NHL 11 Screenshot: All-New Real-Time Physics Engine
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Re: NHL 11 Screenshot: All-New Real-Time Physics Engine
You do if you lower the puck control slider. I'm on all-star and i see players losing the puck on dekes all the time.I think this is a huge part of it... I don't think you really start to see players losing the puck off their sticks like that until you really start to up the challenge. On all star I never saw it, but when I moved up to Superstar it started to happen a good, but reasonable amountComment
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Re: NHL 11 Screenshot: All-New Real-Time Physics Engine
eh, i've always played with puck control minimized... 0 on every level I've played, and I just didn't notice is very often on all starComment
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Re: NHL 11 Screenshot: All-New Real-Time Physics Engine
Hopefully u get hits like this or similar to it.Comment
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Re: NHL 11 Screenshot: All-New Real-Time Physics Engine
That. Was awesome.Hopefully u get hits like this or similar to it.Comment
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Re: NHL 11 Screenshot: All-New Real-Time Physics Engine
Here's a Q someone who knows about the making of videogames might be able to answer for me. One thing that annoys the crumbcakes out of me is when a player gets hit and does a little pirouette. He just keeps both hands on his stick, and turns in a little circle, losing the puck in the process. I have never in my life seen a player do it in real life.
Would that be something that just happens because of the way the physics engine is, or what?Comment
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Re: NHL 11 Screenshot: All-New Real-Time Physics Engine
That's just an animation they have programmed in. Probably factors in the balance/checking of the player getting hit against the checking rating of the hitting player.Here's a Q someone who knows about the making of videogames might be able to answer for me. One thing that annoys the crumbcakes out of me is when a player gets hit and does a little pirouette. He just keeps both hands on his stick, and turns in a little circle, losing the puck in the process. I have never in my life seen a player do it in real life.
Would that be something that just happens because of the way the physics engine is, or what?Comment
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Re: NHL 11 Screenshot: All-New Real-Time Physics Engine
That would be an animation that is programmed to triggered to happen in certain situations. In '11 we know that the player-player and player-board interactions are physics based, so everything that happens will be physics driven.Here's a Q someone who knows about the making of videogames might be able to answer for me. One thing that annoys the crumbcakes out of me is when a player gets hit and does a little pirouette. He just keeps both hands on his stick, and turns in a little circle, losing the puck in the process. I have never in my life seen a player do it in real life.
Would that be something that just happens because of the way the physics engine is, or what?
So to answer your question, no more pirouette's unless the player is hit in an exact fashion that would actually make him need to do that.http://dropthepuck.blogspot.com/
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