

              Of course I take the time to watch all the cut scenes, and check out the stats between periods. Kind of a nut for stats...and it gives my hands a chance to rest.
              I play 15min periods w/ full penalty scaling, so I'm usually in the 45-60 min range. I also almost always check TOI for my players between periods to see if I'm not playing my big guns enough. Sometimes if I don't, Crosby or Malkin will only play 14 or 15 minutes if I don't get many PPs. Not a good recipe for success...

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              • Jgainsey
                I can't feel it
                • Mar 2007
                • 3362

                #37
                Re: NHL 11 Gameplay Fixes Addressed

                Originally posted by Qb
                I play 15min periods w/ full penalty scaling, so I'm usually in the 45-60 min range. I also almost always check TOI for my players between periods to see if I'm not playing my big guns enough. Sometimes if I don't, Crosby or Malkin will only play 14 or 15 minutes if I don't get many PPs. Not a good recipe for success...
                What kind of sliders are you using with your 15min periods Qb?
                Now, more than ever

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                • Qb
                  All Star
                  • Mar 2003
                  • 8798

                  #38
                  Re: NHL 11 Gameplay Fixes Addressed

                  Good ones... HA! I never posted my sliders after jumping to Superstar, maybe I can get them up sometime soon. IMO you have to use manual passing to get a good offline game.

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                  • BLemieux
                    Banned
                    • May 2010
                    • 544

                    #39
                    I just hope offensive AI is improved too. I want my team-mates to learn on how to be open. They never are, and the CPU has to stop turning back at my blueline, it's so unrealistic and annoying

                    Comment

                    • goatriderhorde
                      Rookie
                      • Jul 2010
                      • 25

                      #40
                      Re: NHL 11 Gameplay Fixes Addressed

                      Originally posted by BLemieux
                      I just hope offensive AI is improved too. I want my team-mates to learn on how to be open. They never are, and the CPU has to stop turning back at my blueline, it's so unrealistic and annoying
                      This is what I'm hoping for most, at this point. My brother and I play a lot of co-op games with locked positions, and our teammates just don't offer the support we'd like to see. Two points stick out the most. First, the other forward is either right in front of the goalie, waiting for the pass, or he's too far back to receive any pass. The other problem is the play of the D-men. Anytime I pass it back to the point, they'll pass the puck right back. They don't try to create any offense. The only way I can get them to do something else is if I skate into trouble after passing, but where's the fun in that? Maybe we're in the minority, but I shouldn't have to create all the scoring chances.

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                      • Steven547
                        MVP
                        • May 2004
                        • 3797

                        #41
                        Re: NHL 11 Gameplay Fixes Addressed

                        I hope they've finally addressed the sim engine. I read all these gameplay fixes, and have yet to read something about fixing the sim engine. Having powerhouse teams like Boston, Chicago, Detroit, Philly, etc hardly make the playoffs or Crosby / Ovechkin struggling to get over 60 pts should have thrown up a red flag to the devs. Hopefully it's fixed.

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                        • Qb
                          All Star
                          • Mar 2003
                          • 8798

                          #42
                          Re: NHL 11 Gameplay Fixes Addressed

                          Originally posted by Steven547
                          I hope they've finally addressed the sim engine.
                          I talked to Gurn about simmed stats/standings at the event. He said he sims seasons all the time to see how things play out, so it's definitely something they look at. Unfortunately, I was not able to do much simming at the event due to the early build we had.

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                          • Money99
                            Hall Of Fame
                            • Sep 2002
                            • 12696

                            #43
                            Re: NHL 11 Gameplay Fixes Addressed

                            Originally posted by Qb
                            I talked to Gurn about simmed stats/standings at the event. He said he sims seasons all the time to see how things play out, so it's definitely something they look at. Unfortunately, I was not able to do much simming at the event due to the early build we had.
                            I really hope this is fixed. EA's simmed stats leave something to be desired.

                            Did he say if they use their in-game engine to determine stats? Or is it all simmed using algorithm's?

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                            • Qb
                              All Star
                              • Mar 2003
                              • 8798

                              #44
                              Re: NHL 11 Gameplay Fixes Addressed

                              Originally posted by Money99
                              I really hope this is fixed. EA's simmed stats leave something to be desired.

                              Did he say if they use their in-game engine to determine stats? Or is it all simmed using algorithm's?
                              We didn't get into the nuts & bolts of it, but I got the impression there is a separate sim "engine".

                              Comment

                              • akula
                                Rookie
                                • May 2007
                                • 409

                                #45
                                Re: NHL 11 Gameplay Fixes Addressed

                                Originally posted by Qb
                                We didn't get into the nuts & bolts of it, but I got the impression there is a separate sim "engine".
                                yeah just based on how programming works, I'd bet money on it being "seperate"

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