NHL 11: Physics, Faceoffs, Broken Sticks, & New Dekes
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Re: NHL 11: Physics, Faceoffs, Broken Sticks, & New Dekes
There might be an update (that I'm not aware of) but when I last checked Vicodin & Co. said (at EA forum) that you may end up with wrong blade (is that right word with sticks?) and at the meantime the effect of that was unknown (they were guessing... an attribute loss maybe?).Now playing NHL11 / Madden.
http://canucks.nhl.com/ - http://www.seahawks.com - http://www.saipa.fi/Comment
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Re: NHL 11: Physics, Faceoffs, Broken Sticks, & New Dekes
That sounds about right, but I didn't have my notes with me when I replied earlier. Didn't want to give out false info.There might be an update (that I'm not aware of) but when I last checked Vicodin & Co. said (at EA forum) that you may end up with wrong blade (is that right word with sticks?) and at the meantime the effect of that was unknown (they were guessing... an attribute loss maybe?).
I'd say there was some difference, but probably not as much as many of us would like to see. I'm not Mr. Super Deke so I wasn't trying them all over the ice with everyone, but I did have several unsuccessful ones, some even with top players. IIRC, deking/puck control was something Redshirt was still tuning and wasn't quite there on the build we played. Almost all of us agreed during the feedback session that there needs to be some ratings impact on what could and couldn't be done.
On a related note, I tried to play with something similar to my NHL10 sliders, including puck control @ zero, to see if that changed anything. J warned me that might not be a good idea and he was right. Didn't make it out of the 1st period.
Last edited by Qb; 06-11-2010, 12:25 PM.Comment
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Re: NHL 11: Physics, Faceoffs, Broken Sticks, & New Dekes
Qb...kind of along the same line of question as Money asked,,,did the varying players just in normal skating feel different? I mean beyond their speed and acceleration. Such as being able to kind of feel their weight difference? Ie...the way they "handled". For lack of a better word.1969 NFL ChampionsComment
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Re: NHL 11: Physics, Faceoffs, Broken Sticks, & New Dekes
Originally posted by Vikes1Qb...kind of along the same line of question as Money asked,,,did the varying players just in normal skating feel different? I mean beyond their speed and acceleration. Such as being able to kind of feel their weight difference? Ie...the way they "handled". For lack of a better word.Hmmm, starting to stretch the boundaries of the "physics" topic... Not sure if I tell a difference between players of various weights either. But, I think I mentioned before that I felt players on the whole (and the puck) had more weight to them, especially in the more polished build we played the second day.Originally posted by vicodin14not really, in my opinion. You still had the larger (taller) skaters feel slower and less agile on the ice, but weight wasn't a noticable thing. (mainly because the hit sliders were turned up when i played)
On that note, I can't answer anymore questions until Sunday night at the earliest. Heading out of town -- yet again -- for the weekend. Adios muchachos.Comment
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Re: NHL 11: Physics, Faceoffs, Broken Sticks, & New Dekes
like wingers and the point playing "pong" in the attack zone, pass happy teammates that ignore wide open shots, soft defense players on the rush (they react waay too late), etc.
I'd also like to see more random fights happen between scrappy AI players; feels unrealistic when your player is the only one starting fights out there.Comment
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Re: NHL 11: Physics, Faceoffs, Broken Sticks, & New Dekes
Ya but like you said in your previous answer to my post, it might affect online. Plus it would be killer to have this for offline game modes... oh well always NHL 12.I didn't notice it being an issue, just as it wasn't an issue with the old system. If you go early, it usually hurts your chances of winning the draw, at least that was my experience. I guess we won't know for sure until it goes through the rigors of versus & OTP where people will cheat like their lives are on the line.Xbox LIVE GT: oALEXtheGREATo
PSN ID: oALEXtheGREAToComment
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Re: NHL 11: Physics, Faceoffs, Broken Sticks, & New Dekes
If it's an issue of "online" then make faceoof switching an option that is turned off during online competition.
Or give players a delay of game penalties or remove their ability to go early on faceoffs after so many "mistakes". Something like 5 in a row or 20 in the entire game - anything more removes their ability to take a draw and puts it in the hands of the CPU.Comment
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Re: NHL 11: Physics, Faceoffs, Broken Sticks, & New Dekes
if they added physics i guess i am not to sure what all that will mean. once i play it i will know. but il take a stab at what i invision it will be. first let me say if you can hit someone on the ice and they will all act differently to the contact this must mean you can run into the goalie. and if you can run into the goalie and displace him from the net then i also invision playing online and seing people play together and one smashing into the goalie on purpose while the other shoots, getting a cheap goal so with this being said there must be some new penalties going to be inplace to prevent things like this as well as goal review.
any thoughts to what i just wrote ?Comment
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Re: NHL 11: Physics, Faceoffs, Broken Sticks, & New Dekes
Can't hit the goalies this year. They remain collision free, as in NHL 07-NHL 10.if they added physics i guess i am not to sure what all that will mean. once i play it i will know. but il take a stab at what i invision it will be. first let me say if you can hit someone on the ice and they will all act differently to the contact this must mean you can run into the goalie. and if you can run into the goalie and displace him from the net then i also invision playing online and seing people play together and one smashing into the goalie on purpose while the other shoots, getting a cheap goal so with this being said there must be some new penalties going to be inplace to prevent things like this as well as goal review.
any thoughts to what i just wrote ?EA SPORTS Game Changer
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