40 Fixes for NBA 2K11 (Part II)

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  • TUSS11
    MVP
    • Nov 2007
    • 1483

    #16
    Adding to #16, A.I. teammates should react better when you're being double teamed. The players should come back to the ball to provide relief for the ball-handler.

    Comment

    • Kushmir
      MVP
      • Jun 2003
      • 2414

      #17
      agreed Black Rome - but making steals and blocking EASY hurts too many other aspects of the game, feel me? i'm not a game developer but the number one issue is the ease that we can pass into the paint...the minute they add more defenders taking away post position and pass deflections out of bounds (because too many steals makes the game sloppy) 2K gets TONS better in my opinion. second, the "contact shots" animations are good as well..they've done alot to show the physicality in the painted area.

      what i think makes it comes full circle? expanding the "hands up" defense animation to one that basically just makes the defender try to challenge the shot from any angle. this way we'll have an option for non shot blockers to try and bother offensive players without getting a high amount of foul calls.

      this would finally allow us to play post defense alot better and would dissaude the "just get close to the basket and press shoot" mentality...because YOU GUESSED IT! an open 15 foot jump shot would have a higher chance of going in than dwight howard in the post with kendrick perkins draped all over him.

      while sometimes (though not much) we could get hit with fouls, i'd love to see a TON of challenge shot animations that lower the chances of an offensive player converting. the closer the defender? THE BETTER and MORE EFFECTIVE THE ANIMATION.

      here's an example of Jermaine O'Neal challenging Mareese Speights without fouling him. Even though there is light contact no foul is called. speights still converted but a shot like this should go in maybe 40% of the time...although speights is a one-dimensional good offensive player, the defender and his skill level and timing were good enough to make this low-percentage.



      the block button get abused waaay too much with players like ray allen, kobe bryant, jason kidd, rip hamilton and hell even ron artest who are solid defenders--but AREN'T shot blockers. they should get whistled regularly when they try to block shots. expanding our ability to challenge shots finally gives these guys their proper weapons/tools on defense. bruce bowen was the best perimeter defender in the NBA for a good five years and he was NOT a shot blocker...he moved his feet, crowded and bothered the hell out of scorers tho...and we need to see that in a SIM as good as NBA 2K.

      @ TUSS11 - you couldn't be more CORRECT, we need players around a player being double-teamed and especially versus full court presses to be LOTS more aggressive coming back to the ball.
      Last edited by Kushmir; 05-29-2010, 09:35 AM.
      NOTE: Any and ALL of my suggestions are specifically and only related to Play Now Online.

      Comment

      • jonesha2000
        Pro
        • Jul 2003
        • 974

        #18
        #18 #18 and #18

        I HATE the fact that the game lets the defense set up before you can inbound the ball against the press. And then when you inbound the ball you are sucked into the defender. I agree that running full court should severly punish the user by sucking energy just as if you are using the turbo button.

        Comment

        • Kaanyr Vhok
          MVP
          • Aug 2006
          • 2248

          #19
          There needs to be more fouls but also more blocks. When you consider how often people try to score in the paint there really isnt that many blocks.

          Comment

          • rp71284
            Rookie
            • Feb 2006
            • 90

            #20
            Online play is a joke. It takes me & a buddy an hour at least to get a full My Crew game in. This is because either we both get booted, one of us gets booted, or the game we're in is full of 7'5" PG with 99 3-pt ratings.

            2K needs to make it so cheesers have to at least play a bit realistically.

            Oh and My Player needs some work too. You shouldn't start as a 40. Heck, if you were that bad, you'd never get invited into a camp. But they maybe need to make max rating for some positions too. A center should not have 99 3-pt or 99 speed. Just like a 5'7" PG would never have 99 dunk. Or if they don't put a max, make it so you can't edit those ratings. My Crew could be as fun as the EASL in NHL, but it was a big let down this year.

            Comment

            • Phreezy P
              MVP
              • Jan 2010
              • 3219

              #21
              14,15 are the most needed to fix imo
              Minnesota Timberwolves and Toronto Raptors

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              Comment

              • luv_mist
                Older
                • May 2004
                • 9596

                #22
                Re: 40 Fixes for NBA 2K11 (Part II)

                That was a good article about fixing those things that would put the game ahead. It's a great game that brings out the frustration in the simplest player. I will say that this title has left me more satisfied than the previous ones where I didn't desire to go back to those ones. This is more realistic minor the little nuances that aren't true enough to simulating reality.

                I was playing my friend today. I couldn't explain to him why Shaq wasn't capable of block Carlos Boozer's shot when he was beat and out of position. Shaq was at a peak vert where his neck was about the same level as the net while they we a good 7-10 feet away from the basket. Discouraging when I mmanipulate a situation like that only to be rewarded with an unrealistic result.

                Fouls aren't called enough and the hyperness of button mashing is t rewarded with the proper whistle enough either. They need to step up that game and cause players to improve their mental when they approach the game.

                Comment

                • qianxue
                  Banned
                  • May 2010
                  • 10

                  #23
                  I agree that running full court should severly punish the user by sucking energy just as if you are using the turbo button.

                  Comment

                  • CavsTakeItAll
                    Rookie
                    • May 2010
                    • 7

                    #24
                    I hate 14

                    Comment

                    • Phreezy P
                      MVP
                      • Jan 2010
                      • 3219

                      #25
                      Hey do you know when III is coming out? Im not rushing you just askin
                      Minnesota Timberwolves and Toronto Raptors

                      CHECK OUT MY YOUTUBE CHANNEL

                      Comment

                      • Kingpage
                        Rookie
                        • Jun 2010
                        • 3

                        #26
                        Its also so unrealistic how little point guards get treated when driving to the basket on this game, they get there shot blocked most of the time. People like Allen Iverson, Chris Paul, and others know how to avoid getting there shot blocked while going for a layup why not make it happen on NBA 2k11.

                        Also I see a lot of unreal things like the ball going through a defender when it clearly should have been a turnover, and player literally running through player for a layup like some type of hollow man

                        Comment

                        • Kingpage
                          Rookie
                          • Jun 2010
                          • 3

                          #27
                          there has to be a way to where you can control how your players shoot the ball so that if he makes the shot or misses its because of you. Some games I would shoot and make all my shots, and other games where I would miss all my shots and I swear I was pressing the button exactly the same way as when I made all my shots. Also on this game just because you are good at stealing the ball like chris paul does not mean he can do that all game against other Super Stars like D Wade or Allen Iverson its so fake.

                          Comment

                          • theworm91
                            Rookie
                            • Jun 2010
                            • 6

                            #28
                            your right kingpage..also.. when small players lay it in underneath the basket.. the ball hits bottom side of the rim because of their short arms.

                            Comment

                            • theworm91
                              Rookie
                              • Jun 2010
                              • 6

                              #29
                              there are also hook shots or jump shots that hits the back of the board.

                              Comment

                              • theworm91
                                Rookie
                                • Jun 2010
                                • 6

                                #30
                                "TECHNICAL FOULS" this may make it more realistic/exciting. How? all players will have a "patience/sportsmanship" rating on the roster file.. then when a player with a low patience rating gets frustrated, fouled, pushed, hustled, etc. this player will start to react, complain, be more emotional to the referee or to its opponent..if this players frustration continues then this player may push, flagrant foul, fight or even trash talk its opponent or the referee which will lead to a technical foul. To avoid technical fouls you being the coach may substitute this players before they totally lose it. There will be noticeable signs but if you neglect them too much and the players frustration continues then it may result to a technical foul. there will also be an on-off switch in the rules menu if you don't want technical fouls being called in the game. - suggestion

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