NHL 11: Physics, Faceoffs, Broken Sticks, & New Dekes

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  • Qb
    All Star
    • Mar 2003
    • 8798

    #31
    Re: NHL 11: Physics, Faceoffs, Broken Sticks, & New Dekes

    Originally posted by jemens
    Specially when forechecking, you'll see skaters sometimes rushing puck handler and sometimes going in a more energy saver type of forechecking and avoid costly stop and go by just patrolling offensive zone describing long arc. My questions:

    - did you see this 2 kinds of behaviour by the CPU ?
    - is a stop and go cost more (fatigue) than just turning with a long arc pattern ?

    thx
    Mark
    I'm sorry, Mark, but at this point I can only answer questions about the topics in the thread title.

    Comment

    • Money99
      Hall Of Fame
      • Sep 2002
      • 12696

      #32
      Re: NHL 11: Physics, Faceoffs, Broken Sticks, & New Dekes

      QB, did the deking feeling different when using different players of varying skill?
      Were you able to pull of those special dekes with a grinder?

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      • b3organ
        Rookie
        • Dec 2005
        • 339

        #33
        Re: NHL 11: Physics, Faceoffs, Broken Sticks, & New Dekes

        Originally posted by pf8363
        handing your stick to a teammate... that could be problematic with the righty/lefty issue
        There might be an update (that I'm not aware of) but when I last checked Vicodin & Co. said (at EA forum) that you may end up with wrong blade (is that right word with sticks?) and at the meantime the effect of that was unknown (they were guessing... an attribute loss maybe?).
        Now playing NHL11 / Madden.

        http://canucks.nhl.com/ - http://www.seahawks.com - http://www.saipa.fi/

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        • Qb
          All Star
          • Mar 2003
          • 8798

          #34
          Re: NHL 11: Physics, Faceoffs, Broken Sticks, & New Dekes

          Originally posted by b3organ
          There might be an update (that I'm not aware of) but when I last checked Vicodin & Co. said (at EA forum) that you may end up with wrong blade (is that right word with sticks?) and at the meantime the effect of that was unknown (they were guessing... an attribute loss maybe?).
          That sounds about right, but I didn't have my notes with me when I replied earlier. Didn't want to give out false info.


          Originally posted by Money99
          QB, did the deking feeling different when using different players of varying skill?
          Were you able to pull of those special dekes with a grinder?
          I'd say there was some difference, but probably not as much as many of us would like to see. I'm not Mr. Super Deke so I wasn't trying them all over the ice with everyone, but I did have several unsuccessful ones, some even with top players. IIRC, deking/puck control was something Redshirt was still tuning and wasn't quite there on the build we played. Almost all of us agreed during the feedback session that there needs to be some ratings impact on what could and couldn't be done.

          On a related note, I tried to play with something similar to my NHL10 sliders, including puck control @ zero, to see if that changed anything. J warned me that might not be a good idea and he was right. Didn't make it out of the 1st period.
          Last edited by Qb; 06-11-2010, 12:25 PM.

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          • TDKing
            MVP
            • Feb 2003
            • 1845

            #35
            Re: NHL 11: Physics, Faceoffs, Broken Sticks, & New Dekes

            Ratings really need to have a major impact on players abilities to pull off these dekes, offline and ONLINE in all modes. EA do it right... please.

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            • Vikes1
              Proctor, MN. Go Rails!
              • May 2008
              • 4102

              #36
              Re: NHL 11: Physics, Faceoffs, Broken Sticks, & New Dekes

              Qb...kind of along the same line of question as Money asked,,,did the varying players just in normal skating feel different? I mean beyond their speed and acceleration. Such as being able to kind of feel their weight difference? Ie...the way they "handled". For lack of a better word.
              1969 NFL Champions

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              • Qb
                All Star
                • Mar 2003
                • 8798

                #37
                Re: NHL 11: Physics, Faceoffs, Broken Sticks, & New Dekes

                Originally posted by Vikes1
                Qb...kind of along the same line of question as Money asked,,,did the varying players just in normal skating feel different? I mean beyond their speed and acceleration. Such as being able to kind of feel their weight difference? Ie...the way they "handled". For lack of a better word.
                Originally posted by vicodin14
                not really, in my opinion. You still had the larger (taller) skaters feel slower and less agile on the ice, but weight wasn't a noticable thing. (mainly because the hit sliders were turned up when i played)
                Hmmm, starting to stretch the boundaries of the "physics" topic... Not sure if I tell a difference between players of various weights either. But, I think I mentioned before that I felt players on the whole (and the puck) had more weight to them, especially in the more polished build we played the second day.

                On that note, I can't answer anymore questions until Sunday night at the earliest. Heading out of town -- yet again -- for the weekend. Adios muchachos.

                Comment

                • swil
                  Rookie
                  • Sep 2009
                  • 216

                  #38
                  Re: NHL 11: Physics, Faceoffs, Broken Sticks, & New Dekes

                  they need to improve AI..... big time.

                  Comment

                  • swil
                    Rookie
                    • Sep 2009
                    • 216

                    #39
                    Re: NHL 11: Physics, Faceoffs, Broken Sticks, & New Dekes

                    like wingers and the point playing "pong" in the attack zone, pass happy teammates that ignore wide open shots, soft defense players on the rush (they react waay too late), etc.

                    I'd also like to see more random fights happen between scrappy AI players; feels unrealistic when your player is the only one starting fights out there.

                    Comment

                    • swil
                      Rookie
                      • Sep 2009
                      • 216

                      #40
                      Re: NHL 11: Physics, Faceoffs, Broken Sticks, & New Dekes

                      also maybe some goal displacements when a dives into the gaol head first

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                      • SinisterAlex
                        Canadian eh?
                        • Oct 2009
                        • 4551

                        #41
                        Re: NHL 11: Physics, Faceoffs, Broken Sticks, & New Dekes

                        Originally posted by Qb
                        I didn't notice it being an issue, just as it wasn't an issue with the old system. If you go early, it usually hurts your chances of winning the draw, at least that was my experience. I guess we won't know for sure until it goes through the rigors of versus & OTP where people will cheat like their lives are on the line.
                        Ya but like you said in your previous answer to my post, it might affect online. Plus it would be killer to have this for offline game modes... oh well always NHL 12.
                        Xbox LIVE GT: oALEXtheGREATo
                        PSN ID: oALEXtheGREATo

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                        • Bama83
                          Banned
                          • Dec 2008
                          • 395

                          #42
                          Re: NHL 11: Physics, Faceoffs, Broken Sticks, & New Dekes

                          Originally posted by AtomicLegend
                          Ya but like you said in your previous answer to my post, it might affect online. Plus it would be killer to have this for offline game modes... oh well always NHL 12.
                          If it's an issue of "online" then make faceoof switching an option that is turned off during online competition.

                          Or give players a delay of game penalties or remove their ability to go early on faceoffs after so many "mistakes". Something like 5 in a row or 20 in the entire game - anything more removes their ability to take a draw and puts it in the hands of the CPU.

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                          • CubFan23
                            MVP
                            • Mar 2008
                            • 3985

                            #43
                            Re: NHL 11: Physics, Faceoffs, Broken Sticks, & New Dekes

                            Originally posted by swil
                            they need to improve AI..... big time.
                            This ^^
                            Playstation Network:That70s_Gamer


                            “I knew when my career was over. In 1965 my baseball card came out with no picture".
                            - Bob Uecker

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                            • Pringles
                              Banned
                              • Sep 2009
                              • 587

                              #44
                              Re: NHL 11: Physics, Faceoffs, Broken Sticks, & New Dekes

                              if they added physics i guess i am not to sure what all that will mean. once i play it i will know. but il take a stab at what i invision it will be. first let me say if you can hit someone on the ice and they will all act differently to the contact this must mean you can run into the goalie. and if you can run into the goalie and displace him from the net then i also invision playing online and seing people play together and one smashing into the goalie on purpose while the other shoots, getting a cheap goal so with this being said there must be some new penalties going to be inplace to prevent things like this as well as goal review.

                              any thoughts to what i just wrote ?

                              Comment

                              • LuGer33
                                EA Game Changer
                                • May 2009
                                • 313

                                #45
                                Re: NHL 11: Physics, Faceoffs, Broken Sticks, & New Dekes

                                Originally posted by Pringles
                                if they added physics i guess i am not to sure what all that will mean. once i play it i will know. but il take a stab at what i invision it will be. first let me say if you can hit someone on the ice and they will all act differently to the contact this must mean you can run into the goalie. and if you can run into the goalie and displace him from the net then i also invision playing online and seing people play together and one smashing into the goalie on purpose while the other shoots, getting a cheap goal so with this being said there must be some new penalties going to be inplace to prevent things like this as well as goal review.

                                any thoughts to what i just wrote ?
                                Can't hit the goalies this year. They remain collision free, as in NHL 07-NHL 10.
                                EA SPORTS Game Changer
                                www.twitter.com/Bobrovsky33

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