Madden NFL 11 Blog: Run Blocking Improvements
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"A man can only be beaten in two ways: if he gives up, or if he dies."Comment
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Re: Madden NFL 11 Blog: Run Blocking Improvements
That's a concern I have. If the principles on D have not been hashed out, we could be looking at a running game in comparison to ESPN NFL 2k4.
I also would like to know what happens when you have two guys like Ngata and Cody up there on that line. If one blocker releases to the second level those guys should be able to throw the single blocker off and make the tackle. They should be very hard to move.
Exactly! Initially I was thinking wow, Haynesworth just got washed out of that power O play in the first vid but then I looked back at it and wasn't haynesworth, it was cornellius griffin.
I too want to know that if you had a guy like ngata or haynesworth, what would the outcome be. Can these guys be destructive or just pawns in the scheme of the running play. I'm very interested about this as well.PSN: jclentzthadonComment
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Re: Madden NFL 11 Blog: Run Blocking Improvements
Like I said the the D looks like cover2 in every play to show the great run blocking. You're not gonna post videos of the defense blowing up the run in the backfield in a run blocking blog. We really need a defense blog to know both sides of the story.Comment
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Re: Madden NFL 11 Blog: Run Blocking Improvements
I just hope they didn't make the defense slower to react or dumb in general to pull this off. It is way to early to tell, but I like that they are trying to do something about the O-line.
I think we will have a good idea of how this will work in a game when NCAA comes out. If it sucks on NCAA, then it is not a good sign...
Just have to wait and see.If a loved one is expecting a baby or just had one, please read about Craniosynostosis. It is a common birth defect that can sometimes be overlooked by doctors.
http://en.wikipedia.org/wiki/CraniosynostosisComment
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Re: Madden NFL 11 Blog: Run Blocking Improvements
Best blog so far and I seen the the running back put the hand up on the lineman's back FINALLY(thank you devs). Hopefully when you run straight up on the lineman they still have another animation to have him pushing off and trying to get around the guy and not get stuck trying to run threw him. Also for some reason I can't shake the feeling that the really fast players seem TOOOO slow. When I watched Sproles explode and break out into the open field I get that feeling like WOW he is fast....yeah, I didn't get that watching that video.
I also hope this isn't to powerful and the most important thing is that this is CONSISTENT. If the blocking logic is consistent the blocking will be very good and If not then It'll be just as bad as 10'.
Can any of the community day guys tell me If the fast players felt to slow when using the analog stick and not the acceleration button?Originally posted by WatsonTigerOne out of 7 billion, and we still tagged your ***.Comment
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Re: Madden NFL 11 Blog: Run Blocking Improvements
I wonder how many takes did it take to make these videos....LOL, No it looks good. Again with my mantra on Madden, Show me these things with the games goes beta and when it ships. I have a hard time accepting anything in their blogs.Comment
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Re: Madden NFL 11 Blog: Run Blocking Improvements
Looks good, if you are worried about defense then watch the safeties. The are in cover 2 backpedaling off the snap. Looks like you are going to have to actually try to stop the run this year. Which will make this game that more of a chess match.Comment
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Re: Madden NFL 11 Blog: Run Blocking Improvements
It's most noticable on the counter video that your O-Line really run downfield to block. In M10 they went so slowly you couldn't follow them.Comment
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Re: Madden NFL 11 Blog: Run Blocking Improvements
No, that's actual a valid question. They wanted successful plays in order to show off the blocking as best as possible. I wanted to see how good it was a CD, so I put it on rookie, just to see everyone executing their assignments. I'm willing to bet that's what they did as well.There are two types of people on OS: Those who disagree with me, and those who agree.
The first kind is wrong. The second is superfluous.
“The only difference between reality and fiction is that fiction needs to be credible.”
-Mark Twain.Comment
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Re: Madden NFL 11 Blog: Run Blocking Improvements
I can only speak for myself, but I loved the run blocking on CD. It wasn't perfect, but it was really, really nice. When it comes to football video games, I pride myself on my rushing attack and stoping the run. Against the computer, the other CD guys and those at EA, I was doing well on both sides and felt a good combination of play calling and "stick skillz" in the ground game were why I was doing well. I remember playing against Scantlebury [who beat me by the way in a great game] where I was shutting down his run game and moving the ball with force on offense. I forced him to go to the air where he was able to tear me up in the 4th [I am average in pass defense to be perfectly honest] and took the lead.
I loved reading the blocks and trusting my players to do their jobs unlike Madden 10 where they had the problems talked about in the blog. I loved being able to use Frank Gore's agility to take advantage of cut back lanes. I loved not feeling like I had to kcik it outside al lthe time to gain yards like other Madden games. I liked defending the run more as well because you had to actually defend the run instead of shooting gaps made by the poor AI. I just loved running the ball at CD.Comment
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Re: Madden NFL 11 Blog: Run Blocking Improvements
I can't see the vids, but this was my initial concern. If DTs & NGs are getting double teamed and LBs are still slow to react...
Right! Unless we have some major surprises in store, there are still not gap assignments or contain AI. Stunt and blitz aiming/AI need major work as well.
Agreed! Every mention of double team had someone peeling off for a backside LB. Why no true double teams?
I don't recall the FB dives or tosses, but draws looked good on day 2 of CD.Shout out to The Watcher! Where you at bruh?Comment
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Re: Madden NFL 11 Blog: Run Blocking Improvements
+1... this is one area of the game I didn't have a ton of feedback for. Some small issues, but overall it felt game... especially for the inside game.I can only speak for myself, but I loved the run blocking on CD. It wasn't perfect, but it was really, really nice. When it comes to football video games, I pride myself on my rushing attack and stoping the run. Against the computer, the other CD guys and those at EA, I was doing well on both sides and felt a good combination of play calling and "stick skillz" in the ground game were why I was doing well. I remember playing against Scantlebury [who beat me by the way in a great game] where I was shutting down his run game and moving the ball with force on offense. I forced him to go to the air where he was able to tear me up in the 4th [I am average in pass defense to be perfectly honest] and took the lead.
I loved reading the blocks and trusting my players to do their jobs unlike Madden 10 where they had the problems talked about in the blog. I loved being able to use Frank Gore's agility to take advantage of cut back lanes. I loved not feeling like I had to kcik it outside al lthe time to gain yards like other Madden games. I liked defending the run more as well because you had to actually defend the run instead of shooting gaps made by the poor AI. I just loved running the ball at CD.
In other words, they did it right. If you are looking for a reason to be excited for the future of Madden, this is a good place to start. Add in locomotion, and the running game is as fun as it's ever been. This is the improvement that makes M10 obsolete.There are two types of people on OS: Those who disagree with me, and those who agree.
The first kind is wrong. The second is superfluous.
“The only difference between reality and fiction is that fiction needs to be credible.”
-Mark Twain.Comment

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