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Old 06-16-2010, 12:19 PM   #63
TheKasmar
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OVR: 10
Join Date: Aug 2009
Re: NBA 2K11 at E3: The Death of Isomotion

Quote:
Originally Posted by blingballa333
http://www.youtube.com/watch?v=-xs7mt5u7m4

Here's a video I captured that shows what was wrong with isomotion. It wasn't an organic control scheme and it was becoming far too scripted. Look how bibby's cross was stopped by an invisible forcefield.

This alone shows how badly 2K11 needed a change in this specific area of the game.

Great post. That video is a perfect example of the invisible forcefield that doesnt allow for simple movement when trying to do simple isomotion moves. So many times I want to spin left or right but the invisible forcefield wont allow it.

Isomotion moves arent just about the offense player. In 2k10 they paralyze the defensive player and make him incapable of even laying a hand on the offensive player. The behind-the-back dribble is my go to move in 2k10 but, what is does to the defense, regardless of defender, makes the move kind of cheap.

In this video my behind-the-back dribble goes right through the defender.

http://community.2ksports.com/commun...ediaid=1711075


So, yes I can perform some of the isomotion moves but sometimes execution winds up being ineffective(invisible forcefields) or too effective(morphing right through the defender).
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