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Old 06-11-2010, 01:17 PM   #34
Qb
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Re: NHL 11: Physics, Faceoffs, Broken Sticks, & New Dekes

Quote:
Originally Posted by b3organ
There might be an update (that I'm not aware of) but when I last checked Vicodin & Co. said (at EA forum) that you may end up with wrong blade (is that right word with sticks?) and at the meantime the effect of that was unknown (they were guessing... an attribute loss maybe?).
That sounds about right, but I didn't have my notes with me when I replied earlier. Didn't want to give out false info.


Quote:
Originally Posted by Money99
QB, did the deking feeling different when using different players of varying skill?
Were you able to pull of those special dekes with a grinder?
I'd say there was some difference, but probably not as much as many of us would like to see. I'm not Mr. Super Deke so I wasn't trying them all over the ice with everyone, but I did have several unsuccessful ones, some even with top players. IIRC, deking/puck control was something Redshirt was still tuning and wasn't quite there on the build we played. Almost all of us agreed during the feedback session that there needs to be some ratings impact on what could and couldn't be done.

On a related note, I tried to play with something similar to my NHL10 sliders, including puck control @ zero, to see if that changed anything. J warned me that might not be a good idea and he was right. Didn't make it out of the 1st period.

Last edited by Qb; 06-11-2010 at 01:25 PM.
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