NHL 11 Screenshot: All-New Real-Time Physics Engine

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  • pf8363
    Pro
    • May 2006
    • 652

    #136
    Re: NHL 11 Screenshot: All-New Real-Time Physics Engine

    Originally posted by AtomicLegend
    ONLINE FRANCHISE
    dont even say it if they had that i would freeze myself because i wouldnt be able to wait until september (south park style)
    will not change this until a buffalo team wins a championship.

    - started 11/15/08

    Comment

    • SinisterAlex
      Canadian eh?
      • Oct 2009
      • 4551

      #137
      Re: NHL 11 Screenshot: All-New Real-Time Physics Engine

      Originally posted by pf8363
      dont even say it if they had that i would freeze myself because i wouldnt be able to wait until september (south park style)
      lol
      Xbox LIVE GT: oALEXtheGREATo
      PSN ID: oALEXtheGREATo

      Comment

      • Mikey88
        Rookie
        • Aug 2005
        • 294

        #138
        Re: NHL 11 Screenshot: All-New Real-Time Physics Engine

        Originally posted by bill2451
        I think this is a huge part of it... I don't think you really start to see players losing the puck off their sticks like that until you really start to up the challenge. On all star I never saw it, but when I moved up to Superstar it started to happen a good, but reasonable amount
        You do if you lower the puck control slider. I'm on all-star and i see players losing the puck on dekes all the time.

        Comment

        • bill2451
          Banned
          • Jan 2009
          • 1123

          #139
          Re: NHL 11 Screenshot: All-New Real-Time Physics Engine

          Originally posted by Mikey88
          You do if you lower the puck control slider. I'm on all-star and i see players losing the puck on dekes all the time.
          eh, i've always played with puck control minimized... 0 on every level I've played, and I just didn't notice is very often on all star

          Comment

          • R3D BULL83
            Rookie
            • Sep 2008
            • 30

            #140
            Re: NHL 11 Screenshot: All-New Real-Time Physics Engine

            Hopefully u get hits like this or similar to it.
            https://twitter.com/MARK0_HERNANDEZ

            Comment

            • Gagnon39
              Windy City Sports Fan
              • Mar 2003
              • 8544

              #141
              Re: NHL 11 Screenshot: All-New Real-Time Physics Engine

              Originally posted by R3D BULL83
              Hopefully u get hits like this or similar to it.
              That. Was awesome.
              All the Way, Again: A Chicago Cubs Franchise

              Streaming on Twitch
              https://www.twitch.tv/gagnon39

              Comment

              • Red71Star
                Rookie
                • Sep 2008
                • 367

                #142
                Re: NHL 11 Screenshot: All-New Real-Time Physics Engine

                Here's a Q someone who knows about the making of videogames might be able to answer for me. One thing that annoys the crumbcakes out of me is when a player gets hit and does a little pirouette. He just keeps both hands on his stick, and turns in a little circle, losing the puck in the process. I have never in my life seen a player do it in real life.

                Would that be something that just happens because of the way the physics engine is, or what?

                Comment

                • PBlast
                  Rookie
                  • Aug 2008
                  • 398

                  #143
                  Re: NHL 11 Screenshot: All-New Real-Time Physics Engine

                  Originally posted by Red71Star
                  Here's a Q someone who knows about the making of videogames might be able to answer for me. One thing that annoys the crumbcakes out of me is when a player gets hit and does a little pirouette. He just keeps both hands on his stick, and turns in a little circle, losing the puck in the process. I have never in my life seen a player do it in real life.

                  Would that be something that just happens because of the way the physics engine is, or what?
                  That's just an animation they have programmed in. Probably factors in the balance/checking of the player getting hit against the checking rating of the hitting player.

                  Comment

                  • 06woz
                    Rookie
                    • Feb 2009
                    • 338

                    #144
                    Re: NHL 11 Screenshot: All-New Real-Time Physics Engine

                    Originally posted by Red71Star
                    Here's a Q someone who knows about the making of videogames might be able to answer for me. One thing that annoys the crumbcakes out of me is when a player gets hit and does a little pirouette. He just keeps both hands on his stick, and turns in a little circle, losing the puck in the process. I have never in my life seen a player do it in real life.

                    Would that be something that just happens because of the way the physics engine is, or what?
                    That would be an animation that is programmed to triggered to happen in certain situations. In '11 we know that the player-player and player-board interactions are physics based, so everything that happens will be physics driven.

                    So to answer your question, no more pirouette's unless the player is hit in an exact fashion that would actually make him need to do that.
                    http://dropthepuck.blogspot.com/
                    Up to date Prospect Profiles, NHL Rumors, News, Debates and Discussion!
                    (NEW: Oliver Ekman-Larsson Prospect Profile!)

                    Comment

                    • Red71Star
                      Rookie
                      • Sep 2008
                      • 367

                      #145
                      Re: NHL 11 Screenshot: All-New Real-Time Physics Engine

                      I see. Thank you guys for the responses.

                      Comment

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