NHL 11 Video: Interview with Gameplay Footage

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  • UwantRadie
    Rookie
    • Feb 2003
    • 496

    #31
    Re: NHL 11 Video: Interview with Gameplay Footage

    Originally posted by SwinginAs12
    hopefully that was a hint that winter classic is in
    Me hopes so as well.

    I mean, I dont know how this works (anyone got any clue?) but I would think it wouldnt be hard to just grab the version of Heinz Field from Madden. Again, I dont know if this is even possible, I am just spitballing.

    Either way, it they were going to add it and add the real location for next year a custom stadium would need to be built... it's in Calgary.
    My claim to fame? I started the most popular thread of all time on OS:
    The Photographic Side of NCCAA11. It has now become an OS staple for several games.

    Comment

    • Money99
      Hall Of Fame
      • Sep 2002
      • 12696

      #32
      Re: NHL 11 Video: Interview with Gameplay Footage

      I like the idea of canned dekes. But I really hope it's mirrored to the players attributes.

      But one thing I'd love to see, is the ability to continue skating while deking. Again, this would depend on the players skating and puck handling abilities.
      Also, for the better skaters, a 'juke' of sorts would be highly effective. The more dynamic players have a great side-step. And this would help with the new physics engine when stick-on-stick action, or other defensive methods, might be too effective.

      Comment

      • bh446066
        MVP
        • Jul 2002
        • 2134

        #33
        Re: NHL 11 Video: Interview with Gameplay Footage

        Originally posted by onlybygrace
        Also...since its the rabbit is outta the bag on the user-celebrations, can you tell us whether or not there are realistic options for celebrations and that the CPU uses them appropriately so all the chicken littles can set their minds and hearts at ease???

        ???
        If you only knew how hard you just made me laugh with that line...

        I'm absolutely loving what Redshirt has been giving us on this forum. EA NHL has a new customer.
        Currently playing:

        MLB 21 The Show
        College Hoops 2K8
        Pro Evolution Soccer 2018
        NHL 19
        NCAA Football 14/11
        NBA 2K16
        Madden 20

        Comment

        • SwinginAs12
          Rookie
          • Feb 2009
          • 273

          #34
          Re: NHL 11 Video: Interview with Gameplay Footage

          who cares about the one in calgary

          Comment

          • Lightbringer719
            Rookie
            • Aug 2009
            • 218

            #35
            Re: NHL 11 Video: Interview with Gameplay Footage

            I really hope only the star players can do the more advance dangles. I don't wanna see a plugger like Hal Gill all of a sudden deking like he's Wayne Gretzky's cousin or something.
            Never Give Up: Leafs 11/12

            Comment

            • jemens
              Banned
              • Oct 2009
              • 270

              #36
              Re: NHL 11 Video: Interview with Gameplay Footage

              There is one little detail I didn't like with previous version and based on current video it seems to be the same with NHL11.

              I know pass speed can be adjusted and we had many threads about CPU pass precision. But if you look at footage 0:55 , I find that the pass animation is way too fast compared to real footage. Most of the times, real players are not lightning fast to aim and pass the puck. Maybe it's just the animation who don't have enough follow through but my feeling is passing decision (not puck speed) who be slowed down a bit.

              What do you think guys ? is it just me or what ?

              Mark

              Comment

              • RealmK
                Banned
                • Sep 2003
                • 4198

                #37
                Re: NHL 11 Video: Interview with Gameplay Footage

                Originally posted by jemens
                There is one little detail I didn't like with previous version and based on current video it seems to be the same with NHL11.

                I know pass speed can be adjusted and we had many threads about CPU pass precision. But if you look at footage 0:55 , I find that the pass animation is way too fast compared to real footage. Most of the times, real players are not lightning fast to aim and pass the puck. Maybe it's just the animation who don't have enough follow through but my feeling is passing decision (not puck speed) who be slowed down a bit.

                What do you think guys ? is it just me or what ?

                Mark
                That's a valid criticism. And really one of my only gripes about the game on the whole. Due to whatever stink the NHLPA/NHL put up years ago when lousy players were rated really low (read as rated 1, yes 1) There's not enough discrepancy in player ratings so its difficult to notice too much differentation between the super stars and the pluggers across the board. Be it passing or deking ability. The addition of the slider last year helped but ultimately I have the feeling that players being rated so closely to each other makes it not quite as drastic as it prolly could be.

                Still it is a fine line, these players are all NHL guys and obviously have the skill set to play at that level, I think just a little more fine tuning would help as long as its not drastic.

                Comment

                • shadox
                  Rookie
                  • Jul 2009
                  • 307

                  #38
                  Re: NHL 11 Video: Interview with Gameplay Footage

                  I just hope that these new features, which I will REALLY enjoy from what I've seen, adds to balanced gameplay with a bit more of variety.

                  Also like the new scoreboards.
                  I am really pumped for this one!
                  I would still love to hear about some little additions to the great dynasty mode!
                  Soccer: Werder Bremen, FC Barcelona,
                  NBA: Celtics, Bulls, Supersonics
                  NHL: Flames
                  NFL: Steelers

                  Comment

                  • UwantRadie
                    Rookie
                    • Feb 2003
                    • 496

                    #39
                    Re: NHL 11 Video: Interview with Gameplay Footage

                    Originally posted by bh446066
                    I'm absolutely loving what Redshirt has been giving us on this forum. EA NHL has a new customer.

                    Agreed... Gotta hand it to guys who "get it" and being involved with your customers/fanbase is a MUST these days.

                    I am not a 2K basher by any means (I have plenty of their games and still buy baseball and basketball from them) but their interactions with consumers is so bad...

                    They constantly try underhanded stuff... When EA cant put something into the game (like broken sticks for the last few years) we heard them say it wasnt in, and they even explained why. You dont get that from 2K.. In MLB 2K10, when EVERYONE was asking for 3 main things: unlimited roster edits, injuries & errors.. the could only provide 1... unlimitted editing... then they went a step further and neglected to mention that the one thing they were able to give us, comes with a pretty big glitch... the edited names arent edited on the Jerseys.

                    I mean, it is one thing to hide stuff like that when you are SELLING the game.. but not when you are PATCHING it for those that already bought it.

                    I know I went a little off topic, but that is a good example of the difference between the 2 companies and how they treat their customers.
                    My claim to fame? I started the most popular thread of all time on OS:
                    The Photographic Side of NCCAA11. It has now become an OS staple for several games.

                    Comment

                    • UwantRadie
                      Rookie
                      • Feb 2003
                      • 496

                      #40
                      Re: NHL 11 Video: Interview with Gameplay Footage

                      Originally posted by SwinginAs12
                      who cares about the one in calgary
                      Calgarians?
                      My claim to fame? I started the most popular thread of all time on OS:
                      The Photographic Side of NCCAA11. It has now become an OS staple for several games.

                      Comment

                      • UwantRadie
                        Rookie
                        • Feb 2003
                        • 496

                        #41
                        Re: NHL 11 Video: Interview with Gameplay Footage

                        Originally posted by jemens
                        There is one little detail I didn't like with previous version and based on current video it seems to be the same with NHL11.

                        I know pass speed can be adjusted and we had many threads about CPU pass precision. But if you look at footage 0:55 , I find that the pass animation is way too fast compared to real footage. Most of the times, real players are not lightning fast to aim and pass the puck. Maybe it's just the animation who don't have enough follow through but my feeling is passing decision (not puck speed) who be slowed down a bit.

                        What do you think guys ? is it just me or what ?

                        Mark

                        This is something I was concerned about as well... I play a lot of 3vsCPU and 4vsCPU and our user controller team ALWAYS has to look around and hesitate a bit as we do, becasue we are (almost) all human players... But the CPU doesnt. it sees the WHOLE ICE, ALL THE TIME! That needs to be fixed, too often, you would make a good read and be in position to "surprise" a player and possibly cause a turnover, just to have him pass it INSTANTLY to a teammate that he couldnt possibly know was there.

                        I just threw this idea together when I read your take on it.. THis is in NO WAY polished, just a an idea that is as rough as the MS Paint illustration I made to accompany it...


                        For these images, Imagine that the player is facing straight up, with his back obviously straight down...

                        Spoiler


                        To control the "decision" making time... we can allow the instant passes in directions that the player can "see" (Green), while having him take a half second when passing in the direction of the Red area.. almost as if he had to glance over there real quick before passing.

                        Keep in mind this "chart" isnt meant to be anything special or a commentary on anything.. Please avoid "Gretzkeys green area should be bigger" comments, It was just meant to show a lot, a middle and a few.

                        Also the idea could be expanded on in many ways, like adding a yellow area on each side that still requires time, but maybe less so.

                        *I read a blog (want to say Madden) a while back that discuss the possibility of giving players "eyes" and only having them react to what they can see.. The technology was pretty intense (and a bit boring if you arent into that stuff) but it looked and sounded cool. unfortunately it seemd a few years off from being game-ready.
                        My claim to fame? I started the most popular thread of all time on OS:
                        The Photographic Side of NCCAA11. It has now become an OS staple for several games.

                        Comment

                        • Money99
                          Hall Of Fame
                          • Sep 2002
                          • 12696

                          #42
                          Re: NHL 11 Video: Interview with Gameplay Footage

                          Originally posted by UwantRadie
                          This is something I was concerned about as well... I play a lot of 3vsCPU and 4vsCPU and our user controller team ALWAYS has to look around and hesitate a bit as we do, becasue we are (almost) all human players... But the CPU doesnt. it sees the WHOLE ICE, ALL THE TIME! That needs to be fixed, too often, you would make a good read and be in position to "surprise" a player and possibly cause a turnover, just to have him pass it INSTANTLY to a teammate that he couldnt possibly know was there.

                          I just threw this idea together when I read your take on it.. THis is in NO WAY polished, just a an idea that is as rough as the MS Paint illustration I made to accompany it...


                          For these images, Imagine that the player is facing straight up, with his back obviously straight down...

                          Spoiler


                          To control the "decision" making time... we can allow the instant passes in directions that the player can "see" (Green), while having him take a half second when passing in the direction of the Red area.. almost as if he had to glance over there real quick before passing.

                          Keep in mind this "chart" isnt meant to be anything special or a commentary on anything.. Please avoid "Gretzkeys green area should be bigger" comments, It was just meant to show a lot, a middle and a few.

                          Also the idea could be expanded on in many ways, like adding a yellow area on each side that still requires time, but maybe less so.

                          *I read a blog (want to say Madden) a while back that discuss the possibility of giving players "eyes" and only having them react to what they can see.. The technology was pretty intense (and a bit boring if you arent into that stuff) but it looked and sounded cool. unfortunately it seemd a few years off from being game-ready.
                          This is EXACTLY what I've been requesting for a long time.
                          It would help stop the berserker mode and greatly help separate the great players from the bad.
                          Good stuff.

                          P.S. Love Brett Lindro's poor vision. Wonder what Ken Baumgartner's would have been.
                          Attached Files

                          Comment

                          • UwantRadie
                            Rookie
                            • Feb 2003
                            • 496

                            #43
                            Re: NHL 11 Video: Interview with Gameplay Footage

                            Ha!

                            I was gonna go with "Either of the two lesser Ferraro Brothers" but went with Brett instead... also was it Bret? with only 1 T?
                            My claim to fame? I started the most popular thread of all time on OS:
                            The Photographic Side of NCCAA11. It has now become an OS staple for several games.

                            Comment

                            • Bama83
                              Banned
                              • Dec 2008
                              • 395

                              #44
                              Re: NHL 11 Video: Interview with Gameplay Footage

                              Originally posted by UwantRadie
                              ... vision ... words ... vision ... more words ...
                              Great stuff. I completely agree.

                              The computer simply needs to behave less like a computer and more like a person. The HOF passing mode is truly obnoxious.

                              It's like robo-QB in NCAA football.

                              Comment

                              • UwantRadie
                                Rookie
                                • Feb 2003
                                • 496

                                #45
                                Re: NHL 11 Video: Interview with Gameplay Footage

                                Originally posted by Bama83
                                Great stuff. I completely agree.

                                The computer simply needs to behave less like a computer and more like a person. The HOF passing mode is truly obnoxious.

                                It's like robo-QB in NCAA football.
                                Yeah, I am a tad long winded...

                                You put it perfectly... Another example.. and I hope this isnt EVEN MORE PREVALENT with the physics.. is that when pucks getted batted up into the air, even just a bit, the CPU knows the EXACT trajectory and landing spot and always comes away with it.
                                My claim to fame? I started the most popular thread of all time on OS:
                                The Photographic Side of NCCAA11. It has now become an OS staple for several games.

                                Comment

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