NCAA Football 11 Blog: Quarterback
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Re: NCAA Football 11 Blog: Quarterback
Originally posted by manglerTwitter: @Palo50
@PFF_Steve -
Re: NCAA Football 11 Blog: Quarterback
Pointless... The blog is titled "quarterback" and we still recieve no info on new throiwing animations which were needed after ncaa 08. I understand that the DE containment is very important. But really this addressed little if anything about the styles and or how they affect gameplay. It says "in college football there are duel threat QBs and pocket passers". Its like me saying that "today is Friday and tomarrow will be Saturday". We all know that college football has different types of QBs. But how will you implement that into the game? (Most) duel threat Qbs have long drawn out winding motions. ie Mike Vick, Pat White, Juice Williams, Tyrod Taylor, Tim Tebow (Pre Draft) most pocket passers tend to have nice clean quick releases, Bradford, McCoy (kinda) Lefevour. Why not implement this into the game. A scrambler is going to be quick and deadly on the run but they also need more time to throw and get there feet set. Pocket guy is a snail on the run but is able to get the ball off and all around the field based on arm strenght and ohter attributes. Dont get me wrong I am stoked for this game but throwing different throwing motions are something that I have wanted ever since I played MVP 04 and created my own pitcher. Its a killer for me to see the ugly preasent throwing motions that are in 2010. Locomotion is going to be awesome hopefully. But kicking the ball out to my shifty RB is going to be overshaddowed by the 1000 mile an hour dart motion of the QB.
Does anyone agree?
I know I have brought up this topic before. But is it a game killer for you guys like it is me? Like when they show a replay and the ball warps out of the hand of the QB and does not even spin?Comment
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I'm not seeing what everyone is complaining about. These are high quality additions that make this game more realistic. Also, everyone wants a more realistic game, but then I hear people say that a certain addition means nothing and the blog means nothing because it only has to do with gameplanning. News Flash: Gameplanning is something that makes this video game extremely realistic. That's football.
Anyways, I'm biased because I am a defensive coordinator in real life so I love what this means for the game. I love the fact you can adjust a weekly gameplan to adapt to certain personnel. I also thought the logic that goes into deciding who attacks (i.e, knowing if a teammate is in spy coverage before rushing) is a HUGE step towards realism.
You all are missing the boat here. EA is taking a step towards getting these video game players to actually THINK like their real life counterparts.Comment
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Re: NCAA Football 11 Blog: Quarterback
Not knocking the strategic side of things by the way. Im all for that. I think it should take logical thought to win a game on line. Not just running around with Terrel Prior. Various Qb styles are just something that has been needed for years. It would be like a baseball game that has the same throiwng motion for every pitcher in it. Its crucial to gameplay.Comment
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Re: NCAA Football 11 Blog: Quarterback
Pointless... The blog is titled "quarterback" and we still recieve no info on new throiwing animations which were needed after ncaa 08. I understand that the DE containment is very important. But really this addressed little if anything about the styles and or how they affect gameplay. It says "in college football there are duel threat QBs and pocket passers". Its like me saying that "today is Friday and tomarrow will be Saturday". We all know that college football has different types of QBs. But how will you implement that into the game? (Most) duel threat Qbs have long drawn out winding motions. ie Mike Vick, Pat White, Juice Williams, Tyrod Taylor, Tim Tebow (Pre Draft) most pocket passers tend to have nice clean quick releases, Bradford, McCoy (kinda) Lefevour. Why not implement this into the game. A scrambler is going to be quick and deadly on the run but they also need more time to throw and get there feet set. Pocket guy is a snail on the run but is able to get the ball off and all around the field based on arm strenght and ohter attributes. Dont get me wrong I am stoked for this game but throwing different throwing motions are something that I have wanted ever since I played MVP 04 and created my own pitcher. Its a killer for me to see the ugly preasent throwing motions that are in 2010. Locomotion is going to be awesome hopefully. But kicking the ball out to my shifty RB is going to be overshaddowed by the 1000 mile an hour dart motion of the QB.
Does anyone agree?
I know I have brought up this topic before. But is it a game killer for you guys like it is me? Like when they show a replay and the ball warps out of the hand of the QB and does not even spin?
I'm really hoping they split accuracy into short/med/deep this year. I feel that is more important than the throwing motions, even though I want those in a bad way too. That was what I was hoping for in this blog and didn't get it.Comment
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I'm really wondering who's creating the Def schemes. They seem so generic without thought. As one poster stated above, they must incorporate pre-snap movement on he Def side and the snapshot gives a perfect example why.
This has to be a Dime Man 2, and they've called this QB contain thing.
Well with 2 over top w/Man call, the LB is beat by a RB Flare everytime, middle route's are open all day because LB is gone and 2 Safeties have deep 1/2's.
If everyone blocks out, C blocks down on N, weakside G does a loop to middel LB, RB has yrds + everytime.
Again, is someone with Def understanding helping them put together these schemes together so it's not an Offensive shootout?
***They must, must, must expand the width of the field if they are going to con't to have short side WR's spaced the same as those on the wide side.Comment
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Re: NCAA Football 11 Blog: Quarterback
the corners feet are fine
Sometimes i have my corners line up facing the QB with the outside foot up depending on the play. If its press then i dont tell them to do that but if i have them off around 3-5 i sometimes have them line up that way so they can see run first and they are fast enough to recover and react.
If you're a corner playing up close, your inside foot is supposed to be up, the reasoning is so that you can cover the slant easier. Lets say you're the left corner (looking at it from the defensive side), your right foot should be up so that your 1st step back is with that right foot and then 2nd with the left foot and if they are running that quick slant you pivot off that outside foot. If they run a fade or outside pattern, your shoulders are already facing that direction so its easier to turn and run with them that way. If you had your outside foot up and the WR ran a fade or outside pattern then your shoulders are facing the wrong way and you're wasting motion by having to turn your body. Now if you're playing off a little you can play on the outside shoulder with your outside foot up and your shoulders sort of facing the QB because you have a little space to recover if they run a fade or outside rout and youre in a position to read the QB and react if its a quick slant.
But when up close, inside foot (foot closest to the QB) is supposed to be up and you punch with your inside hand on the WR's inside shoulder.
Now in terms of covering the slant, if its quick enough then his steps are 1. inside foot back 2. outside foot back pivot off the outside foot coming forward. If its a little deeper of a slant then its 1. inside foot back 2. outside foot back 3. inside foot back 4. outside foot back pivot off the outside foot.Last edited by JerseySuave4; 05-14-2010, 05:46 PM.Comment
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Re: NCAA Football 11 Blog: Quarterback
They threw us a bone with this blog I guess (ok, imo)... I think it is time to at least mention some type of defensive improvements.My ArtworkComment
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Re: NCAA Football 11 Blog: Quarterback
So Jersey, is the field corner just really trying to shade inside, since a deep out breaking route would be about a 40 yard bullet pass?Twitter: @Palo50
@PFF_SteveComment
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Re: NCAA Football 11 Blog: Quarterback
They could fix the DE contain with aproper outside pass rush. A DE is supposed to stay outside on his rush if he is a contain DE, some DE are not contain and are allowed frre reign to the QB, usually if they are not a contain DE a LB from that side is rushing and has outside contain responsibility. These anlgles for contain DE are 2 wide.Yankees | Titans | Huskers | Kings
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Re: NCAA Football 11 Blog: Quarterback
i think you guys are thinking too hard, and too much about the slot corner lol...normally the inside foot is back, but who knows, this shot could've been taken during an animation or somethingComment
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Yes. Maybe Jersey can comment as a defensive guy, but I posted a few weeks back about QBs never being able to throw a deep out or comeback to the outside WR on the far hash. Pretty sure you will NEVER see this throw unless the pocket is rolled that way.
So Jersey, is the field corner just really trying to shade inside, since a deep out breaking route would be about a 40 yard bullet pass?
As for never seeing deep outs or comebacks, it is something that you will see on a rollout more often than a dropback. The ball is in the air too long with the target at a point that is in front of a defender (meaning the defender won't have to turn his hips and run, which means quicker reaction time and a more dangerous pass )when you are throwing from the pocket.
As far as the field corner alignment... it depends on what coverage they are in. If it's man coverage, then yes his job is to align inside and force the receiver to the outside. The reason isn't as much about protecting against a deep out. It does help on slants but an inside alignment gives leverage to force the receiver to the outside and over the top where there is less field (using the sideline as a defender) and also because it forces a throw to the outside (long throw) and where the safety help often is.
If it's zone coverage (in this case Cover 3), then the field corner is aligning at a spot relative to the hash marks. Different teams prefer different alignments, but a good example would be for the field corner to align two or three yards outside the hash with his hips open to the sideline. This, again, is less about specific route protection, but more about creating an advantageous situation where the player can defend his area and the routes he is likely to see the most.Comment
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The only time you might care about foot placement is if you are going to jam a receiver. But again, a dback should put whatever foot forward that makes them the most comfortable.
Now what IS important is what direction the dback steps first. If the coverage calls for a jam at the line and it's man coverage, then I might tell the dback to put his outside foot forward so he can step forward and cut off the inside release.
If it's a cover 2 corner (zone, not 2 under) then I obviously want him shading the outside and jamming in. This requires an outside alignment. Therefore, I might tell a player to put the inside foot up and step forward and out with the outside foot to help cut off the outside release.Comment
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