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Old 06-17-2010, 04:01 PM   #42
Money99
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Join Date: Sep 2002
Location: Kingsville, ONT
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Re: NHL 11 Video: Interview with Gameplay Footage

Quote:
Originally Posted by UwantRadie
This is something I was concerned about as well... I play a lot of 3vsCPU and 4vsCPU and our user controller team ALWAYS has to look around and hesitate a bit as we do, becasue we are (almost) all human players... But the CPU doesnt. it sees the WHOLE ICE, ALL THE TIME! That needs to be fixed, too often, you would make a good read and be in position to "surprise" a player and possibly cause a turnover, just to have him pass it INSTANTLY to a teammate that he couldnt possibly know was there.

I just threw this idea together when I read your take on it.. THis is in NO WAY polished, just a an idea that is as rough as the MS Paint illustration I made to accompany it...


For these images, Imagine that the player is facing straight up, with his back obviously straight down...

Spoiler


To control the "decision" making time... we can allow the instant passes in directions that the player can "see" (Green), while having him take a half second when passing in the direction of the Red area.. almost as if he had to glance over there real quick before passing.

Keep in mind this "chart" isnt meant to be anything special or a commentary on anything.. Please avoid "Gretzkeys green area should be bigger" comments, It was just meant to show a lot, a middle and a few.

Also the idea could be expanded on in many ways, like adding a yellow area on each side that still requires time, but maybe less so.

*I read a blog (want to say Madden) a while back that discuss the possibility of giving players "eyes" and only having them react to what they can see.. The technology was pretty intense (and a bit boring if you arent into that stuff) but it looked and sounded cool. unfortunately it seemd a few years off from being game-ready.
This is EXACTLY what I've been requesting for a long time.
It would help stop the berserker mode and greatly help separate the great players from the bad.
Good stuff.

P.S. Love Brett Lindro's poor vision. Wonder what Ken Baumgartner's would have been.
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