I know they have Formation subs which is great but did they mention anything about fixing fatigue in NCAA 11?
Has anyone heard anything about Fatigue for this year
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Has anyone heard anything about Fatigue for this year
I was happy with fatigue in NCAA 09 and then EA simply broke it in NCAA 10
I know they have Formation subs which is great but did they mention anything about fixing fatigue in NCAA 11?NCAA FOOTBALL 14 ALUMNI LEGENDS CPU vs CPU DYNASTY THREAD
https://forums.operationsports.com/f...s-dynasty.html
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Re: Has anyone heard anything about Fatigue for this year
I don't recall them mentioning it yet.
I'm hoping it's been tweaked though, since they're doing the no-huddle stuff which could be exploited pretty easily if there isn't realistic fatigue.Yankees | Titans | Huskers | Kings
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Re: Has anyone heard anything about Fatigue for this year
I was shocked they released a game last year without fatigue.....
I mean seriously they had 300 lb DT's playing an entire game.........
If anyone from EA is reading this please fix the fatigue issues no way in hell a big guy like Casey Hampton should play an entire game only to leave the field if he got hurt on a playNCAA FOOTBALL 14 ALUMNI LEGENDS CPU vs CPU DYNASTY THREAD
https://forums.operationsports.com/f...s-dynasty.html
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Re: Has anyone heard anything about Fatigue for this year
I don't recall ever seeing defensive players getting tired in NCAA 10, but my HBs, WRs and QBs did. don't think anyone has said anything about it for 11 though.Comment
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Re: Has anyone heard anything about Fatigue for this year
That's what I'm afraid of that EA won't think it's a problem because not many people have brought it up.
I hope they don't implement formation sub's and use that as substitue for fixing the broken fatigue.
This should be at the top of the priority list and they should test it before releasing the game this year.NCAA FOOTBALL 14 ALUMNI LEGENDS CPU vs CPU DYNASTY THREAD
https://forums.operationsports.com/f...s-dynasty.html
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Re: Has anyone heard anything about Fatigue for this year
I haven't heard anything, but in one of the gameplay vids one of the devs was playing as Florida and on his drive his HB turned yellow showing that he was tired. Based on what I saw in that vid, it looked fixed to me.Favorite Teams:
College #1: Michigan Wolverines
College #2: Michigan State Spartans (my alma mater)
College #3: North Carolina Tar Heels
NHL: Detroit Redwings
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Re: Has anyone heard anything about Fatigue for this year
That is really good to hear

Takes care of my concerns nowNCAA FOOTBALL 14 ALUMNI LEGENDS CPU vs CPU DYNASTY THREAD
https://forums.operationsports.com/f...s-dynasty.html
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Re: Has anyone heard anything about Fatigue for this year
Yeah that will be a nice thing to see in this years game if the players would seem to get tired as the game go on, And over the coarse of a season.Comment
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Re: Has anyone heard anything about Fatigue for this year
im wondering how they screwed it up then didnt patch it. i'd like a dynamic/progressive fatigue that causes your players at the end of the game to not reach 100% even after a timeout, but im not sure if they could implement it the same way as a fifa.
some people suggested that is what made it into the game last year but it was just flat out broken. plus id like to see a bar that doesnt necessarily have to be numerical, keep the color code on the playcall screen if they must, but give me a bar on the pause menuComment
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Re: Has anyone heard anything about Fatigue for this year
How exactly was it broken in 10? My RBs got tired all the time so did my QB if I scrambled too much on a drive. On the defensive side it was rare, but it did happen especially with bigger players like my DTs. Whatever issue the default settings had could easily be fixed by going into "auto subs".Comment
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Re: Has anyone heard anything about Fatigue for this year
I don't know what game you were playing, but I never saw any defenders get tired. Size does not go into the equations because progressive fatigue is controlled by the fatigue rating. The only offensive player that actually fatigued was the RB after five or six straight runs. Fatigue is broken because only one position would be affected: the RBs. Even EA said they could not fix the fatigue system in a patch because it was majorly bugged. Also, auto-sub is also an innefective feature because no matter what the sub-ins and outs were set at, player still rarely subbed out. For the average player, auto-subs is way too complicated. Even so auto-subs is still an crappy band aid over a gunshot wound called progressive fatigue.How exactly was it broken in 10? My RBs got tired all the time so did my QB if I scrambled too much on a drive. On the defensive side it was rare, but it did happen especially with bigger players like my DTs. Whatever issue the default settings had could easily be fixed by going into "auto subs".Last edited by kkman187; 05-23-2010, 02:20 AM."There are enough flaws with this game (NCAA 10) as it is w/o people believing that the game will rape your girlfriend, knock up your mom and steal your identity before jumping out the window screaming..."Season Showdown Rules, Bitchesssssssss!"
- DonohoFlnkr
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Re: Has anyone heard anything about Fatigue for this year
I must have got a different game then. Sub in/out at any position works perfectly not sure where you're getting that it doesn't. People just want to turn the game on and have everything done for them if you use the options provided they do work.I don't know what game you were playing, but I never saw any defenders get tired. Size does not go into the equations because progressive fatigue is controlled by the fatigue rating. The only offensive player that actually fatigued was the RB after five or six straight runs. Fatigue is broken because only one position would be affected: the RBs. Even EA said they could not fix the fatigue system in a patch because it was majorly bugged. Also, the auto-subs were also a broken feature because no matter what the sub-ins and outs were set at, player still rarely subbed out.Comment
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Re: Has anyone heard anything about Fatigue for this year
Yes, a feature such as fatigue should work out of the box. In previous years fatigue was fine, but EA decided to change it to progressive fatigue used in FIFA. Like I said above, auto-subs is an indirect way to fix a major problem with NCAA 2010. Maybe my knowledge of auto-subs is terrible, but I think both features should work, not one used as a crutch to fix the other. Progressive fatigue is a problem that needs to be addressed and fixed (hopefully it already is), but do not say it works after editing the auto-sub options. It should work regardless."There are enough flaws with this game (NCAA 10) as it is w/o people believing that the game will rape your girlfriend, knock up your mom and steal your identity before jumping out the window screaming..."Season Showdown Rules, Bitchesssssssss!"
- DonohoFlnkr
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Re: Has anyone heard anything about Fatigue for this year
It's actually better to use auto-subs because each gamer can tailor it as they see fit and again I just played a game and they work perfectly.Comment

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