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Old 05-24-2010, 11:06 AM   #67
Seymour Scagnetti
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Re: Tiger Woods PGA TOUR 11 Demo Available Now, Post Impressions Here

Quote:
Originally Posted by OnlookerDelay
Okay, I see where you're coming from on this. IMO, TW 10 was the first in the series that didn't feel like the AI used rubberband AI excessively. To a degree it happens, but my offline season mode produced some reasonbly better results. I won a tournament with an 18 under par total in Tour Pro mode.

I have my regular golfer built to do well to bust 20 under in Tour Pro, for 72 holes. The lowest winning score I've seen from an AI player was -24, for 72. This may have something to do with the way my golfer is built and what his stats are, because I've read other reports from people who've seen -30 to -35 win season tournaments. I won one tournament when I got really hot and finished -42. The nearest pro was at -22.

From what I'm reading, this should be even better in '11.
I hope this is the case. Maybe the ridiculous AI scores had more to do with making your golfer with super skills and the AI adjusted accordingly because I was reading where a variance of gamers seeing scores of -20 to -40. I think alot of "sim" gamers don't admit they build thier golfer to unrealistic proportions so they can win almost everytime then complain about the AI scoring unrealistically taking away the sim experience even though thier created golfer is averaging 375 yard drives.

I give my golfer power enough that he averages about 290-300 yds and touch little else. Hopefully this will give me AI scores in the -10 to -15 range.

Another issue is course difficulty and weather affecting AI scores realistically. If it's raining and gusty then scores should reflect it where everybody struggles to break par and if playing at Bethpage the winner shouldn't be higher than -10.
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