Cause people would rather complain and make demands then fix it themselves
MLB '10: The Show Rosters: OS Full Minors V.2
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Re: MLB '10: The Show Rosters: OS Full Minors V.2
Cause people would rather complain and make demands then fix it themselves -
Re: MLB '10: The Show Rosters: OS Full Minors V.2
Guys, on the stamina thing...
The formula works extremely well for simulated results. Meaning any games you do not play will closer mimic the real deal than SCEAs base ratings. Your top tier pitchers will all still be at or above 200 IP and, more importantly, you won't see relievers with ridiculously high IP and appearances as much.
For in-game, bump the CPU stamina sliders up to anywhere in the 7-10 range (preferences vary...I think I use mine at 7 or 8) and the manager hook around the same (though 6-8 might be best. 9 or 10 might be too high...again though, preferences vary). This will allow CPU starters to go longer, but the relievers will still be used more realistically. Managers will not pull out starters after 70-80 pitches and it will be more bases on performance.
That's the main benefit. If you notice (and I'm guessing, based on what I know about Rods ideas) there are several relievers likely at 0 for stamina. These are guys who are either specialists (L/R, for example) or guys who see little action. The edits also eliminate the 3-4 inning relief appearances that can crop up from time to time. This will also (due to less appearances) take care of the many relievers who get used so much by the AI that they end up with 8-12 wins out of the pen consistently.
For users, you don't really need to edit sliders. The lowered ratings will still allow deep starts and complete games, but the final innings will just be more of a challenge. If it's too much for you, incrementally up the starter stamina by 1 until it seems more manageable. I'd give it a few games though, as once you get it down, it really is hard to go back.
Note that while editing starter stamina might be a good idea, you should probably leave reliever stamina alone (or at least don't raise it). Again, the relievers are the ones who benefit the most from these edits.Madden 18Kansas City ChiefsYr 1 (0-0) Pre-Season (0-1)
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Re: MLB '10: The Show Rosters: OS Full Minors V.2
will the pitching edits get sct screwed up if I use a pro silders set thats here in the slider section?Madden 18Kansas City ChiefsYr 1 (0-0) Pre-Season (0-1)
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Re: MLB '10: The Show Rosters: OS Full Minors V.2
Shouldn't matter what slider set you choose as long as you adapt the sliders for pitching to the set (meaning any handicaps given for stamina, control, etc might need to be defaulted until you've played a few games to determine what you want).Comment
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Re: MLB '10: The Show Rosters: OS Full Minors V.2
Guys, on the stamina thing...
The formula works extremely well for simulated results. Meaning any games you do not play will closer mimic the real deal than SCEAs base ratings. Your top tier pitchers will all still be at or above 200 IP and, more importantly, you won't see relievers with ridiculously high IP and appearances as much.
For in-game, bump the CPU stamina sliders up to anywhere in the 7-10 range (preferences vary...I think I use mine at 7 or 8) and the manager hook around the same (though 6-8 might be best. 9 or 10 might be too high...again though, preferences vary). This will allow CPU starters to go longer, but the relievers will still be used more realistically. Managers will not pull out starters after 70-80 pitches and it will be more bases on performance.
That's the main benefit. If you notice (and I'm guessing, based on what I know about Rods ideas) there are several relievers likely at 0 for stamina. These are guys who are either specialists (L/R, for example) or guys who see little action. The edits also eliminate the 3-4 inning relief appearances that can crop up from time to time. This will also (due to less appearances) take care of the many relievers who get used so much by the AI that they end up with 8-12 wins out of the pen consistently.
For users, you don't really need to edit sliders. The lowered ratings will still allow deep starts and complete games, but the final innings will just be more of a challenge. If it's too much for you, incrementally up the starter stamina by 1 until it seems more manageable. I'd give it a few games though, as once you get it down, it really is hard to go back.
Note that while editing starter stamina might be a good idea, you should probably leave reliever stamina alone (or at least don't raise it). Again, the relievers are the ones who benefit the most from these edits.Originally posted by Gibson88Anyone who asked for an ETA is not being Master of their Domain.
It's hard though...especially when I got my neighbor playing their franchise across the street...maybe I will occupy myself with Glamore Magazine.Comment
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Re: MLB '10: The Show Rosters: OS Full Minors V.2
Soxfan has the slider portion pretty much right. These are intended to be played with a manager hook setting higher than default and with a patient user so that those 90+ pitch 6 inning starts can actually happen in game. And also he is correct that the relievers with extremely low stamina are specialists and will be put in the game for only a third or two of an inning in most gamesLast edited by RAZRr1275; 06-11-2010, 12:12 PM.My latest project - Madden 12 http://www.operationsports.com/forum...post2043231648Comment
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Re: MLB '10: The Show Rosters: OS Full Minors V.2
Soxfan has the slider portion pretty much right. These are intended to be played with a manager hook setting higher than default and with a patient user so that those 90+ pitch 6 inning starts can actually happen in game. And also he is correct that the relievers with extremely low stamina are specialists and will be put in the game for only a third or two of an inning in most games
Do you have your CPU sliders the same as Sox? And is the consensus that user sliders can just be left alone?
I'm using Psycho's sliders at present, but am not sure how those mesh with these edits.Comment
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Re: MLB '10: The Show Rosters: OS Full Minors V.2
Great info Soxfan and Razr, can't wait to get started with these!Ryan Spencer
University of Missouri '09
Twitter: @RyanASpencer
Royals / Chiefs / Kings / Mizzou / Sporting KC
PSN: MizzouTigerrr
XBox: MizzouRhinoComment
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Re: MLB '10: The Show Rosters: OS Full Minors V.2
Psycho's set should work out fine, that's what I've been using.Yes, I've been here since 2003. No, I don't post much. I'm too busy playing the games.Comment
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Re: MLB '10: The Show Rosters: OS Full Minors V.2
Guys, on the stamina thing...
The formula works extremely well for simulated results. Meaning any games you do not play will closer mimic the real deal than SCEAs base ratings. Your top tier pitchers will all still be at or above 200 IP and, more importantly, you won't see relievers with ridiculously high IP and appearances as much.
For in-game, bump the CPU stamina sliders up to anywhere in the 7-10 range (preferences vary...I think I use mine at 7 or 8) and the manager hook around the same (though 6-8 might be best. 9 or 10 might be too high...again though, preferences vary). This will allow CPU starters to go longer, but the relievers will still be used more realistically. Managers will not pull out starters after 70-80 pitches and it will be more bases on performance.
That's the main benefit. If you notice (and I'm guessing, based on what I know about Rods ideas) there are several relievers likely at 0 for stamina. These are guys who are either specialists (L/R, for example) or guys who see little action. The edits also eliminate the 3-4 inning relief appearances that can crop up from time to time. This will also (due to less appearances) take care of the many relievers who get used so much by the AI that they end up with 8-12 wins out of the pen consistently.
For users, you don't really need to edit sliders. The lowered ratings will still allow deep starts and complete games, but the final innings will just be more of a challenge. If it's too much for you, incrementally up the starter stamina by 1 until it seems more manageable. I'd give it a few games though, as once you get it down, it really is hard to go back.
Note that while editing starter stamina might be a good idea, you should probably leave reliever stamina alone (or at least don't raise it). Again, the relievers are the ones who benefit the most from these edits.Comment
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Re: MLB '10: The Show Rosters: OS Full Minors V.2
hey razr I was wondering if you knew when the set with strus stuff going to be called and do u know when its going to be releasedMadden 18Kansas City ChiefsYr 1 (0-0) Pre-Season (0-1)
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Re: MLB '10: The Show Rosters: OS Full Minors V.2
EDIT: Let me correct what I said earlier. I think I said RAISE the Manager Hook, when in fact, you should LOWER it (I had it backwards in my head and turned the game on to check).
So, Manager Hook should be anywhere from 1-4, NOT 7-10. Sorry for the goof.
Same rules apply though (1-2 might be too liberal, 3-4 is probably better suited...though as always, mileage may vary).Last edited by SoxFan01605; 06-11-2010, 12:27 PM.Comment
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Re: MLB '10: The Show Rosters: OS Full Minors V.2
For sliders I'm going to test a few things out this weekend for the stamina things and I'll let you guys know what would be best to use.My latest project - Madden 12 http://www.operationsports.com/forum...post2043231648Comment
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Re: MLB '10: The Show Rosters: OS Full Minors V.2
EDIT: Let me correct what I said earlier. I think I said RAISE the Manager Hook, when in fact, you should LOWER it (I had it backwards in my head and turned the game on to check).
So, Manager Hook should be anywhere from 1-4, NOT 7-10. Sorry for the goof.
Same rules apply though (1-2 might be too liberal, 3-4 is probably better suited...though as always, mileage may vary).
Perfect!Comment
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