NBA Live Being Renamed NBA Elite, Scan Posted (Pasta Padre)
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EA and 2k have the unfortunate task of trying to balance on a tightrope of fun and sim while trying not to fall 10,000 feet to their death. Instead of a safety net waiting down below there will just be angry customers quick to move out of the way and talk of their failure. -
Re: NBA Elite?
so you use the right stick for both dribbling and shooting? i can see that being a huge problem..like you might go to do a dribbling move and your guy shoots instead. I also seems like they are complicating the dribbling moves (making you move the right stick in a circle to do a behind the back, etc.)...i can see this type of system being very unresponsive and hard to control...i think there will be a lot of situations where you will be moving the stick and getting the wrong dribbling move or you have to do a motion 3 or 4 times before it actually does what you want. i liked Live 10's easy dribbling stystem where you just had to flick the stick in a certain direction to do a spin move or whatever...it was quick and easy...this new system seems like it could be cumbersome and unnecessarily complicated...sounds like a cheap gimmick that doesn't actually improve the game, but instead complicates the controls when they didn't need to be made more complicated.
I like the idea of using the right stick for shot blocking and stealing...but in regards to the dribbling, it was already excellent the way it was...this seems like it could be a step forward in some areas but a step back in others..EA and 2k have the unfortunate task of trying to balance on a tightrope of fun and sim while trying not to fall 10,000 feet to their death. Instead of a safety net waiting down below there will just be angry customers quick to move out of the way and talk of their failure.Comment
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Re: NBA Elite?
I gave up though.<!--[if gte mso 9]><xml> <o:OfficeDocumentSettings> <o:RelyOnVML/> <o:AllowPNG/> </o:OfficeDocumentSettings> </xml><![endif]--><!--[if gte mso 9]><xml> <w:WordDocument> <w:View>Normal</w:View> <w:Zoom>0</w:Zoom> <w:TrackMoves/> <w:TrackFormatting/> <w:PunctuationKerning/> <w:ValidateAgainstSchemas/> <w:SaveIfXMLInvalid>false</w:SaveIfXMLInvalid> <w:IgnoreMixedContent>false</w:IgnoreMixedContent> <w:AlwaysShowPlaceholderText>false</w:AlwaysShowPlaceholderText> <w:DoNotPromoteQF/> <w:LidThemeOther>EN-US</w:LidThemeOther> <w:LidThemeAsian>X-NONE</w:LidThemeAsian> <w:LidThemeComplexScript>X-NONE</w:LidThemeComplexScript> <w:Compatibility> <w:BreakWrappedTables/> <w:SnapToGridInCell/> <w:WrapTextWithPunct/> <w:UseAsianBreakRules/> <w:DontGrowAutofit/> <w:SplitPgBreakAndParaMark/> <w:EnableOpenTypeKerning/> <w:DontFlipMirrorIndents/> <w:OverrideTableStyleHps/> </w:Compatibility> <m:mathPr> <m:mathFont m:val="Cambria Math"/> <m:brkBin m:val="before"/> <m:brkBinSub 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That's not the meaning of constructive criticism.
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Re: NBA Live Being Renamed NBA Elite, Scan Posted (Pasta Padre)
Is there any doubt the first NBA game that ditches canned animations wins? I've always asked in wish lists for real-time physics, and if they made it like Backbreaker, I'm almost sold.Comment
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Re: NBA Elite?
Exactly, Basketball depends on physics more than both of those sports!! Because you have to jump 90% of the game, your jump velocity determines your shot arc, your dunk success, your layup success, your block success...
If any game needs RT physics its Basketball. Not to mention how many collisions occur every play on ball and off ball.Comment
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Re: NBA Live Being Renamed NBA Elite, Scan Posted (Pasta Padre)
I don't know if others have read this but here is a cool little interview with Marcus about why he left.. http://www.pastapadre.com/2010/03/12...to-thq-for-svrEA and 2k have the unfortunate task of trying to balance on a tightrope of fun and sim while trying not to fall 10,000 feet to their death. Instead of a safety net waiting down below there will just be angry customers quick to move out of the way and talk of their failure.Comment
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Re: NBA Live Being Renamed NBA Elite, Scan Posted (Pasta Padre)
In football, devs don't have to account for a player dribbling a ball. The ball is either tucked under a player's right or left arm in football. Hoop is another beast all together with that dynamic as physics has to take into account both the player and the ball. If they can do it........I think it will be alot harder than backbreaker imo.
I don't know if others have read this but here is a cool little interview with Marcus about why he left.. http://www.pastapadre.com/2010/03/12...to-thq-for-svrComment
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Re: NBA Elite?
If you're mid-dribble move (the R-stick is pressed in any direction) and you hit the trigger, what happens? That could get messy."You make your name in the regular season, and your fame in the postseason." - Clyde Frazier
"Beware of geeks bearing formulas." - Warren BuffetComment
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Re: NBA Elite?
Let's WAIT until some vids, or at least some real details come through.
We don't know how extensive these so called real time physics will actually be.
You only have to think way back to the first PS1 Live game where EA said the models were V-Polys, virtual polygons or where they said for one early Live that they were using Mo-Cap but actually had drawn half the animations.
Seriously, this many pages of talk this early is not needed.Comment
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Had no idea Live 10 would be my last nba live purchase... Live had a nice run after the likes of lakers vs celtics, bulls vs lakers, bulls vs blazers, nba showtime... live 95- 99 were the best. 2k came along and took the title in my eyes up until last years games as far as im concerned. I thought Live 10 was a very good game, the name change will help EA's sales... but consumers shouldn't really care. I may still call it Live 11.Comment
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Re: NBA Elite?
We don't know what engine, we don't know if it's ball only or players, we don't anything.Comment
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Re: NBA Live Being Renamed NBA Elite, Scan Posted (Pasta Padre)
That's because the NHL series has proven itself over the last 4 years.
There's been a ton of skepticism with this because a lot of good devs that had a focus on building a great basketball simulation left because of the direction this game was going. So I can see why people aren't as excited.Comment
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