I thought I read something earlier where a guy from EA said there was no struggle, everything was based on the timing of the block button. If you're off, it's gonna be an easy takedown like we saw, if you're in the ballpark a struggle animation will start but you'll eventually get taken down and then if you time it right you sprawl. Honestly, I like the sound of that a lot better than Undisputed but as someone above me mentioned this game looks WAYYYY too easy.
EA Sports MMA Video: Raw Gameplay from the E3 Floor
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Re: EA Sports MMA Video: Raw Gameplay from the E3 Floor
I thought I read something earlier where a guy from EA said there was no struggle, everything was based on the timing of the block button. If you're off, it's gonna be an easy takedown like we saw, if you're in the ballpark a struggle animation will start but you'll eventually get taken down and then if you time it right you sprawl. Honestly, I like the sound of that a lot better than Undisputed but as someone above me mentioned this game looks WAYYYY too easy. -
Re: EA Sports MMA Video: Raw Gameplay from the E3 Floor
and yeah, about the clinch EA's initiation of the clinch looks good, but I haven't seen a MT knee yet or dirty boxing. So the clinch game in EA = vote's not in yet.Liquor in the front, poker in the rear.Comment
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Re: EA Sports MMA Video: Raw Gameplay from the E3 Floor
I thought I read something earlier where a guy from EA said there was no struggle, everything was based on the timing of the block button. If you're off, it's gonna be an easy takedown like we saw, if you're in the ballpark a struggle animation will start but you'll eventually get taken down and then if you time it right you sprawl. Honestly, I like the sound of that a lot better than Undisputed but as someone above me mentioned this game looks WAYYYY too easy.Comment
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Re: EA Sports MMA Video: Raw Gameplay from the E3 Floor
this game looks more like the type of game they should make for the WWE (reminds me of what could be a next gen WWF No Mercy for n64). The player models have a nice look to them, not crazy beefed up and they move around nicely. The controls seem to have that n64 simplisity to them. But for a mma game it is just too fast, and too simple looking.Comment
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Re: EA Sports MMA Video: Raw Gameplay from the E3 Floor
See, I'm just tired of the 2-3 second struggle for a takedown EVERY time i shoot unless I wait to counter a strike. If I'm Koscheck and I'm shooting for a takedown on Lytle that dude is going down like a sack of potatoes, there shouldn't be much of a struggle. I like the idea better, but I really want to play it to feel how it's implemented.Comment
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Re: EA Sports MMA Video: Raw Gameplay from the E3 Floor
See, I'm just tired of the 2-3 second struggle for a takedown EVERY time i shoot unless I wait to counter a strike. If I'm Koscheck and I'm shooting for a takedown on Lytle that dude is going down like a sack of potatoes, there shouldn't be much of a struggle. I like the idea better, but I really want to play it to feel how it's implemented.GT:jb12780
PSN:jb12780Comment
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Re: EA Sports MMA Video: Raw Gameplay from the E3 Floor
I wouldn't say solely on stats, but they should definitely have a bigger effect on the outcome of a shot. They need to be the main factor, but if it's based solely on stats then just anybody could pick up the controller and win fights with lay n' pray.Comment
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Re: EA Sports MMA Video: Raw Gameplay from the E3 Floor
Ground game looks good. Takedowns, I haven't seen enough of them to judge yet. Because to me I like takedowns based on take down rating. In UFC 2010, EVERYBODY can sprawl and stop everybody from taking them down. Don't matter if using Brock vs Marcus Jones, the cpu Jones will sprawl and stop you.
Which shouldn't be the case. If I am using a dominant wrestler, then I should be able to get takedowns with ease.Comment
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