NHL 11: Physics, Faceoffs, Broken Sticks, & New Dekes
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Re: NHL 11: Physics, Faceoffs, Broken Sticks, & New Dekes
There might be an update (that I'm not aware of) but when I last checked Vicodin & Co. said (at EA forum) that you may end up with wrong blade (is that right word with sticks?) and at the meantime the effect of that was unknown (they were guessing... an attribute loss maybe?).Now playing NHL11 / Madden.
http://canucks.nhl.com/ - http://www.seahawks.com - http://www.saipa.fi/Comment
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Re: NHL 11: Physics, Faceoffs, Broken Sticks, & New Dekes
There might be an update (that I'm not aware of) but when I last checked Vicodin & Co. said (at EA forum) that you may end up with wrong blade (is that right word with sticks?) and at the meantime the effect of that was unknown (they were guessing... an attribute loss maybe?).
On a related note, I tried to play with something similar to my NHL10 sliders, including puck control @ zero, to see if that changed anything. J warned me that might not be a good idea and he was right. Didn't make it out of the 1st period.Last edited by Qb; 06-11-2010, 01:25 PM.Comment
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Re: NHL 11: Physics, Faceoffs, Broken Sticks, & New Dekes
Qb...kind of along the same line of question as Money asked,,,did the varying players just in normal skating feel different? I mean beyond their speed and acceleration. Such as being able to kind of feel their weight difference? Ie...the way they "handled". For lack of a better word.1969 NFL ChampionsComment
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Re: NHL 11: Physics, Faceoffs, Broken Sticks, & New Dekes
There might be an update (that I'm not aware of) but when I last checked Vicodin & Co. said (at EA forum) that you may end up with wrong blade (is that right word with sticks?) and at the meantime the effect of that was unknown (they were guessing... an attribute loss maybe?).
Qb...kind of along the same line of question as Money asked,,,did the varying players just in normal skating feel different? I mean beyond their speed and acceleration. Such as being able to kind of feel their weight difference? Ie...the way they "handled". For lack of a better word.Comment
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Re: NHL 11: Physics, Faceoffs, Broken Sticks, & New Dekes
Originally posted by Vikes1Qb...kind of along the same line of question as Money asked,,,did the varying players just in normal skating feel different? I mean beyond their speed and acceleration. Such as being able to kind of feel their weight difference? Ie...the way they "handled". For lack of a better word.
On that note, I can't answer anymore questions until Sunday night at the earliest. Heading out of town -- yet again -- for the weekend. Adios muchachos.Comment
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Re: NHL 11: Physics, Faceoffs, Broken Sticks, & New Dekes
like wingers and the point playing "pong" in the attack zone, pass happy teammates that ignore wide open shots, soft defense players on the rush (they react waay too late), etc.
I'd also like to see more random fights happen between scrappy AI players; feels unrealistic when your player is the only one starting fights out there.Comment
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Re: NHL 11: Physics, Faceoffs, Broken Sticks, & New Dekes
I didn't notice it being an issue, just as it wasn't an issue with the old system. If you go early, it usually hurts your chances of winning the draw, at least that was my experience. I guess we won't know for sure until it goes through the rigors of versus & OTP where people will cheat like their lives are on the line.Xbox LIVE GT: oALEXtheGREATo
PSN ID: oALEXtheGREAToComment
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Re: NHL 11: Physics, Faceoffs, Broken Sticks, & New Dekes
Or give players a delay of game penalties or remove their ability to go early on faceoffs after so many "mistakes". Something like 5 in a row or 20 in the entire game - anything more removes their ability to take a draw and puts it in the hands of the CPU.Comment
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Re: NHL 11: Physics, Faceoffs, Broken Sticks, & New Dekes
if they added physics i guess i am not to sure what all that will mean. once i play it i will know. but il take a stab at what i invision it will be. first let me say if you can hit someone on the ice and they will all act differently to the contact this must mean you can run into the goalie. and if you can run into the goalie and displace him from the net then i also invision playing online and seing people play together and one smashing into the goalie on purpose while the other shoots, getting a cheap goal so with this being said there must be some new penalties going to be inplace to prevent things like this as well as goal review.
any thoughts to what i just wrote ?Comment
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