I think collisions HAD to be the first thing they applied physics to because I don't think it would work the other way around. I'm no dev by any means, but it just seems like physical contact physics would have to be the first thing applied because if it was the skating and the collisions were animation driven, the transition animations between skating and contact would look way off.
If you look back at the Backbreaker vids, the contact was the first things they were touting. Even now, the running in Backbreaker in the finished, full-physics product don't always look perfect. I think if NHL had full physics skating before contact, it would be really difficult to tell the engine to stop the skating physics and transition to the animation-driven contact without it looking terrible.
I may be way off here though.

Any way I am hoping for a gameplay video soon. I am hoping that Littman does some of those videos he did last year. Where he looked like he was being secretly.

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