More NCAA Football 11 Detailed Information (Tradition Football)

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  • Steve_OS
    Editor-in-Chief
    • Jul 2002
    • 33929

    #1

    More NCAA Football 11 Detailed Information (Tradition Football)

    Tradition Football has just posted some more detailed information on NCAA Football 11.

    " How has the defense been improved with all of the discussion we’ve heard about the offensive side of the ball? The majority of the improvements for both offense and defense have to do with the locomotiom system and how it impacts both sides of the ball. However one change I thought was applicable was the QB contain in the strategy menu. If the other team is killing you with scrambling you can set this to aggressive and your players will work to contain the QB even if you didn’t call a spy.

    Accelerated clock is once again in the game doubling as chew the clock. This is also now accessible from the strategy menu where you can go with a normal tempo or up tempo or slower tempo (chew clock). In my opinion this isn’t a true accelerated clock because it takes too much off the play clock.

    According to Haumiller, traditionally up tempo offenses will be able to run up tempo without getting tired too quick, whereas a slower paced team will get tired quickly running this offense.

    I did a lot of experimenting with different routes vs. Man defense and it seems to me that despite the locomotion addition, much remains the same. The defender seems to be able to react to hook and 90 degree angle routes very quickly while the receiver’s break animation slows him down in relation. Slants and posts remain the best option to beat man defense."
    Steve Noah
    Editor-in-Chief
    http://www.operationsports.com
    Follow me on Twitter
  • MWillard2
    Banned
    • May 2010
    • 214

    #2
    Re: More NCAA Football 11 Detailed Information (Tradition Football)

    wow this right here is amazing

    According to Haumiller, traditionally up tempo offenses will be able to run up tempo without getting tired too quick, whereas a slower paced team will get tired quickly running this offense.

    Comment

    • moylan1234
      MVP
      • Jul 2004
      • 3946

      #3
      Re: More NCAA Football 11 Detailed Information (Tradition Football)

      Accelerated clock is once again in the game doubling as chew the clock
      shoot

      Comment

      • canes21
        Hall Of Fame
        • Sep 2008
        • 22933

        #4
        Re: More NCAA Football 11 Detailed Information (Tradition Football)

        So what exactly is the accelerated clock? Is it always on? Can we choose how much time runs off? I'm confused by how it works.
        “No one is more hated than he who speaks the truth.”


        ― Plato

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        • longshanks
          Banned
          • Apr 2008
          • 630

          #5
          Re: More NCAA Football 11 Detailed Information (Tradition Football)

          slants all game long....again....

          Comment

          • lexus97man
            Rookie
            • Feb 2005
            • 87

            #6
            Re: More NCAA Football 11 Detailed Information (Tradition Football)

            Originally posted by longshanks
            slants all game long....again....
            I was thinking that too
            November 5, 1988 - Present

            Comment

            • dan_457
              MVP
              • Jan 2010
              • 4106

              #7
              Re: More NCAA Football 11 Detailed Information (Tradition Football)

              So... slant and in-routes over the middle are basically the only viable passing options again.
              -Ohio State-

              -Cleveland Browns-

              -Cleveland Cavaliers-

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              • shanew21
                Rookie
                • Aug 2008
                • 191

                #8
                Re: More NCAA Football 11 Detailed Information (Tradition Football)

                Originally posted by dan_457
                So... slant and in-routes over the middle are basically the only viable passing options again.
                As has been the norm for, well, longer than I can remember.

                Sad really, 120 ways to win, yet only about 3 or 4 ways to pass
                Hook 'em Horns! Longhorn for life!
                Go Colts!
                Go Stars!
                Go Mavericks!
                Go Rangers!

                Comment

                • TyghtWork
                  Rookie
                  • May 2003
                  • 375

                  #9
                  Re: More NCAA Football 11 Detailed Information (Tradition Football)

                  Originally posted by shanew21
                  As has been the norm for, well, longer than I can remember.

                  Sad really, 120 ways to win, yet only about 3 or 4 ways to pass
                  Had to LOL when i saw this..... Sad but true. lol

                  Comment

                  • moylan1234
                    MVP
                    • Jul 2004
                    • 3946

                    #10
                    Re: More NCAA Football 11 Detailed Information (Tradition Football)

                    Originally posted by canes21
                    So what exactly is the accelerated clock? Is it always on? Can we choose how much time runs off? I'm confused by how it works.
                    it's chew clock from last year again. pretty sure it's in the demo so you can check it out for yourself

                    Comment

                    • BamaBruce
                      Banned
                      • Nov 2009
                      • 957

                      #11
                      Re: More NCAA Football 11 Detailed Information (Tradition Football)

                      to those talking about just running slants- Screens are great! So are flag routes....

                      Comment

                      • TheCreep
                        Banned
                        • Nov 2008
                        • 1792

                        #12
                        Re: More NCAA Football 11 Detailed Information (Tradition Football)

                        I dont see the same issues with the out routes in the 11 demo. From my experience it seems the coverages are more realistic. That acceleration makes a big difference combined with the new locomotion.

                        I've completed out routes and had some defended, as it should be.

                        Comment

                        • BenGerman
                          No Place Better
                          • Sep 2008
                          • 2752

                          #13
                          Re: More NCAA Football 11 Detailed Information (Tradition Football)

                          So is the Chew Clock going to be like last year, or more like Maddens? If I remember correctly, the AC would only run the humans clock not the CPU's which by all purposes negates its use.
                          Writer for Operation Sports

                          Gamertag (Xbox One): Bengerman 1031
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                          Comment

                          • TheCreep
                            Banned
                            • Nov 2008
                            • 1792

                            #14
                            Re: More NCAA Football 11 Detailed Information (Tradition Football)

                            I stand corrected. Just finished a game and yes, the D reacts on out plays entirely too fast. As soon as the WR breaks the D just reads and damn near reacts at the exact time.

                            The locomotion slows the WR down, but not the CB. This is man coverage I'm speaking about. Hopefully, we can nullify this with the sliders.

                            Comment

                            • bonannogiovanni
                              MVP
                              • Oct 2004
                              • 1339

                              #15
                              Originally posted by BenGerman
                              So is the Chew Clock going to be like last year, or more like Maddens? If I remember correctly, the AC would only run the humans clock not the CPU's which by all purposes negates its use.
                              It's not clear yet, I hope that you can chew the clock even on defense but I doubt it.....

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