NCAA Football 11 Demo Available Now, Post Your Impressions Here -
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Re: NCAA Football 11 Demo Available Now, Post Your Impressions Here
Man... All I can really say is WOW. The atmosphere and gameplay are SO improved. You can really feel the locomotion too, especially with those big, fat, slow lineman.
Re: NCAA Football 11 Demo Available Now, Post Your Impressions Here
I played a couple more games.
Screens are a LOT of fun! They look really sharp.
I really like the definitive playbooks. You really feel like you are running an offensive scheme and not just a 300 play book of anything like Madden offers.
Locomotion looks great on defense. I missed a lot of tackles because I mis-judged my acceleration and momentum. That's a good thing!
Things feel a lot more organic when reading coverages. Defenders in zone don't feel so awkward like they did in previous games. Guys aren't warping and jumping 20 feet in the air in zone to make ridiculous plays. The defenses feel actually beat-able in the right way. Again, I go back to the route concepts I ran and just how the correct players got open and the "occupier" routes did their job.
Running has a nice balance in my opinion. Guys on D hold their gap and shed blocks to make plays. It's fun to see a defensive front pre-snap with the blocking animations. I can start to understand where some runs aren't feasible against some fronts. I like that a lot.
I like how you can't scramble INSTANTLY anymore. QB's have to take a step or 2 to get going and scramble. This is part of locomotion.
INT's are definitely not rampant on tipped balls. They have much improved that aspect of the game.
Wobbly passes on replays are a nice touch (I never played NCAA10 so I don't know if they were in that).
Big hits look really good. The hitstick is harder to use. On the other hand I have yet to truck a defender. My timing is still bad.
It's much harder to break tackles post contact unlike Madden. In fact, most my fumbles come from me trying to truck or juke after being wrapped up. It looks like in NCAA11 we'll have to make our moves before contact if we want them to succeed often.
Pro-tak is sporadic and faster. I like that. There's less "struggle" time after trying to break tackles so things flow much nicer.
You can beat zones DEEP! YES! This provides incentive for defenses to play more off coverage against legit deep threats when they can't match up speed-wise at DB. FINALLY!
The playbooks are nice and basic on D. I like that at the college level. Hurry up is a cool feature. I think your available plays shrink as time passes by when picking plays on D against hurry up offense. That's a cool way to add pressure.
Overall... I'm extremely impressed with this game and have very high hopes for it and M11. Here's to a great year of football gaming, guys!
Just played FSU v Florida i was FSU... I love this demo. It just feels right. For a demo this has been the most impressive NCAA. There are some glitches but i am assuming they will have them fixed. So many awesome new animations though... I love it. The ESPN overlays are nice. I love the new camera and the replay camera. I love how its so close
Re: NCAA Football 11 Demo Available Now, Post Your Impressions Here
Maybe it's because I didn't play ncaa 10, but the player interaction is bad. The way back get stuck behind the line and do nothing to try and free themselves just looks ugly. The line play is simply horrible looking imo.
WR/DB interactions at the line look and work great though. I've also seen some really nice tip pass animations.
Overall though this game has many of the same issues we all know, and have yet to be fixed. Mirror man to man has to go. I can play cover 1 the entire game a shutout the AI on heisman.
Re: NCAA Football 11 Demo Available Now, Post Your Impressions Here
Please keep in mind: we are dealing with the DEMO. This isn't the final build. Relax.
I played a game (Florida vs Florida State) and from what I've seen, we are in for a treat. As Playmaker said, with sliders, this game will be brilliant once the final build is done. I loved the presentation, it really added to the game.
The replays were a little scratchy as was the coloring to an extent, but I ain't too worried, everything will be cut and polished before it's shipped.
The initial signs are good, I look forward to the release of NCAA 11.
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Re: NCAA Football 11 Demo Available Now, Post Your Impressions Here
A few things I noticed:
My first thought when i played this was, this is the game we shouldve been playing for the past 2-3 years on the next gen consoles. Im not whining. This game looks great. Alot of the new features are last gen upgrades (fans, pre/post-game, entrances, etc.)
The game speed was very fast. I assume its because they want us to get the most out of the demo. It made it difficult to read the offensive keys. I believe it will be slowed down in the retail version.
The pump fake didnt work. It only worked when i pump faked backwards.
The Computer AI is much much much improved. cpu rb's followed blocks.
Animations were improved
Locomotion wasnt the insane step up that I had expected, but its a move in the right direction. Locomotion created more fluid movements and a more fluid game. The controls were more sensitive and responsive. I had to adjust, because I was so used to having to make a movement on the controller a full second before the player would respond.
I did notice the accelerated clock.
The camera angles were a bit tight and they switched alot. It made me dizzy at first.
The espn wipes are a nice touch, but didnt warrant the early hype.
Overall the demo shows a much better game than anything else ive seen from this franchise for next gen consoles. Like I said earlier this is what Ive been expecting for 3 years. Its water under the bridge now, but it just makes me question why we had to wait this long for a quality product.
Re: NCAA Football 11 Demo Available Now, Post Your Impressions Here
The more I play, I like it even more...
Playing the PS3 version now:
- PS3 ball spirals in replays. Wooooo-hoo! Finally.
- PS3 demo has correct Play of the Game and a couple of replays and a screenshot. Maybe this is a HDD thing or something for the demo. Who knows.
- DeMarco Murray caught a swing pass from Jones (CPU) and stayed in bounds, then went 55 yds for the score in 1st qtr (P.O.T.G. highlight).
- Sick INT by CPU for Okie. Deflected by the D and a DB came in a slid on his knees and secured the ball before it hit the ground. All hands! It was nasty. Great replay of it too.
- Very cool celebration by Oklahoma after they beat me 14-7. Player diving everywhere and my OL walking away in disgust. Felt like the old days on the XBOX and PS2. Good stuff.
One big negative though: The CPU WRs all became DBs by the end of a no-huddle drive for Oklahoma. It was probably about 9 or 10 plays long. I hope the depth chart issue of the past isn't still present in '11.
Time to play some more...and more...and more.
"Hard work beats talent, when talent isn't working hard.โ
Re: NCAA Football 11 Demo Available Now, Post Your Impressions Here
one thing I'm learning quickly on the d-line is that less in more. In the way of using the r-stick to make moves. I set them up with movement and then quickly use the r-stick to make a move.
2 sacks myself in the current FSU/Fla matchup.
I can't shave with my eyes closed, meaning each day I have to look at myself in the mirror and respect who I see.
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