NCAA Football 11 Dynasty Blog 3 of 3 - Recruiting Logic and Extras

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  • jolson88
    Rookie
    • May 2010
    • 149

    #46
    Re: NCAA Football 11 Dynasty Blog 3 of 3 - Recruiting Logic and Extras

    Originally posted by EA Sports
    I know this was Dynasty Blog 3 of 3 but… we’re not done. If you are a fan of Online Dynasty mode (and I’m guessing you are if you’re still reading this novella) then you have to pay attention to the NCAA Football news that will come out around E3.
    Based on this quote at the end of the article, I'm thinking there really aren't any other big changes coming to offline dynasty (including AD-like features, coaching carousel, etc.). Disappointing, but these recruiting changes are incredibly awesome
    I really hope I'm wrong though .

    Comment

    • jfsolo
      Live Action, please?
      • May 2003
      • 12965

      #47
      Re: NCAA Football 11 Dynasty Blog 3 of 3 - Recruiting Logic and Extras

      Originally posted by Theyhateme459
      I guess everyone likes different things, because to me Recruiting is College Football. For me in dynasty it's recruiting, and on the field play. Those are the two main things. Greatly improving recruiting is a HUGE positive for me this year... I'll rather them add great quality features instead of quantity with no quality. With recruiting being improved this year, next year they can focus on coaching carousel and other features.
      I concur. I would love to have a coaching carousel, but if there had to be a choice between the two, recruiting was the better choice to deal with first, IMO.
      Jordan Mychal Lemos
      @crypticjordan

      Do this today: Instead of $%*#!@& on a game you're not going to play or movie you're not going to watch, say something good about a piece of media you're excited about.

      Do the same thing tomorrow. And the next. Now do it forever.

      Comment

      • duckfever8
        MVP
        • Oct 2009
        • 1250

        #48
        Re: NCAA Football 11 Dynasty Blog 3 of 3 - Recruiting Logic and Extras

        If that big feature for Online Dynasty is Coaching Carosuel and it's not available for offline dynasty, i'm going to be so pissed off. Still, fixing the recruiting logic was important. Just have to make sure that teams recruit to their play styles or all this would mean nothing if we still have pocket passers at Navy or Georgia Tech.
        My Teams:
        NCAA FB-Oregon Ducks
        NCAA BB-Gonzaga Bulldogs
        NBA-Portland Trail Blazers
        NFL-Carolina Panthers
        MLB-San Francisco Giants
        NHL-Los Angeles Kings
        Won't change this signature until Oregon wins a national championship (started 3/10/10)

        Comment

        • psccats2
          Rookie
          • Jun 2010
          • 1

          #49
          I think that it would be sweet if you could bring in recruits early out of high school and develop them in the off-season. A optional spring game would be cool so development of player would be in your hand rather then the CPU. I also think it would be cool if the game the recruit attended in dynasty mattered. For example the school will get a higher grade if the recruit is on campus when you beat your rival compared to you beating a 1-aa school and you could get a down grade if you lose the game they attend.

          Comment

          • dopeboy206
            Banned
            • Oct 2007
            • 1471

            #50
            Re: NCAA Football 11 Dynasty Blog 3 of 3 - Recruiting Logic and Extras

            Originally posted by mkam89
            I'm disappointed in these "dynasty" blogs. They were really just recruiting blogs. There was very little information that pertained to other parts of dynasty mode (new trophies, 1/2 sacks, one week bowl season).
            Hopefully they are saving something bigger, like coaching carousel, to be in a blog by itself (or E3).

            You're not alone. I am with you on that. I was hoping for a spring game, US Army HS All- American game, spectator mode in online dynasty, coaching carousel, and other features. All these dynasty blogs mostly talk about is recruiting and stuff that are kind of boring.

            Comment

            • Kentucky3D
              Banned
              • Jul 2002
              • 701

              #51
              Re: NCAA Football 11 Dynasty Blog 3 of 3 - Recruiting Logic and Extras

              So glad to hear about the recruiting difficulty mode and the greatly improved recruit logic. That was the biggest thing holding this series back since dynasty mode was first introduced in 1999. Dynasty mode just isn't fun when USC, Texas, Florida, and Alabama aren't powerhouses.

              Not upset about lack of a Spring Game, it would be pointless to add that without adding full 85 man rosters, which may not ever be added due to the 360's disc space limitations. It was a boring mode to play last-gen because you wouldn't have enough players for 2 teams like in real life.

              The only other features I would've like for them to add were full 85 man rosters, greyshirting, medical redshirting, recruits not qualifying and getting placed in JUCOs, and coaching carousel.

              Comment

              • Cubs017
                Rookie
                • Jul 2009
                • 228

                #52
                Re: NCAA Football 11 Dynasty Blog 3 of 3 - Recruiting Logic and Extras

                Sounds good. I would like to see some more variation in ratings for recruits, though, to make things better for smaller schools. Every once and a while you'll get a guy like Dan LeFevour (who hardly anyone wanted) who ends up being one of the best college QB's ever.

                Comment

                • I Peench
                  Pro
                  • May 2008
                  • 762

                  #53
                  Re: NCAA Football 11 Dynasty Blog 3 of 3 - Recruiting Logic and Extras

                  I'm a bit taken back by this blog. Obviously its an upgrade, but I feel their emphasis is misplaced. With all of this effort into promoting different styles of offense, where is the logic in teams recruiting players that fit their different offensive schemes? This will undermine the 120 ways to win throughout dynasty mode.

                  Comment

                  • davep
                    Pro
                    • May 2003
                    • 892

                    #54
                    Re: NCAA Football 11 Dynasty Blog 3 of 3 - Recruiting Logic and Extras

                    All the other blogs were meh to me (I'll believe it when I see it type stuff)...I liked this one solely because of the ability to change the recruiting difficulty. Still not a buy for me...but at least I dug this blog.

                    Comment

                    • Buckeyes_Doc
                      In Dalton I Trust
                      • Jan 2009
                      • 11918

                      #55
                      Re: NCAA Football 11 Dynasty Blog 3 of 3 - Recruiting Logic and Extras

                      Originally posted by I Peench
                      I'm a bit taken back by this blog. Obviously its an upgrade, but I feel their emphasis is misplaced. With all of this effort into promoting different styles of offense, where is the logic in teams recruiting players that fit their different offensive schemes? This will undermine the 120 ways to win throughout dynasty mode.
                      Definitely. it will make the 120 ways to win useless a few years into dynasty.. Let's just hope EA actually fixed this, but you think they would of mentioned this since different styles of offense is what they are going for this year.
                      Ohio State - Reds - Bengals - Blackhawks - Bulls

                      Comment

                      • Sublime12089
                        The Legendary Roots Crew
                        • Jun 2003
                        • 1495

                        #56
                        Re: NCAA Football 11 Dynasty Blog 3 of 3 - Recruiting Logic and Extras

                        As USF I am liking the close to home bonus, give me 10 years, and I will be runnin the state!!! lol

                        Comment

                        • Sublime12089
                          The Legendary Roots Crew
                          • Jun 2003
                          • 1495

                          #57
                          Re: NCAA Football 11 Dynasty Blog 3 of 3 - Recruiting Logic and Extras

                          Read it, nice blog, Recruiting is looking better and hopefully it all works.

                          HOPEFULLY, they will announce coaching carousel, and with that talking about how coaching styles influence recruiting and 120 ways to win. If not I will be very unhappy, especially in the way that they know CC is what everyone is talking about and wants, and continue to hint at its existence as opposed to addressing the rumors with an answer they have know probably for at least a couple months now.

                          Comment

                          • pw_1016
                            Pro
                            • Nov 2009
                            • 770

                            #58
                            Re: NCAA Football 11 Dynasty Blog 3 of 3 - Recruiting Logic and Extras

                            I am kinda shocked that it took this long for them to add Trophies, like the Nagurski to the game.

                            Love the idea of them adding various levels of difficulty to recruiting because I've seen way too many complaints about the recruiting in previous versions being too easy.

                            Comment

                            • Theyhateme459
                              Rookie
                              • Apr 2006
                              • 51

                              #59
                              Re: NCAA Football 11 Dynasty Blog 3 of 3 - Recruiting Logic and Extras

                              Originally posted by I Peench
                              I'm a bit taken back by this blog. Obviously its an upgrade, but I feel their emphasis is misplaced. With all of this effort into promoting different styles of offense, where is the logic in teams recruiting players that fit their different offensive schemes? This will undermine the 120 ways to win throughout dynasty mode.
                              I think before they worry about recruiting for schemes they needed to get recruiting correct. You have to build a solid foundation that can be added on going forward. If it works how the blogs has explained they've built a very solid foundation for recruiting. It's important that developers don't jump crucial steps because that leads to poor implementation of key features. There are plenty of examples of this in the sports gaming market.

                              Comment

                              • doctorhay53
                                MVP
                                • Aug 2005
                                • 1360

                                #60
                                Re: NCAA Football 11 Dynasty Blog 3 of 3 - Recruiting Logic and Extras

                                For those of you saying recruiting IS college football and that the dynasty blogs address that, I just want to say that I haven't seen anything that proves to me that the recruiting is truly improved. Just because the CPU can beat me out for recruits doesn't mean that teams with 50% of their running plays as QB Options will stop recruiting pocket passers and therefore being positively annoying to play against.

                                We won't know if these changes REALLY help the game until we've played it for a few weeks. Until then, I'm not getting excited over 3 recruiting blogs that didn't really contain that many improvements to the system.
                                Go Colts, Go Irish!!

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