Has anyone heard anything about Fatigue for this year

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  • Playmakers
    Hall Of Fame
    • Sep 2004
    • 15419

    #1

    Has anyone heard anything about Fatigue for this year

    I was happy with fatigue in NCAA 09 and then EA simply broke it in NCAA 10

    I know they have Formation subs which is great but did they mention anything about fixing fatigue in NCAA 11?
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  • Lava
    Pro
    • Mar 2009
    • 966

    #2
    Re: Has anyone heard anything about Fatigue for this year

    I don't recall them mentioning it yet.

    I'm hoping it's been tweaked though, since they're doing the no-huddle stuff which could be exploited pretty easily if there isn't realistic fatigue.
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    • Playmakers
      Hall Of Fame
      • Sep 2004
      • 15419

      #3
      Re: Has anyone heard anything about Fatigue for this year

      I was shocked they released a game last year without fatigue.....

      I mean seriously they had 300 lb DT's playing an entire game.........

      If anyone from EA is reading this please fix the fatigue issues no way in hell a big guy like Casey Hampton should play an entire game only to leave the field if he got hurt on a play
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      • Solidice
        Guns Up!
        • Jul 2006
        • 9954

        #4
        Re: Has anyone heard anything about Fatigue for this year

        I don't recall ever seeing defensive players getting tired in NCAA 10, but my HBs, WRs and QBs did. don't think anyone has said anything about it for 11 though.
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        • Playmakers
          Hall Of Fame
          • Sep 2004
          • 15419

          #5
          Re: Has anyone heard anything about Fatigue for this year

          Originally posted by Solidice
          I don't recall ever seeing defensive players getting tired in NCAA 10, but my HBs, WRs and QBs did. don't think anyone has said anything about it for 11 though.
          That's what I'm afraid of that EA won't think it's a problem because not many people have brought it up.

          I hope they don't implement formation sub's and use that as substitue for fixing the broken fatigue.

          This should be at the top of the priority list and they should test it before releasing the game this year.
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          • jello1717
            All Star
            • Feb 2006
            • 5721

            #6
            Re: Has anyone heard anything about Fatigue for this year

            I haven't heard anything, but in one of the gameplay vids one of the devs was playing as Florida and on his drive his HB turned yellow showing that he was tired. Based on what I saw in that vid, it looked fixed to me.
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            • Playmakers
              Hall Of Fame
              • Sep 2004
              • 15419

              #7
              Re: Has anyone heard anything about Fatigue for this year

              Originally posted by jello1717
              I haven't heard anything, but in one of the gameplay vids one of the devs was playing as Florida and on his drive his HB turned yellow showing that he was tired. Based on what I saw in that vid, it looked fixed to me.
              That is really good to hear



              Takes care of my concerns now
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              • cowboy_kmoney
                MVP
                • Jun 2008
                • 1621

                #8
                Re: Has anyone heard anything about Fatigue for this year

                Yeah that will be a nice thing to see in this years game if the players would seem to get tired as the game go on, And over the coarse of a season.

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                • bvb24
                  MVP
                  • Nov 2004
                  • 1630

                  #9
                  Re: Has anyone heard anything about Fatigue for this year

                  This has to be fixed. It's still amazing that it was already in previous versions and working fine then, poof, it's broken in ncaa 10.
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                  • ActLikeYouCrow
                    MVP
                    • Apr 2009
                    • 1025

                    #10
                    Re: Has anyone heard anything about Fatigue for this year

                    im wondering how they screwed it up then didnt patch it. i'd like a dynamic/progressive fatigue that causes your players at the end of the game to not reach 100% even after a timeout, but im not sure if they could implement it the same way as a fifa.

                    some people suggested that is what made it into the game last year but it was just flat out broken. plus id like to see a bar that doesnt necessarily have to be numerical, keep the color code on the playcall screen if they must, but give me a bar on the pause menu

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                    • moylan1234
                      MVP
                      • Jul 2004
                      • 3946

                      #11
                      Re: Has anyone heard anything about Fatigue for this year

                      How exactly was it broken in 10? My RBs got tired all the time so did my QB if I scrambled too much on a drive. On the defensive side it was rare, but it did happen especially with bigger players like my DTs. Whatever issue the default settings had could easily be fixed by going into "auto subs".

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                      • kkman187
                        Rookie
                        • Jun 2009
                        • 486

                        #12
                        Re: Has anyone heard anything about Fatigue for this year

                        Originally posted by moylan
                        How exactly was it broken in 10? My RBs got tired all the time so did my QB if I scrambled too much on a drive. On the defensive side it was rare, but it did happen especially with bigger players like my DTs. Whatever issue the default settings had could easily be fixed by going into "auto subs".
                        I don't know what game you were playing, but I never saw any defenders get tired. Size does not go into the equations because progressive fatigue is controlled by the fatigue rating. The only offensive player that actually fatigued was the RB after five or six straight runs. Fatigue is broken because only one position would be affected: the RBs. Even EA said they could not fix the fatigue system in a patch because it was majorly bugged. Also, auto-sub is also an innefective feature because no matter what the sub-ins and outs were set at, player still rarely subbed out. For the average player, auto-subs is way too complicated. Even so auto-subs is still an crappy band aid over a gunshot wound called progressive fatigue.
                        Last edited by kkman187; 05-23-2010, 02:20 AM.
                        "There are enough flaws with this game (NCAA 10) as it is w/o people believing that the game will rape your girlfriend, knock up your mom and steal your identity before jumping out the window screaming..."Season Showdown Rules, Bitchesssssssss!"
                        - DonohoFlnkr

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                        • moylan1234
                          MVP
                          • Jul 2004
                          • 3946

                          #13
                          Re: Has anyone heard anything about Fatigue for this year

                          Originally posted by kkman187
                          I don't know what game you were playing, but I never saw any defenders get tired. Size does not go into the equations because progressive fatigue is controlled by the fatigue rating. The only offensive player that actually fatigued was the RB after five or six straight runs. Fatigue is broken because only one position would be affected: the RBs. Even EA said they could not fix the fatigue system in a patch because it was majorly bugged. Also, the auto-subs were also a broken feature because no matter what the sub-ins and outs were set at, player still rarely subbed out.
                          I must have got a different game then. Sub in/out at any position works perfectly not sure where you're getting that it doesn't. People just want to turn the game on and have everything done for them if you use the options provided they do work.

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                          • kkman187
                            Rookie
                            • Jun 2009
                            • 486

                            #14
                            Re: Has anyone heard anything about Fatigue for this year

                            Originally posted by moylan
                            I must have got a different game then. Sub in/out at any position works perfectly not sure where you're getting that it doesn't. People just want to turn the game on and have everything done for them if you use the options provided they do work.
                            Yes, a feature such as fatigue should work out of the box. In previous years fatigue was fine, but EA decided to change it to progressive fatigue used in FIFA. Like I said above, auto-subs is an indirect way to fix a major problem with NCAA 2010. Maybe my knowledge of auto-subs is terrible, but I think both features should work, not one used as a crutch to fix the other. Progressive fatigue is a problem that needs to be addressed and fixed (hopefully it already is), but do not say it works after editing the auto-sub options. It should work regardless.
                            "There are enough flaws with this game (NCAA 10) as it is w/o people believing that the game will rape your girlfriend, knock up your mom and steal your identity before jumping out the window screaming..."Season Showdown Rules, Bitchesssssssss!"
                            - DonohoFlnkr

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                            • moylan1234
                              MVP
                              • Jul 2004
                              • 3946

                              #15
                              Re: Has anyone heard anything about Fatigue for this year

                              It's actually better to use auto-subs because each gamer can tailor it as they see fit and again I just played a game and they work perfectly.

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