NHL 11 Screenshot: All-New Real-Time Physics Engine

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  • plaidchuck
    Pro
    • Aug 2009
    • 893

    #121
    Re: NHL 11 Screenshot: All-New Real-Time Physics Engine

    Originally posted by vicodin14
    *sigh* i'm so NHL overloaded hahah

    the OXM the screenshots all tell you a LOT about the game without TELLING you... read into them what you want. But I checked this morning we are still lips sealed and everything about the DETAILS. can only confirm...

    new physics engine
    new faceoff mechanism
    new deking
    CHL inclusion

    but how or WHAT or when..... can't say
    Well new faceoff mechanism that's definitely a plus. New dekeing? Interesting, wonder what that could mean.. perhaps better rating system so not every player can deke almost flawlessly?
    Pittsburgh - 2009 City of Champions! YES WE DID!

    Comment

    • Scottdau
      Banned
      • Feb 2003
      • 32580

      #122
      Re: NHL 11 Screenshot: All-New Real-Time Physics Engine

      Originally posted by plaidchuck
      Well new faceoff mechanism that's definitely a plus. New dekeing? Interesting, wonder what that could mean.. perhaps better rating system so not every player can deke almost flawlessly?
      I am really hoping only the stars have the a good dekeing ability.

      Comment

      • 06woz
        Rookie
        • Feb 2009
        • 338

        #123
        Re: NHL 11 Screenshot: All-New Real-Time Physics Engine

        It seems to quite obviously be a new deking mechanic.
        http://dropthepuck.blogspot.com/
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        • bill2451
          Banned
          • Jan 2009
          • 1123

          #124
          Re: NHL 11 Screenshot: All-New Real-Time Physics Engine

          one of the devs offhandedly mentioned that loose puck deking was, in its current state, pretty useless. So I fully expect that to be overhauled

          Comment

          • Lightbringer719
            Rookie
            • Aug 2009
            • 218

            #125
            Re: NHL 11 Screenshot: All-New Real-Time Physics Engine

            Originally posted by Scottdau
            I am really hoping only the stars have the a good dekeing ability.
            Same with me. The fact that everyone and their grandmother could deke like champs in earlier games kinda iffed me.
            Never Give Up: Leafs 11/12

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            • Scottdau
              Banned
              • Feb 2003
              • 32580

              #126
              Re: NHL 11 Screenshot: All-New Real-Time Physics Engine

              Originally posted by Lightbringer719
              Same with me. The fact that everyone and their grandmother could deke like champs in earlier games kinda iffed me.
              This was my biggest issue with the game. But I still think it will not be the way I want it. I mean the skill stick is huge to them, so they want every body to be able to be A.O. out there!

              Comment

              • onlybygrace
                MVP
                • Jan 2009
                • 3784

                #127
                Re: NHL 11 Screenshot: All-New Real-Time Physics Engine

                I dunno guys...I think some of you are over blowing the problem a bit. Sure, not everyone should be able to do the same dekes...but really, there is a difference in the stars compared to the regulars in the success rate of the dekes.

                Also, NHL 10 is the first game where players would lose pucks when attempting to carry the puck in too tight of turns...

                and this was largely based on ratings.

                I think a lot of people tend to forget that.

                Not to say improvements aren't welcome, but I can tell a noticable difference in my stars as compared to my fourth line scrubs who often are next to useless in the offensive zone.

                Also...

                I feel like some people have sliders that make things easier to control the puck...then they complain that they never lose the puck because they never challenge themselves with a legitimate slider set.
                Last edited by onlybygrace; 05-26-2010, 02:33 AM.

                Comment

                • RealmK
                  Banned
                  • Sep 2003
                  • 4198

                  #128
                  Re: NHL 11 Screenshot: All-New Real-Time Physics Engine

                  Originally posted by onlybygrace
                  I dunno guys...I think some of you are over blowing the problem a bit. Sure, not everyone should be able to do the same dekes...but really, there is a difference in the stars compared to the regulars in the success rate of the dekes.

                  Also, NHL 10 is the first game where players would lose pucks when attempting to carry the puck in too tight of turns...

                  and this was largely based on ratings.

                  I think a lot of people tend to forget that.

                  Not to say improvements aren't welcome, but I can tell a noticable difference in my stars as compared to my fourth line scrubs who often are next to useless in the offensive zone.

                  Also...

                  I feel like many people have sliders that make things easier to control the puck...then they complain that they never lose the puck because they never challenge themselves with a legitimate slider set.
                  People also tend to forget you don't need to be a star player in real life to make a nice stick move and score. Sure guys like A.O are better at it but its not like its this complex thing to deke and shoot a puck. Its all hand eye coordination not some god given gift.

                  Comment

                  • onlybygrace
                    MVP
                    • Jan 2009
                    • 3784

                    #129
                    Re: NHL 11 Screenshot: All-New Real-Time Physics Engine

                    Originally posted by RealmK
                    People also tend to forget you don't need to be a star player in real life to make a nice stick move and score. Sure guys like A.O are better at it but its not like its this complex thing to deke and shoot a puck. Its all hand eye coordination not some god given gift.
                    True dat...

                    most NHLers when given the opportunity and space can pull off skill moves. There aren't any NHLers these days that aren't world class athletes.

                    Of course some players do it with more regularity because that is their role and they're given more opportunities on the PP and with higher skilled linemates...plus, like you said, they are better at it...

                    not the only ones who can do it though, by any means.

                    Comment

                    • bill2451
                      Banned
                      • Jan 2009
                      • 1123

                      #130
                      Re: NHL 11 Screenshot: All-New Real-Time Physics Engine

                      Originally posted by onlybygrace
                      I feel like some people have sliders that make things easier to control the puck...then they complain that they never lose the puck because they never challenge themselves with a legitimate slider set.
                      I think this is a huge part of it... I don't think you really start to see players losing the puck off their sticks like that until you really start to up the challenge. On all star I never saw it, but when I moved up to Superstar it started to happen a good, but reasonable amount

                      Comment

                      • Bama83
                        Banned
                        • Dec 2008
                        • 395

                        #131
                        Re: NHL 11 Screenshot: All-New Real-Time Physics Engine

                        Originally posted by bill2451
                        I think this is a huge part of it... I don't think you really start to see players losing the puck off their sticks like that until you really start to up the challenge. On all star I never saw it, but when I moved up to Superstar it started to happen a good, but reasonable amount
                        The problem I have when I step it up is that these things happen to me, but not the CPU. While I become worse, the CPU gets ridiculously less susceptible to mistakes.

                        Comment

                        • Money99
                          Hall Of Fame
                          • Sep 2002
                          • 12696

                          #132
                          Re: NHL 11 Screenshot: All-New Real-Time Physics Engine

                          Originally posted by Bama83
                          The problem I have when I step it up is that these things happen to me, but not the CPU. While I become worse, the CPU gets ridiculously less susceptible to mistakes.
                          That's my biggest issue too.
                          I loved seeing my lesser skilled players stumble with the puck when trying something too fancy. Unfortunately, it wasn't the same on the CPU's side.

                          So in that sense, not only do I want the CPU players to have the same limitations but I want the CPU to recognize each players strength's and weaknesses so it makes appropriate decisions based on that.
                          So a guy like Blair Betts is not going to try and carry the puck through 3 guys on route to the offensive zone. The CPU will notice that he has weaker puck and passing skill so he'll keep it simple.
                          Just like if the CPU recognizes that A.O. has the puck, it's going to try to force it deep into the offensive zone knowing he has the skills to do that.

                          Reading about a refined deking system has me geeked, as does this new physics engine. This has me extremely optimistic that these issues can be fixed.
                          With E3 around the corner, I can't wait to hear more news about NHL11.

                          Comment

                          • Bama83
                            Banned
                            • Dec 2008
                            • 395

                            #133
                            Re: NHL 11 Screenshot: All-New Real-Time Physics Engine

                            So I was looking over the pictures in another thread - NHL 2011 Motto (from the gear given out photo):

                            "Every Moment Can Be A Wow Moment"

                            Sweet.

                            All that leads me to thinking is that I don't think we're going to see canned animations at all with this new physics engine!!!

                            Comment

                            • plaidchuck
                              Pro
                              • Aug 2009
                              • 893

                              #134
                              Re: NHL 11 Screenshot: All-New Real-Time Physics Engine

                              Or in OTP where nobody ever loses the puck off a deke..
                              Pittsburgh - 2009 City of Champions! YES WE DID!

                              Comment

                              • 06woz
                                Rookie
                                • Feb 2009
                                • 338

                                #135
                                Re: NHL 11 Screenshot: All-New Real-Time Physics Engine

                                Because OTP defaults to terrible sliders.
                                http://dropthepuck.blogspot.com/
                                Up to date Prospect Profiles, NHL Rumors, News, Debates and Discussion!
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